Cocos2d-x  v3.11
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Grid3D Member List

This is the complete list of members for Grid3D, including all inherited members.

_IDRef
_luaIDRef
_rootedRef
_scriptObjectRef
_scriptOwnedRef
afterBlit() overrideGrid3Dvirtual
afterDraw(Node *target)GridBase
autorelease()Ref
beforeBlit() overrideGrid3Dvirtual
beforeDraw(void)GridBase
blit() overrideGrid3Dvirtual
calculateVertexPoints() overrideGrid3Dvirtual
create(const Size &gridSize)Grid3Dstatic
getGridRect() const GridBaseinline
getGridSize(void) const GridBaseinline
getNeedDepthTestForBlit() const Grid3Dinline
getOriginalVertex(const Vec2 &pos) const Grid3D
getReferenceCount() const Ref
getReuseGrid(void) const GridBaseinline
getStep(void) const GridBaseinline
getVertex(const Vec2 &pos) const Grid3D
Grid3D()Grid3D
initWithSize(const Size &gridSize)GridBase
isActive(void) const GridBaseinline
isTextureFlipped(void) const GridBaseinline
originalVertex(const Vec2 &pos) const Grid3Dinline
release()Ref
retain()Ref
reuse() overrideGrid3Dvirtual
set2DProjection(void)GridBase
setActive(bool active)GridBase
setGridRect(const Rect &rect)GridBase
setGridSize(const Size &gridSize)GridBaseinline
setNeedDepthTestForBlit(bool neededDepthTest)Grid3Dinline
setReuseGrid(int reuseGrid)GridBaseinline
setStep(const Vec2 &step)GridBaseinline
setTextureFlipped(bool flipped)GridBase
setVertex(const Vec2 &pos, const Vec3 &vertex)Grid3D
vertex(const Vec2 &pos) const Grid3Dinline
~Grid3D(void)Grid3D
~GridBase(void)GridBasevirtual
~Ref()Refvirtual