This is the complete list of members for MeshIndexData, including all inherited members.
_ID | Ref | |
_luaID | Ref | |
_rooted | Ref | |
_scriptObject | Ref | |
_scriptOwned | Ref | |
autorelease() | Ref | |
create(const std::string &id, MeshVertexData *vertexData, IndexBuffer *indexbuffer, const AABB &aabb) | MeshIndexData | static |
getAABB() const | MeshIndexData | inline |
getId() const | MeshIndexData | inline |
getIndexBuffer() const | MeshIndexData | inline |
getMeshVertexData() const | MeshIndexData | inline |
getPrimitiveType() const | MeshIndexData | inline |
getReferenceCount() const | Ref | |
getVertexBuffer() const | MeshIndexData | |
release() | Ref | |
retain() | Ref | |
setAABB(const AABB &aabb) | MeshIndexData | inline |
setId(const std::string &id) | MeshIndexData | inline |
setPrimitiveType(GLenum primitive) | MeshIndexData | inline |
~Ref() | Ref | virtual |