This is the complete list of members for LuaEngine, including all inherited members.
addLuaLoader(lua_CFunction func) | LuaEngine | virtual |
addSearchPath(const char *path) | LuaEngine | virtual |
ConfigType enum name | ScriptEngineProtocol | |
defaultEngine(void) | LuaEngine | inlinestatic |
executeGlobalFunction(const char *functionName) override | LuaEngine | virtual |
executeScriptFile(const char *filename) override | LuaEngine | virtual |
executeString(const char *codes) override | LuaEngine | virtual |
garbageCollect() | ScriptEngineProtocol | inlinevirtual |
getInstance(void) | LuaEngine | static |
getLuaStack(void) | LuaEngine | inline |
getScriptType() override | LuaEngine | inlinevirtual |
handleAssert(const char *msg) override | LuaEngine | virtual |
handleEvent(ScriptHandlerMgr::HandlerType type, void *data) | LuaEngine | virtual |
handleEvent(ScriptHandlerMgr::HandlerType type, void *data, int numResults, const std::function< void(lua_State *, int)> &func) | LuaEngine | virtual |
isCalledFromScript() | ScriptEngineProtocol | inlinevirtual |
parseConfig(ConfigType type, const std::string &str) override | LuaEngine | virtual |
reallocateScriptHandler(int nHandler) override | LuaEngine | virtual |
releaseAllChildrenRecursive(Node *node) | ScriptEngineProtocol | inlinevirtual |
releaseAllNativeRefs(cocos2d::Ref *owner) | ScriptEngineProtocol | inlinevirtual |
releaseScriptObject(Ref *owner, Ref *target) | ScriptEngineProtocol | inlinevirtual |
reload(const char *moduleFileName) | LuaEngine | virtual |
removeScriptHandler(int nHandler) override | LuaEngine | virtual |
removeScriptObjectByObject(Ref *object) override | LuaEngine | virtual |
retainScriptObject(Ref *owner, Ref *target) | ScriptEngineProtocol | inlinevirtual |
rootObject(Ref *obj) | ScriptEngineProtocol | inlinevirtual |
rootScriptObject(Ref *target) | ScriptEngineProtocol | inlinevirtual |
ScriptEngineProtocol() | ScriptEngineProtocol | inline |
sendEvent(ScriptEvent *message) override | LuaEngine | virtual |
setCalledFromScript(bool callFromScript) | ScriptEngineProtocol | inlinevirtual |
unrootObject(Ref *obj) | ScriptEngineProtocol | inlinevirtual |
unrootScriptObject(Ref *target) | ScriptEngineProtocol | inlinevirtual |
~LuaEngine(void) | LuaEngine | virtual |
~ScriptEngineProtocol() | ScriptEngineProtocol | inlinevirtual |