Cocos2d-x  v3.12
 All Classes Namespaces Functions Variables Typedefs Enumerations Enumerator Groups
ShuffleTiles Class Reference

ShuffleTiles action. More...

Inherits TiledGrid3DAction.

Public Member Functions

virtual ShuffleTilesclone () const override
 override Action.
 
- Public Member Functions inherited from TiledGrid3DAction
Quad3 getTile (const Vec2 &position) const
 Get the tile that belongs to a certain position of the grid. More...
 
Quad3 tile (const Vec2 &position)
Quad3 getOriginalTile (const Vec2 &position) const
 Get the non-transformed tile that belongs to a certain position of the grid. More...
 
Quad3 originalTile (const Vec2 &position)
void setTile (const Vec2 &position, const Quad3 &coords)
 Set a new tile to a certain position of the grid. More...
 
var setTile ( var position, var coords)
 Set a new tile to a certain position of the grid. More...
 
virtual GridBasegetGrid () override
 returns the grid
 
var getGrid ()
 returns the grid
 
local getGrid ()
 returns the grid
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 override Action.
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 override Action.
 
local isDone ()
 override Action.
 

Static Public Member Functions

static ShuffleTilescreate (float duration, const Size &gridSize, unsigned int seed)
 Create the action with grid size, random seed and duration. More...
 
var create ( var duration, var gridSize, var seed)
 Create the action with grid size, random seed and duration. More...
 
local create ( local duration, local gridSize, local seed)
 Create the action with grid size, random seed and duration. More...
 
- Static Public Member Functions inherited from TiledGrid3DAction
static TiledGrid3DActioncreate (float duration, const Size &gridSize)
 Create the action with size and duration. More...
 

Protected Member Functions

bool initWithDuration (float duration, const Size &gridSize, unsigned int seed)
 Initializes the action with grid size, random seed and duration. More...
 
var initWithDuration ( var duration, var gridSize, var seed)
 Initializes the action with grid size, random seed and duration. More...
 
local initWithDuration ( local duration, local gridSize, local seed)
 Initializes the action with grid size, random seed and duration. More...
 
- Protected Member Functions inherited from GridAction
bool initWithDuration (float duration, const Size &gridSize)
 Initializes the action with size and duration. More...
 
var initWithDuration ( var duration, var gridSize)
 Initializes the action with size and duration. More...
 
local initWithDuration ( local duration, local gridSize)
 Initializes the action with size and duration. More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action with the duration. More...
 
var initWithDuration ( var d)
 initializes the action with the duration. More...
 
local initWithDuration ( local d)
 initializes the action with the duration. More...
 

Detailed Description

ShuffleTiles action.

This action make the target node shuffle with many tiles in random order. You can create the action by these parameters: duration, grid size, the random seed.

Member Function Documentation

static ShuffleTiles* create ( float  duration,
const Size gridSize,
unsigned int  seed 
)
static

Create the action with grid size, random seed and duration.

Specify the duration of the ShuffleTiles action. It's a value in seconds. Specify the size of the grid. Specify the random seed. If the creation success, return a pointer of ShuffleTiles action; otherwise, return nil.

var create ( var  duration,
var  gridSize,
var  seed 
)
static

Create the action with grid size, random seed and duration.

Specify the duration of the ShuffleTiles action. It's a value in seconds. Specify the size of the grid. Specify the random seed. If the creation success, return a pointer of ShuffleTiles action; otherwise, return nil.

local create ( local  duration,
local  gridSize,
local  seed 
)
static

Create the action with grid size, random seed and duration.

Specify the duration of the ShuffleTiles action. It's a value in seconds. Specify the size of the grid. Specify the random seed. If the creation success, return a pointer of ShuffleTiles action; otherwise, return nil.

bool initWithDuration ( float  duration,
const Size gridSize,
unsigned int  seed 
)
protected

Initializes the action with grid size, random seed and duration.

Specify the duration of the ShuffleTiles action. It's a value in seconds. Specify the size of the grid. Specify the random seed. If the Initialization success, return true; otherwise, return false.

var initWithDuration ( var  duration,
var  gridSize,
var  seed 
)
protected

Initializes the action with grid size, random seed and duration.

Specify the duration of the ShuffleTiles action. It's a value in seconds. Specify the size of the grid. Specify the random seed. If the Initialization success, return true; otherwise, return false.

local initWithDuration ( local  duration,
local  gridSize,
local  seed 
)
protected

Initializes the action with grid size, random seed and duration.

Specify the duration of the ShuffleTiles action. It's a value in seconds. Specify the size of the grid. Specify the random seed. If the Initialization success, return true; otherwise, return false.


The documentation for this class was generated from the following file: