Cocos2d-x  v3.11
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LuaEngine Member List

This is the complete list of members for LuaEngine, including all inherited members.

addLuaLoader(lua_CFunction func)LuaEnginevirtual
addSearchPath(const char *path)LuaEnginevirtual
ConfigType enum nameScriptEngineProtocol
defaultEngine(void)LuaEngineinlinestatic
executeGlobalFunction(const char *functionName) overrideLuaEnginevirtual
executeScriptFile(const char *filename) overrideLuaEnginevirtual
executeString(const char *codes) overrideLuaEnginevirtual
garbageCollect()ScriptEngineProtocolinlinevirtual
getInstance(void)LuaEnginestatic
getLuaStack(void)LuaEngineinline
getScriptType() overrideLuaEngineinlinevirtual
handleAssert(const char *msg) overrideLuaEnginevirtual
handleEvent(ScriptHandlerMgr::HandlerType type, void *data)LuaEnginevirtual
handleEvent(ScriptHandlerMgr::HandlerType type, void *data, int numResults, const std::function< void(lua_State *, int)> &func)LuaEnginevirtual
isCalledFromScript()ScriptEngineProtocolinlinevirtual
parseConfig(ConfigType type, const std::string &str) overrideLuaEnginevirtual
reallocateScriptHandler(int nHandler) overrideLuaEnginevirtual
releaseAllChildrenRecursive(Node *node)ScriptEngineProtocolinlinevirtual
releaseAllNativeRefs(cocos2d::Ref *owner)ScriptEngineProtocolinlinevirtual
releaseScriptObject(Ref *owner, Ref *target)ScriptEngineProtocolinlinevirtual
reload(const char *moduleFileName)LuaEnginevirtual
removeScriptHandler(int nHandler) overrideLuaEnginevirtual
removeScriptObjectByObject(Ref *object) overrideLuaEnginevirtual
retainScriptObject(Ref *owner, Ref *target)ScriptEngineProtocolinlinevirtual
rootObject(Ref *obj)ScriptEngineProtocolinlinevirtual
rootScriptObject(Ref *target)ScriptEngineProtocolinlinevirtual
ScriptEngineProtocol()ScriptEngineProtocolinline
sendEvent(ScriptEvent *message) overrideLuaEnginevirtual
setCalledFromScript(bool callFromScript)ScriptEngineProtocolinlinevirtual
unrootObject(Ref *obj)ScriptEngineProtocolinlinevirtual
unrootScriptObject(Ref *target)ScriptEngineProtocolinlinevirtual
~LuaEngine(void)LuaEnginevirtual
~ScriptEngineProtocol()ScriptEngineProtocolinlinevirtual