This is the complete list of members for Physics3DShape, including all inherited members.
_ID | Ref | |
_luaID | Ref | |
_rooted | Ref | |
_scriptObject | Ref | |
_scriptOwned | Ref | |
autorelease() | Ref | |
createBox(const cocos2d::Vec3 &extent) | Physics3DShape | static |
createCapsule(float radius, float height) | Physics3DShape | static |
createCompoundShape(const std::vector< std::pair< Physics3DShape *, Mat4 >> &shapes) | Physics3DShape | static |
createConvexHull(const cocos2d::Vec3 *points, int numPoints) | Physics3DShape | static |
createCylinder(float radius, float height) | Physics3DShape | static |
createHeightfield(int heightStickWidth, int heightStickLength, const void *heightfieldData, float heightScale, float minHeight, float maxHeight, bool useFloatDatam, bool flipQuadEdges, bool useDiamondSubdivision=false) | Physics3DShape | static |
createMesh(const cocos2d::Vec3 *triangles, int numTriangles) | Physics3DShape | static |
createSphere(float radius) | Physics3DShape | static |
getReferenceCount() const | Ref | |
getShapeType() const | Physics3DShape | virtual |
release() | Ref | |
retain() | Ref | |
~Ref() | Ref | virtual |