This is the complete list of members for Animation, including all inherited members.
_ID | Ref | |
_luaID | Ref | |
_rooted | Ref | |
_scriptObject | Ref | |
_scriptOwned | Ref | |
addSpriteFrame(SpriteFrame *frame) | Animation | |
addSpriteFrameWithFile(const std::string &filename) | Animation | |
addSpriteFrameWithFileName(const std::string &filename) | Animation | inline |
addSpriteFrameWithTexture(Texture2D *pobTexture, const Rect &rect) | Animation | |
autorelease() | Ref | |
clone() const override | Animation | virtual |
copy() const | Clonable | inline |
create(void) | Animation | static |
getDelayPerUnit() const | Animation | inline |
getDuration() const | Animation | |
getFrames() const | Animation | inline |
getLoops() const | Animation | inline |
getReferenceCount() const | Ref | |
getRestoreOriginalFrame() const | Animation | inline |
getTotalDelayUnits() const | Animation | inline |
init() | Animation | protected |
initWithAnimationFrames(const Vector< AnimationFrame * > &arrayOfAnimationFrameNames, float delayPerUnit, unsigned int loops) | Animation | protected |
initWithSpriteFrames(const Vector< SpriteFrame * > &arrayOfSpriteFrameNames, float delay=0.0f, unsigned int loops=1) | Animation | protected |
release() | Ref | |
retain() | Ref | |
setDelayPerUnit(float delayPerUnit) | Animation | inline |
setFrames(const Vector< AnimationFrame * > &frames) | Animation | inline |
setLoops(unsigned int loops) | Animation | inline |
setRestoreOriginalFrame(bool restoreOriginalFrame) | Animation | inline |
~Ref() | Ref | virtual |