This is the complete list of members for Skeleton3D, including all inherited members.
_ID | Ref | |
_luaID | Ref | |
_rooted | Ref | |
_scriptObject | Ref | |
_scriptOwned | Ref | |
addBone(Bone3D *bone) | Skeleton3D | protected |
autorelease() | Ref | |
create(const std::vector< NodeData * > &skeletondata) | Skeleton3D | static |
createBone3D(const NodeData &nodedata) | Skeleton3D | protected |
getBoneByIndex(unsigned int index) const | Skeleton3D | |
getBoneByName(const std::string &id) const | Skeleton3D | |
getBoneCount() const | Skeleton3D | |
getBoneIndex(Bone3D *bone) const | Skeleton3D | |
getReferenceCount() const | Ref | |
getRootBone(int index) const | Skeleton3D | |
getRootCount() const | Skeleton3D | |
release() | Ref | |
removeAllBones() | Skeleton3D | protected |
retain() | Ref | |
updateBoneMatrix() | Skeleton3D | |
~Ref() | Ref | virtual |