Cocos2d-x  v3.11
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Physics3DSliderConstraint Class Reference

It allows the body to rotate around x axis and translate along this axis. More...

Inherits Physics3DConstraint.

Public Member Functions

cocos2d::Mat4 getFrameOffsetA () const
 get A's frame offset
 
cocos2d::Mat4 getFrameOffsetB () const
 get B's frame offset
 
float getLowerLinLimit () const
 get lower linear limit
 
var getLowerLinLimit ()
 get lower linear limit
 
local getLowerLinLimit ()
 get lower linear limit
 
void setLowerLinLimit (float lowerLimit)
 set lower linear limit
 
float getUpperLinLimit () const
 get upper linear limit
 
void setUpperLinLimit (float upperLimit)
 set upper linear limit
 
var setUpperLinLimit ( var upperLimit)
 set upper linear limit
 
local setUpperLinLimit ( local upperLimit)
 set upper linear limit
 
float getLowerAngLimit () const
 get lower angular limit
 
void setLowerAngLimit (float lowerLimit)
 set lower angualr limit
 
var setLowerAngLimit ( var lowerLimit)
 set lower angualr limit
 
local setLowerAngLimit ( local lowerLimit)
 set lower angualr limit
 
float getUpperAngLimit () const
 get upper anglular limit
 
void setUpperAngLimit (float upperLimit)
 set upper anglular limit
 
var setUpperAngLimit ( var upperLimit)
 set upper anglular limit
 
local setUpperAngLimit ( local upperLimit)
 set upper anglular limit
 
bool getUseLinearReferenceFrameA () const
 use A's frame as linear refference
 
bool getUseFrameOffset () const
 access for UseFrameOffset
 
void setUseFrameOffset (bool frameOffsetOnOff)
 set use frame offset
 
void setFrames (const cocos2d::Mat4 &frameA, const cocos2d::Mat4 &frameB)
 set frames for rigid body A and B
 
- Public Member Functions inherited from Physics3DConstraint
float getBreakingImpulse () const
 get the impulse that break the constraint the impulse that break the constraint
 
void setBreakingImpulse (float impulse)
 set the impulse that break the constraint the impulse that break the constraint
 
bool isEnabled () const
 is it enabled whether the constraint is enabled
 
void setEnabled (bool enabled)
 set enable or not whether the constraint will be enabled
 
Physics3DRigidBodygetBodyA () const
 get rigid body a the Physics3DRigidBody A
 
Physics3DRigidBodygetBodyB () const
 get rigid body b the Physics3DRigidBody B
 
ConstraintType getConstraintType () const
 get constraint type the constraint type
 
void setUserData (void *userData)
 get user data the user data will be seted
 
void * getUserData () const
 get user data the user data
 
int getOverrideNumSolverIterations () const
 get override number of solver iterations the override number of solver iterations
 
void setOverrideNumSolverIterations (int overideNumIterations)
 override the number of constraint solver iterations used to solve this constraint, -1 will use the default number of iterations, as specified in SolverInfo.m_numIterations the number of constraint solver iterations
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
local retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor.
 

Static Public Member Functions

static Physics3DSliderConstraintcreate (Physics3DRigidBody *rbA, Physics3DRigidBody *rbB, const cocos2d::Mat4 &frameInA, const cocos2d::Mat4 &frameInB, bool useLinearReferenceFrameA)
 create slider constraint rigid body A rigid body B frame in A's local space frame in B's local space use fixed frame A for linear limits
 
local create ( local rbA, local rbB, local frameInA, local frameInB, local useLinearReferenceFrameA)
 create slider constraint rigid body A rigid body B frame in A's local space frame in B's local space use fixed frame A for linear limits
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
bool _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 
local _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 

Detailed Description

It allows the body to rotate around x axis and translate along this axis.

softness, restitution and damping for different cases DirLin - moving inside linear limits LimLin - hitting linear limit DirAng - moving inside angular limits LimAng - hitting angular limit OrthoLin, OrthoAng - against constraint axis


The documentation for this class was generated from the following file: