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Scale9Sprite Member List

This is the complete list of members for Scale9Sprite, including all inherited members.

_IDRef
_luaIDRef
_rootedRef
_scriptObjectRef
_scriptOwnedRef
addChild(Node *child)Nodevirtual
addChild(Node *child, int localZOrder)Nodevirtual
addChild(Node *child, int localZOrder, int tag)Nodevirtual
addChild(Node *child, int localZOrder, const std::string &name)Nodevirtual
addComponent(Component *component)Nodevirtual
autorelease()Ref
boundingBox() const Nodeinlinevirtual
CC_DEPRECATED(v3) virtual bool initWithBatchNode(SpriteBatchNode *batchnodeScale9Sprite
CC_DEPRECATED(v3) virtual bool initWithBatchNode(SpriteBatchNode *batchnodeScale9Sprite
CC_DEPRECATED(v3) bool updateWithBatchNode(SpriteBatchNode *batchnodeScale9Sprite
cleanup()Nodevirtual
convertToNodeSpace(const Vec2 &worldPoint) const Node
convertToNodeSpaceAR(const Vec2 &worldPoint) const Node
convertTouchToNodeSpace(Touch *touch) const Node
convertTouchToNodeSpaceAR(Touch *touch) const Node
convertToWorldSpace(const Vec2 &nodePoint) const Node
convertToWorldSpaceAR(const Vec2 &nodePoint) const Node
create()Scale9Spritestatic
create(const std::string &file, const Rect &rect, const Rect &capInsets)Scale9Spritestatic
create(const Rect &capInsets, const std::string &file)Scale9Spritestatic
create(const std::string &file, const Rect &rect)Scale9Spritestatic
create(const std::string &file)Scale9Spritestatic
createWithSpriteFrame(SpriteFrame *spriteFrame)Scale9Spritestatic
createWithSpriteFrame(SpriteFrame *spriteFrame, const Rect &capInsets)Scale9Spritestatic
createWithSpriteFrameName(const std::string &spriteFrameName)Scale9Spritestatic
createWithSpriteFrameName(const std::string &spriteFrameName, const Rect &capInsets)Scale9Spritestatic
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) overrideScale9Spritevirtual
enumerateChildren(const std::string &name, std::function< bool(Node *node)> callback) const Nodevirtual
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getAnchorPoint() const Nodevirtual
getAnchorPointInPoints() const Nodevirtual
getBlendFunc() const overrideScale9Spritevirtual
getBoundingBox() const Nodevirtual
getCameraMask() const Nodeinline
getCapInsets() const Scale9Sprite
getChildByName(const std::string &name) const Nodevirtual
getChildByName(const std::string &name) const Nodeinline
getChildByTag(int tag) const Nodevirtual
getChildByTag(int tag) const Nodeinline
getChildren()Nodeinlinevirtual
getChildrenCount() const Nodevirtual
getColor() const Nodevirtual
getComponent(const std::string &name)Node
getContentSize() const Nodevirtual
getDescription() const Nodevirtual
getDisplayedColor() const Nodevirtual
getDisplayedOpacity() const Nodevirtual
getEventDispatcher() const Nodeinlinevirtual
getGlobalZOrder() const Nodeinlinevirtual
getGLProgram() const Node
getGLProgramState() const Node
getGLServerState() const Nodeinline
getInsetBottom() const Scale9Sprite
getInsetLeft() const Scale9Sprite
getInsetRight() const Scale9Sprite
getInsetTop() const Scale9Sprite
getLocalZOrder() const Nodeinlinevirtual
getName() const Nodevirtual
getNodeToParentAffineTransform(Node *ancestor) const Nodevirtual
getNodeToParentTransform() const Nodevirtual
getNodeToParentTransform(Node *ancestor) const Nodevirtual
getNodeToWorldTransform() const Nodevirtual
getNormalizedPosition() const Nodevirtual
getNumberOfRunningActions() const Node
getOnEnterCallback() const Nodeinline
getonEnterTransitionDidFinishCallback() const Nodeinline
getOnExitCallback() const Nodeinline
getonExitTransitionDidStartCallback() const Nodeinline
getOpacity() const Nodevirtual
getOrderOfArrival() const Node
getParent()Nodeinlinevirtual
getParentToNodeTransform() const Nodevirtual
getPhysicsBody() const Nodeinline
getPosition() const Nodevirtual
getPosition(float *x, float *y) const Nodevirtual
getPosition3D() const Nodevirtual
getPositionX(void) const Nodevirtual
getPositionY(void) const Nodevirtual
getPositionZ() const Nodevirtual
getPreferredSize() const Scale9Sprite
getReferenceCount() const Ref
getRenderingType() const Scale9Sprite
getRotation() const Nodevirtual
getRotation3D() const Nodevirtual
getRotationQuat() const Nodevirtual
getRotationSkewX() const Nodevirtual
getRotationSkewY() const Nodevirtual
getScale() const overrideScale9Spritevirtual
getScaleX() const overrideScale9Spritevirtual
getScaleY() const overrideScale9Spritevirtual
getScaleZ() const Nodevirtual
getScene() const Nodevirtual
getScheduler()Nodeinlinevirtual
getSkewX() const Nodevirtual
getSkewY() const Nodevirtual
getSprite() const Scale9Sprite
getState() const Scale9Sprite
getTag() const Nodevirtual
getUserData()Nodeinlinevirtual
getUserObject()Nodeinlinevirtual
getWorldToNodeTransform() const Nodevirtual
ignoreAnchorPointForPosition(bool ignore)Nodevirtual
init(Sprite *sprite, const Rect &rect, bool rotated, const Rect &capInsets)Scale9Spritevirtual
init(Sprite *sprite, const Rect &rect, const Rect &capInsets)Scale9Spritevirtual
init(Sprite *sprite, const Rect &rect, bool rotated, const Vec2 &offset, const Size &originalSize, const Rect &capInsets)Scale9Spritevirtual
initWithFile(const std::string &file, const Rect &rect, const Rect &capInsets)Scale9Spritevirtual
initWithFile(const std::string &file, const Rect &rect)Scale9Spritevirtual
initWithFile(const Rect &capInsets, const std::string &file)Scale9Spritevirtual
initWithFile(const std::string &file)Scale9Spritevirtual
initWithSpriteFrame(SpriteFrame *spriteFrame, const Rect &capInsets)Scale9Spritevirtual
initWithSpriteFrame(SpriteFrame *spriteFrame)Scale9Spritevirtual
initWithSpriteFrameName(const std::string &spriteFrameName, const Rect &capInsets)Scale9Spritevirtual
initWithSpriteFrameName(const std::string &spriteFrameName)Scale9Spritevirtual
INVALID_TAGNodestatic
isCascadeColorEnabled() const Nodevirtual
isCascadeOpacityEnabled() const Nodevirtual
isFlippedX() const Scale9Spritevirtual
isFlippedY() const Scale9Spritevirtual
isIgnoreAnchorPointForPosition() const Nodevirtual
isOpacityModifyRGB() const Nodeinlinevirtual
isRunning() const Nodevirtual
isScale9Enabled() const Scale9Sprite
isScheduled(SEL_SCHEDULE selector)Node
isScheduled(const std::string &key)Node
isVisible() const Nodevirtual
nodeToParentTransform() const Nodeinlinevirtual
nodeToWorldTransform() const Nodeinlinevirtual
numberOfRunningActions() const Nodeinline
onEnter()Nodevirtual
onEnterTransitionDidFinish()Nodevirtual
onExit()Nodevirtual
onExitTransitionDidStart()Nodevirtual
parentToNodeTransform() const Nodeinlinevirtual
pause(void)Nodevirtual
pauseSchedulerAndActions()Node
release()Ref
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup)Nodevirtual
removeAllComponents()Nodevirtual
removeChild(Node *child, bool cleanup=true)Nodevirtual
removeChildByName(const std::string &name, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const std::string &name)Nodevirtual
removeComponent(Component *component)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
removeFromPhysicsWorld()Node
reorderChild(Node *child, int localZOrder)Nodevirtual
resetRender()Scale9Sprite
resizableSpriteWithCapInsets(const Rect &capInsets) const Scale9Sprite
resume(void)Nodevirtual
resumeSchedulerAndActions()Node
retain()Ref
runAction(Action *action)Nodevirtual
Scale9Sprite()Scale9Sprite
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
schedule(const std::function< void(float)> &callback, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleOnce(const std::function< void(float)> &callback, float delay, const std::string &key)Node
scheduleUpdate(void)Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(Mat4 *additionalTransform)Node
setAnchorPoint(const Vec2 &anchorPoint) overrideScale9Spritevirtual
setBlendFunc(const BlendFunc &blendFunc) overrideScale9Spritevirtual
setCameraMask(unsigned short mask, bool applyChildren=true) overrideScale9Spritevirtual
setCapInsets(const Rect &rect)Scale9Sprite
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setColor(const Color3B &color)Nodevirtual
setContentSize(const Size &size) overrideScale9Spritevirtual
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setFlippedX(bool flippedX)Scale9Spritevirtual
setFlippedY(bool flippedY)Scale9Spritevirtual
setGlobalZOrder(float globalZOrder) overrideScale9Spritevirtual
setGLProgram(GLProgram *glprogram) overrideScale9Spritevirtual
setGLProgramState(GLProgramState *glProgramState) overrideScale9Spritevirtual
setGLServerState(int serverState)Nodeinline
setInsetBottom(float bottomInset)Scale9Sprite
setInsetLeft(float leftInset)Scale9Sprite
setInsetRight(float rightInset)Scale9Sprite
setInsetTop(float topInset)Scale9Sprite
setLocalZOrder(int localZOrder)Nodevirtual
setName(const std::string &name)Nodevirtual
setNodeToParentTransform(const Mat4 &transform)Nodevirtual
setNormalizedPosition(const Vec2 &position)Nodevirtual
setOnEnterCallback(const std::function< void()> &callback)Nodeinline
setonEnterTransitionDidFinishCallback(const std::function< void()> &callback)Nodeinline
setOnExitCallback(const std::function< void()> &callback)Nodeinline
setonExitTransitionDidStartCallback(const std::function< void()> &callback)Nodeinline
setOpacity(GLubyte opacity)Nodevirtual
setOpacityModifyRGB(bool value)Nodeinlinevirtual
setOrderOfArrival(int orderOfArrival)Node
setParent(Node *parent)Nodevirtual
setPhysicsBody(PhysicsBody *body)Node
setPosition(const Vec2 &position)Nodevirtual
setPosition(float x, float y)Nodevirtual
setPosition3D(const Vec3 &position)Nodevirtual
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPositionZ(float positionZ)Nodevirtual
setPreferredSize(const Size &size)Scale9Sprite
setRenderingType(RenderingType type)Scale9Sprite
setRotation(float rotation)Nodevirtual
setRotation3D(const Vec3 &rotation)Nodevirtual
setRotationQuat(const Quaternion &quat)Nodevirtual
setRotationSkewX(float rotationX)Nodevirtual
setRotationSkewY(float rotationY)Nodevirtual
setScale(float scale) overrideScale9Spritevirtual
setScale(float scaleX, float scaleY) overrideScale9Spritevirtual
setScale9Enabled(bool enabled)Scale9Sprite
setScaleX(float scaleX) overrideScale9Spritevirtual
setScaleY(float scaleY) overrideScale9Spritevirtual
setScaleZ(float scaleZ)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setSkewX(float skewX)Nodevirtual
setSkewY(float skewY)Nodevirtual
setSpriteFrame(SpriteFrame *spriteFrame, const Rect &capInsets=Rect::ZERO)Scale9Spritevirtual
setState(State state)Scale9Sprite
setTag(int tag)Nodevirtual
setUserData(void *userData)Nodevirtual
setUserObject(Ref *userObject)Nodevirtual
setVisible(bool visible)Nodevirtual
sortAllChildren()Nodevirtual
State enum nameScale9Sprite
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopActionsByFlags(unsigned int flags)Node
stopAllActions()Node
stopAllActionsByTag(int tag)Node
unschedule(SEL_SCHEDULE selector)Node
unschedule(const std::string &key)Node
unscheduleAllCallbacks()Node
update(float delta)Nodevirtual
updateDisplayedColor(const Color3B &parentColor) overrideScale9Spritevirtual
updateDisplayedOpacity(GLubyte parentOpacity) overrideScale9Spritevirtual
updatePhysicsBodyTransform(const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY)Nodevirtual
updateTransform()Nodevirtual
updateTransformFromPhysics(const Mat4 &parentTransform, uint32_t parentFlags)Node
updateWithSprite(Sprite *sprite, const Rect &rect, bool rotated, const Rect &capInsets)Scale9Spritevirtual
updateWithSprite(Sprite *sprite, const Rect &rect, bool rotated, const Vec2 &offset, const Size &originalSize, const Rect &capInsets)Scale9Spritevirtual
visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) overrideScale9Spritevirtual
worldToNodeTransform() const Nodeinlinevirtual
~Ref()Refvirtual
~Scale9Sprite()Scale9Spritevirtual