Cocos2d-x  v3.11
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Physics3DRigidBody Member List

This is the complete list of members for Physics3DRigidBody, including all inherited members.

_IDRef
_luaIDRef
_rootedRef
_scriptObjectRef
_scriptOwnedRef
applyCentralForce(const cocos2d::Vec3 &force)Physics3DRigidBody
applyCentralImpulse(const cocos2d::Vec3 &impulse)Physics3DRigidBody
applyDamping(float timeStep)Physics3DRigidBody
applyForce(const cocos2d::Vec3 &force, const cocos2d::Vec3 &rel_pos)Physics3DRigidBody
applyImpulse(const cocos2d::Vec3 &impulse, const cocos2d::Vec3 &rel_pos)Physics3DRigidBody
applyTorque(const cocos2d::Vec3 &torque)Physics3DRigidBody
applyTorqueImpulse(const cocos2d::Vec3 &torque)Physics3DRigidBody
autorelease()Ref
create(Physics3DRigidBodyDes *info)Physics3DRigidBodystatic
getAngularDamping() const Physics3DRigidBody
getAngularFactor() const Physics3DRigidBody
getAngularVelocity() const Physics3DRigidBody
getCcdMotionThreshold() const Physics3DRigidBody
getCcdSweptSphereRadius() const Physics3DRigidBody
getCenterOfMassTransform() const Physics3DRigidBody
getCollisionCallback() const Physics3DObjectinline
getConstraint(unsigned int idx) const Physics3DRigidBody
getConstraintCount() const Physics3DRigidBody
getFriction() const Physics3DRigidBody
getGravity() const Physics3DRigidBody
getHitFraction() const Physics3DRigidBody
getInvInertiaDiagLocal() const Physics3DRigidBody
getInvMass() const Physics3DRigidBody
getLinearDamping() const Physics3DRigidBody
getLinearFactor() const Physics3DRigidBody
getLinearVelocity() const Physics3DRigidBody
getMask() const Physics3DObjectinline
getObjType() const Physics3DObjectinlinevirtual
getPhysicsWorld() const Physics3DObjectinline
getReferenceCount() const Ref
getRestitution() const Physics3DRigidBody
getRigidBody() const Physics3DRigidBodyinline
getRollingFriction() const Physics3DRigidBody
getTotalForce() const Physics3DRigidBody
getTotalTorque() const Physics3DRigidBody
getUserData() const Physics3DObjectinline
getWorldTransform() const overridePhysics3DRigidBodyvirtual
isKinematic() const Physics3DRigidBody
needCollisionCallback()Physics3DObjectinline
release()Ref
retain()Ref
setActive(bool active)Physics3DRigidBody
setAngularFactor(const cocos2d::Vec3 &angFac)Physics3DRigidBody
setAngularFactor(float angFac)Physics3DRigidBody
setAngularVelocity(const cocos2d::Vec3 &ang_vel)Physics3DRigidBody
setCcdMotionThreshold(float ccdMotionThreshold)Physics3DRigidBody
setCcdSweptSphereRadius(float radius)Physics3DRigidBody
setCenterOfMassTransform(const cocos2d::Mat4 &xform)Physics3DRigidBody
setCollisionCallback(const CollisionCallbackFunc &func)Physics3DObjectinline
setDamping(float lin_damping, float ang_damping)Physics3DRigidBody
setFriction(float frict)Physics3DRigidBody
setGravity(const cocos2d::Vec3 &acceleration)Physics3DRigidBody
setHitFraction(float hitFraction)Physics3DRigidBody
setInvInertiaDiagLocal(const cocos2d::Vec3 &diagInvInertia)Physics3DRigidBody
setKinematic(bool kinematic)Physics3DRigidBody
setLinearFactor(const cocos2d::Vec3 &linearFactor)Physics3DRigidBody
setLinearVelocity(const cocos2d::Vec3 &lin_vel)Physics3DRigidBody
setMask(unsigned int mask)Physics3DObjectinline
setMassProps(float mass, const cocos2d::Vec3 &inertia)Physics3DRigidBody
setPhysicsWorld(Physics3DWorld *world)Physics3DObjectinline
setRestitution(float rest)Physics3DRigidBody
setRollingFriction(float frict)Physics3DRigidBody
setUserData(void *userData)Physics3DObjectinline
~Ref()Refvirtual