Cocos2d-x  v3.11
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FlipY3D Class Reference

FlipY3D action. More...

Inherits FlipX3D.

Public Member Functions

virtual FlipY3Dclone () const override
 override Action.
 
local clone ()
 override Action.
 
- Public Member Functions inherited from Grid3DAction
virtual GridBasegetGrid () override
 Get the pointer of GridBase. More...
 
var getGrid ()
 Get the pointer of GridBase. More...
 
local getGrid ()
 Get the pointer of GridBase. More...
 
Vec3 getVertex (const Vec2 &position) const
 Get the vertex that belongs to certain position in the grid. More...
 
var vertex ( var position)
 Get the vertex that belongs to certain position in the grid. More...
 
Vec3 vertex (const Vec2 &position)
Vec3 getOriginalVertex (const Vec2 &position) const
 Get the non-transformed vertex that belongs to certain position in the grid. More...
 
Vec3 originalVertex (const Vec2 &position)
void setVertex (const Vec2 &position, const Vec3 &vertex)
 Set a new vertex to a certain position of the grid. More...
 
Rect getGridRect () const
 Get the effect grid rect. More...
 
var getGridRect ()
 Get the effect grid rect. More...
 
local getGridRect ()
 Get the effect grid rect. More...
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 override Action.
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 override Action.
 
local isDone ()
 override Action.
 

Static Public Member Functions

static FlipY3Dcreate (float duration)
 Create the action with duration. More...
 
local create ( local duration)
 Create the action with duration. More...
 
- Static Public Member Functions inherited from FlipX3D
static FlipX3Dcreate (float duration)
 Create the action with duration. More...
 
var create ( var duration)
 Create the action with duration. More...
 
local create ( local duration)
 Create the action with duration. More...
 

Additional Inherited Members

- Protected Member Functions inherited from FlipX3D
bool initWithDuration (float duration)
 Initializes an action with duration. More...
 
var initWithDuration ( var duration)
 Initializes an action with duration. More...
 
local initWithDuration ( local duration)
 Initializes an action with duration. More...
 
virtual bool initWithSize (const Size &gridSize, float duration)
 Initializes an action with duration and grid size. More...
 
var initWithSize ( var gridSize, var duration)
 Initializes an action with duration and grid size. More...
 
local initWithSize ( local gridSize, local duration)
 Initializes an action with duration and grid size. More...
 
- Protected Member Functions inherited from GridAction
bool initWithDuration (float duration, const Size &gridSize)
 Initializes the action with size and duration. More...
 
var initWithDuration ( var duration, var gridSize)
 Initializes the action with size and duration. More...
 
local initWithDuration ( local duration, local gridSize)
 Initializes the action with size and duration. More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action with the duration. More...
 
var initWithDuration ( var d)
 initializes the action with the duration. More...
 
local initWithDuration ( local d)
 initializes the action with the duration. More...
 

Detailed Description

FlipY3D action.

This action is used for flipping the target node on the y axis.

Member Function Documentation

static FlipY3D* create ( float  duration)
static

Create the action with duration.

Specify the duration of the FlipY3D action. It's a value in seconds. If the creation sucess, return a pointer of FlipY3D action; otherwise, return nil.

var create ( var  duration)
static

Create the action with duration.

Specify the duration of the FlipY3D action. It's a value in seconds. If the creation sucess, return a pointer of FlipY3D action; otherwise, return nil.

local create ( local  duration)
static

Create the action with duration.

Specify the duration of the FlipY3D action. It's a value in seconds. If the creation sucess, return a pointer of FlipY3D action; otherwise, return nil.


The documentation for this class was generated from the following file: