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Liquid Class Reference

Liquid action. More...

Inherits Grid3DAction.

Public Member Functions

float getAmplitude () const
 Get the amplitude of the effect. More...
 
void setAmplitude (float amplitude)
 Set the amplitude to the effect. More...
 
var setAmplitude ( var amplitude)
 Set the amplitude to the effect. More...
 
local setAmplitude ( local amplitude)
 Set the amplitude to the effect. More...
 
float getAmplitudeRate () const
 Get the amplitude rate of the effect. More...
 
var getAmplitudeRate ()
 Get the amplitude rate of the effect. More...
 
local getAmplitudeRate ()
 Get the amplitude rate of the effect. More...
 
void setAmplitudeRate (float amplitudeRate)
 Set the ampliture rate of the effect. More...
 
var setAmplitudeRate ( var amplitudeRate)
 Set the ampliture rate of the effect. More...
 
local setAmplitudeRate ( local amplitudeRate)
 Set the ampliture rate of the effect. More...
 
virtual Liquidclone () const override
 override Action.
 
var clone ()
 override Action.
 
local clone ()
 override Action.
 
- Public Member Functions inherited from Grid3DAction
virtual GridBasegetGrid () override
 Get the pointer of GridBase. More...
 
var getGrid ()
 Get the pointer of GridBase. More...
 
local getGrid ()
 Get the pointer of GridBase. More...
 
Vec3 getVertex (const Vec2 &position) const
 Get the vertex that belongs to certain position in the grid. More...
 
var vertex ( var position)
 Get the vertex that belongs to certain position in the grid. More...
 
Vec3 vertex (const Vec2 &position)
Vec3 getOriginalVertex (const Vec2 &position) const
 Get the non-transformed vertex that belongs to certain position in the grid. More...
 
Vec3 originalVertex (const Vec2 &position)
void setVertex (const Vec2 &position, const Vec3 &vertex)
 Set a new vertex to a certain position of the grid. More...
 
Rect getGridRect () const
 Get the effect grid rect. More...
 
var getGridRect ()
 Get the effect grid rect. More...
 
local getGridRect ()
 Get the effect grid rect. More...
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 override Action.
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 override Action.
 
local isDone ()
 override Action.
 

Static Public Member Functions

static Liquidcreate (float duration, const Size &gridSize, unsigned int waves, float amplitude)
 Create the action with duration, grid size, waves count and amplitude. More...
 

Protected Member Functions

bool initWithDuration (float duration, const Size &gridSize, unsigned int waves, float amplitude)
 Initializes the action with duration, grid size, waves count and amplitude. More...
 
var initWithDuration ( var duration, var gridSize, var waves, var amplitude)
 Initializes the action with duration, grid size, waves count and amplitude. More...
 
local initWithDuration ( local duration, local gridSize, local waves, local amplitude)
 Initializes the action with duration, grid size, waves count and amplitude. More...
 
- Protected Member Functions inherited from GridAction
bool initWithDuration (float duration, const Size &gridSize)
 Initializes the action with size and duration. More...
 
var initWithDuration ( var duration, var gridSize)
 Initializes the action with size and duration. More...
 
local initWithDuration ( local duration, local gridSize)
 Initializes the action with size and duration. More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action with the duration. More...
 
var initWithDuration ( var d)
 initializes the action with the duration. More...
 
local initWithDuration ( local d)
 initializes the action with the duration. More...
 

Detailed Description

Liquid action.

This action is used for take effect on the target node as liquid. You can create the action by these parameters: duration, grid size, waves count, amplitude of the liquid effect.

Member Function Documentation

static Liquid* create ( float  duration,
const Size gridSize,
unsigned int  waves,
float  amplitude 
)
static

Create the action with duration, grid size, waves count and amplitude.

Specify the duration of the Liquid action. It's a value in seconds. Specify the size of the grid. Specify the waves count of the Liquid action. Specify the amplitude of the Liquid action. If the creation sucess, return a pointer of Liquid action; otherwise, return nil.

var create ( var  duration,
var  gridSize,
var  waves,
var  amplitude 
)
static

Create the action with duration, grid size, waves count and amplitude.

Specify the duration of the Liquid action. It's a value in seconds. Specify the size of the grid. Specify the waves count of the Liquid action. Specify the amplitude of the Liquid action. If the creation sucess, return a pointer of Liquid action; otherwise, return nil.

local create ( local  duration,
local  gridSize,
local  waves,
local  amplitude 
)
static

Create the action with duration, grid size, waves count and amplitude.

Specify the duration of the Liquid action. It's a value in seconds. Specify the size of the grid. Specify the waves count of the Liquid action. Specify the amplitude of the Liquid action. If the creation sucess, return a pointer of Liquid action; otherwise, return nil.

float getAmplitude ( ) const
inline

Get the amplitude of the effect.

Return the amplitude of the effect.

var getAmplitude ( )
inline

Get the amplitude of the effect.

Return the amplitude of the effect.

local getAmplitude ( )
inline

Get the amplitude of the effect.

Return the amplitude of the effect.

void setAmplitude ( float  amplitude)
inline

Set the amplitude to the effect.

The value of amplitude will be set.

var setAmplitude ( var  amplitude)
inline

Set the amplitude to the effect.

The value of amplitude will be set.

local setAmplitude ( local  amplitude)
inline

Set the amplitude to the effect.

The value of amplitude will be set.

float getAmplitudeRate ( void  ) const
inline

Get the amplitude rate of the effect.

Return the amplitude rate of the effect.

var getAmplitudeRate (   )
inline

Get the amplitude rate of the effect.

Return the amplitude rate of the effect.

local getAmplitudeRate (   )
inline

Get the amplitude rate of the effect.

Return the amplitude rate of the effect.

void setAmplitudeRate ( float  amplitudeRate)
inline

Set the ampliture rate of the effect.

The value of amplitude rate will be set.

var setAmplitudeRate ( var  amplitudeRate)
inline

Set the ampliture rate of the effect.

The value of amplitude rate will be set.

local setAmplitudeRate ( local  amplitudeRate)
inline

Set the ampliture rate of the effect.

The value of amplitude rate will be set.

bool initWithDuration ( float  duration,
const Size gridSize,
unsigned int  waves,
float  amplitude 
)
protected

Initializes the action with duration, grid size, waves count and amplitude.

Specify the duration of the Liquid action. It's a value in seconds. Specify the size of the grid. Specify the waves count of the Liquid action. Specify the amplitude of the Liquid action. If the initialization sucess, return true; otherwise, return false.

var initWithDuration ( var  duration,
var  gridSize,
var  waves,
var  amplitude 
)
protected

Initializes the action with duration, grid size, waves count and amplitude.

Specify the duration of the Liquid action. It's a value in seconds. Specify the size of the grid. Specify the waves count of the Liquid action. Specify the amplitude of the Liquid action. If the initialization sucess, return true; otherwise, return false.

local initWithDuration ( local  duration,
local  gridSize,
local  waves,
local  amplitude 
)
protected

Initializes the action with duration, grid size, waves count and amplitude.

Specify the duration of the Liquid action. It's a value in seconds. Specify the size of the grid. Specify the waves count of the Liquid action. Specify the amplitude of the Liquid action. If the initialization sucess, return true; otherwise, return false.


The documentation for this class was generated from the following file: