Cocos2d-x  v3.11
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ShatteredTiles3D Class Reference

ShatteredTiles3D action. More...

Inherits TiledGrid3DAction.

Public Member Functions

virtual ShatteredTiles3Dclone () const override
 override Action.
 
local clone ()
 override Action.
 
- Public Member Functions inherited from TiledGrid3DAction
Quad3 getTile (const Vec2 &position) const
 Get the tile that belongs to a certain position of the grid. More...
 
Quad3 tile (const Vec2 &position)
Quad3 getOriginalTile (const Vec2 &position) const
 Get the non-transformed tile that belongs to a certain position of the grid. More...
 
Quad3 originalTile (const Vec2 &position)
void setTile (const Vec2 &position, const Quad3 &coords)
 Set a new tile to a certain position of the grid. More...
 
var setTile ( var position, var coords)
 Set a new tile to a certain position of the grid. More...
 
virtual GridBasegetGrid () override
 returns the grid
 
var getGrid ()
 returns the grid
 
local getGrid ()
 returns the grid
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 override Action.
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 override Action.
 
local isDone ()
 override Action.
 

Static Public Member Functions

static ShatteredTiles3Dcreate (float duration, const Size &gridSize, int range, bool shatterZ)
 Create the action with a range, whether of not to shatter Z vertices, grid size and duration. More...
 
local create ( local duration, local gridSize, local range, local shatterZ)
 Create the action with a range, whether of not to shatter Z vertices, grid size and duration. More...
 
- Static Public Member Functions inherited from TiledGrid3DAction
static TiledGrid3DActioncreate (float duration, const Size &gridSize)
 Create the action with size and duration. More...
 

Protected Member Functions

bool initWithDuration (float duration, const Size &gridSize, int range, bool shatterZ)
 Initializes the action with a range, shatter Z vertices, grid size and duration. More...
 
var initWithDuration ( var duration, var gridSize, var range, var shatterZ)
 Initializes the action with a range, shatter Z vertices, grid size and duration. More...
 
local initWithDuration ( local duration, local gridSize, local range, local shatterZ)
 Initializes the action with a range, shatter Z vertices, grid size and duration. More...
 
- Protected Member Functions inherited from GridAction
bool initWithDuration (float duration, const Size &gridSize)
 Initializes the action with size and duration. More...
 
var initWithDuration ( var duration, var gridSize)
 Initializes the action with size and duration. More...
 
local initWithDuration ( local duration, local gridSize)
 Initializes the action with size and duration. More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action with the duration. More...
 
var initWithDuration ( var d)
 initializes the action with the duration. More...
 
local initWithDuration ( local d)
 initializes the action with the duration. More...
 

Detailed Description

ShatteredTiles3D action.

This action make the target node shattered with many tiles. You can create the action by these parameters: duration, grid size, range, whether shatter on the z axis.

Member Function Documentation

static ShatteredTiles3D* create ( float  duration,
const Size gridSize,
int  range,
bool  shatterZ 
)
static

Create the action with a range, whether of not to shatter Z vertices, grid size and duration.

Specify the duration of the ShatteredTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shatter effect. Specify whether shatter on the z axis. If the creation success, return a pointer of ShatteredTiles3D action; otherwise, return nil.

var create ( var  duration,
var  gridSize,
var  range,
var  shatterZ 
)
static

Create the action with a range, whether of not to shatter Z vertices, grid size and duration.

Specify the duration of the ShatteredTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shatter effect. Specify whether shatter on the z axis. If the creation success, return a pointer of ShatteredTiles3D action; otherwise, return nil.

local create ( local  duration,
local  gridSize,
local  range,
local  shatterZ 
)
static

Create the action with a range, whether of not to shatter Z vertices, grid size and duration.

Specify the duration of the ShatteredTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shatter effect. Specify whether shatter on the z axis. If the creation success, return a pointer of ShatteredTiles3D action; otherwise, return nil.

bool initWithDuration ( float  duration,
const Size gridSize,
int  range,
bool  shatterZ 
)
protected

Initializes the action with a range, shatter Z vertices, grid size and duration.

Specify the duration of the ShatteredTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shatter effect. Specify whether shake on the z axis. If the Initialization success, return true; otherwise, return false.

var initWithDuration ( var  duration,
var  gridSize,
var  range,
var  shatterZ 
)
protected

Initializes the action with a range, shatter Z vertices, grid size and duration.

Specify the duration of the ShatteredTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shatter effect. Specify whether shake on the z axis. If the Initialization success, return true; otherwise, return false.

local initWithDuration ( local  duration,
local  gridSize,
local  range,
local  shatterZ 
)
protected

Initializes the action with a range, shatter Z vertices, grid size and duration.

Specify the duration of the ShatteredTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shatter effect. Specify whether shake on the z axis. If the Initialization success, return true; otherwise, return false.


The documentation for this class was generated from the following file: