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PhysicsJointPin Class Reference

A pin joint allows the two bodies to independently rotate around the anchor point as if pinned together. More...

Inherits PhysicsJoint.

Public Member Functions

virtual bool createConstraints () override
 Create constraints for this type joint.
 
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
 Get the first physics body a connected to this joint.
 
var getBodyA ()
 Get the first physics body a connected to this joint.
 
local getBodyA ()
 Get the first physics body a connected to this joint.
 
PhysicsBodygetBodyB () const
 Get the second physics body b connected to this joint.
 
PhysicsWorldgetWorld () const
 Get the physics world.
 
int getTag () const
 Get this joint's tag. More...
 
void setTag (int tag)
 Set this joint's tag. More...
 
bool isEnabled () const
 Determines if the joint is enable.
 
void setEnable (bool enable)
 Enable or disable the joint.
 
bool isCollisionEnabled () const
 Determines if the collsion is enable.
 
void setCollisionEnable (bool enable)
 Enable or disable collision.
 
void removeFormWorld ()
 Remove the joint from the world.
 
void setMaxForce (float force)
 Set the max force between two bodies.
 
float getMaxForce () const
 Get the max force setting.
 

Static Public Member Functions

static PhysicsJointPinconstruct (PhysicsBody *a, PhysicsBody *b, const Vec2 &pivot)
 Create a pin joint. More...
 
local construct ( local a, local b, local pivot)
 Create a pin joint. More...
 
static PhysicsJointPinconstruct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2)
 Create a pin joint. More...
 
local construct ( local a, local b, local anchr1, local anchr2)
 Create a pin joint. More...
 

Detailed Description

A pin joint allows the two bodies to independently rotate around the anchor point as if pinned together.

Member Function Documentation

static PhysicsJointPin* construct ( PhysicsBody a,
PhysicsBody b,
const Vec2 pivot 
)
static

Create a pin joint.

A is the body to connect. B is the body to connect. It's the pivot position. A object pointer.

var construct ( var  a,
var  b,
var  pivot 
)
static

Create a pin joint.

A is the body to connect. B is the body to connect. It's the pivot position. A object pointer.

local construct ( local  a,
local  b,
local  pivot 
)
static

Create a pin joint.

A is the body to connect. B is the body to connect. It's the pivot position. A object pointer.

static PhysicsJointPin* construct ( PhysicsBody a,
PhysicsBody b,
const Vec2 anchr1,
const Vec2 anchr2 
)
static

Create a pin joint.

A is the body to connect. B is the body to connect. Anchr1 is the anchor point on body a. Anchr2 is the anchor point on body b. A object pointer.

var construct ( var  a,
var  b,
var  anchr1,
var  anchr2 
)
static

Create a pin joint.

A is the body to connect. B is the body to connect. Anchr1 is the anchor point on body a. Anchr2 is the anchor point on body b. A object pointer.

local construct ( local  a,
local  b,
local  anchr1,
local  anchr2 
)
static

Create a pin joint.

A is the body to connect. B is the body to connect. Anchr1 is the anchor point on body a. Anchr2 is the anchor point on body b. A object pointer.


The documentation for this class was generated from the following file: