This is the complete list of members for PhysicsSprite, including all inherited members.
_ID | Ref | |
_luaID | Ref | |
_rooted | Ref | |
_scriptObject | Ref | |
_scriptOwned | Ref | |
addChild(Node *child, int zOrder, int tag) override | Sprite | virtual |
addChild(Node *child, int zOrder, const std::string &name) override | Sprite | virtual |
cocos2d::Node::addChild(Node *child) | Node | virtual |
cocos2d::Node::addChild(Node *child, int localZOrder) | Node | virtual |
addComponent(Component *component) | Node | virtual |
autorelease() | Ref | |
boundingBox() const | Node | inlinevirtual |
cleanup() | Node | virtual |
convertToNodeSpace(const Vec2 &worldPoint) const | Node | |
convertToNodeSpaceAR(const Vec2 &worldPoint) const | Node | |
convertTouchToNodeSpace(Touch *touch) const | Node | |
convertTouchToNodeSpaceAR(Touch *touch) const | Node | |
convertToWorldSpace(const Vec2 &nodePoint) const | Node | |
convertToWorldSpaceAR(const Vec2 &nodePoint) const | Node | |
create(const char *filePath) | PhysicsSprite | static |
create(const char *filePath, const Rect &rect) | PhysicsSprite | static |
cocos2d::Sprite::create(const std::string &filename) | Sprite | static |
cocos2d::Sprite::create(const PolygonInfo &info) | Sprite | static |
cocos2d::Sprite::create(const std::string &filename, const Rect &rect) | Sprite | static |
createWithSpriteFrame(SpriteFrame *spriteFrame) | PhysicsSprite | static |
createWithSpriteFrameName(const char *spriteFrameName) | PhysicsSprite | static |
cocos2d::Sprite::createWithSpriteFrameName(const std::string &spriteFrameName) | Sprite | static |
createWithTexture(Texture2D *texture) | PhysicsSprite | static |
createWithTexture(Texture2D *texture, const Rect &rect) | PhysicsSprite | static |
cocos2d::Sprite::createWithTexture(Texture2D *texture, const Rect &rect, bool rotated=false) | Sprite | static |
displayFrame() const | Sprite | inlinevirtual |
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override | Sprite | virtual |
enumerateChildren(const std::string &name, std::function< bool(Node *node)> callback) const | Node | virtual |
getActionByTag(int tag) | Node | |
getActionManager() | Node | inlinevirtual |
getAnchorPoint() const | Node | virtual |
getAnchorPointInPoints() const | Node | virtual |
getAtlasIndex() const | Sprite | inline |
getB2Body() const | PhysicsSprite | |
getBatchNode() const | Sprite | virtual |
getBoundingBox() const | Node | virtual |
getCameraMask() const | Node | inline |
getChildByName(const std::string &name) const | Node | virtual |
getChildByName(const std::string &name) const | Node | inline |
getChildByTag(int tag) const | Node | virtual |
getChildByTag(int tag) const | Node | inline |
getChildren() | Node | inlinevirtual |
getChildrenCount() const | Node | virtual |
getColor() const | Node | virtual |
getComponent(const std::string &name) | Node | |
getContentSize() const | Node | virtual |
getCPBody() const | PhysicsSprite | |
getDescription() const override | Sprite | virtual |
getDisplayedColor() const | Node | virtual |
getDisplayedOpacity() const | Node | virtual |
getDisplayFrame() const | Sprite | inlinevirtual |
getEventDispatcher() const | Node | inlinevirtual |
getGlobalZOrder() const | Node | inlinevirtual |
getGLProgram() const | Node | |
getGLProgramState() const | Node | |
getGLServerState() const | Node | inline |
getLocalZOrder() const | Node | inlinevirtual |
getName() const | Node | virtual |
getNodeToParentAffineTransform(Node *ancestor) const | Node | virtual |
getNodeToParentTransform() const | Node | virtual |
getNodeToParentTransform(Node *ancestor) const | Node | virtual |
getNodeToWorldTransform() const | Node | virtual |
getNormalizedPosition() const | Node | virtual |
getNumberOfRunningActions() const | Node | |
getOffsetPosition() const | Sprite | inline |
getOnEnterCallback() const | Node | inline |
getonEnterTransitionDidFinishCallback() const | Node | inline |
getOnExitCallback() const | Node | inline |
getonExitTransitionDidStartCallback() const | Node | inline |
getOpacity() const | Node | virtual |
getOrderOfArrival() const | Node | |
getParent() | Node | inlinevirtual |
getParentToNodeTransform() const | Node | virtual |
getPhysicsBody() const | Node | inline |
getPolygonInfo() | Sprite | |
getPosition() const override | PhysicsSprite | virtual |
getPosition(float *x, float *y) const override | PhysicsSprite | virtual |
getPosition3D() const override | PhysicsSprite | virtual |
getPositionX() const override | PhysicsSprite | virtual |
getPositionY() const override | PhysicsSprite | virtual |
getPositionZ() const | Node | virtual |
getQuad() const | Sprite | inline |
getReferenceCount() const | Ref | |
getResourceName() const | Sprite | inline |
getResourceType() const | Sprite | inline |
getRotation() const override | PhysicsSprite | virtual |
getRotation3D() const | Node | virtual |
getRotationQuat() const | Node | virtual |
getRotationSkewX() const | Node | virtual |
getRotationSkewY() const | Node | virtual |
getScale() const | Node | virtual |
getScaleX() const | Node | virtual |
getScaleY() const | Node | virtual |
getScaleZ() const | Node | virtual |
getScene() const | Node | virtual |
getScheduler() | Node | inlinevirtual |
getSkewX() const | Node | virtual |
getSkewY() const | Node | virtual |
getSpriteFrame() const | Sprite | virtual |
getTag() const | Node | virtual |
getTextureAtlas() const | Sprite | inline |
getTextureRect() const | Sprite | inline |
getUserData() | Node | inlinevirtual |
getUserObject() | Node | inlinevirtual |
getWorldToNodeTransform() const | Node | virtual |
ignoreAnchorPointForPosition(bool value) override | Sprite | virtual |
INDEX_NOT_INITIALIZED | Sprite | static |
initWithFile(const std::string &filename) | Sprite | protectedvirtual |
initWithFile(const std::string &filename, const Rect &rect) | Sprite | protectedvirtual |
initWithPolygon(const PolygonInfo &info) | Sprite | protectedvirtual |
initWithSpriteFrame(SpriteFrame *spriteFrame) | Sprite | protectedvirtual |
initWithSpriteFrameName(const std::string &spriteFrameName) | Sprite | protectedvirtual |
initWithTexture(Texture2D *texture) | Sprite | protectedvirtual |
initWithTexture(Texture2D *texture, const Rect &rect) | Sprite | protectedvirtual |
initWithTexture(Texture2D *texture, const Rect &rect, bool rotated) | Sprite | protectedvirtual |
INVALID_TAG | Node | static |
isCascadeColorEnabled() const | Node | virtual |
isCascadeOpacityEnabled() const | Node | virtual |
isDirty() const override | PhysicsSprite | virtual |
isFlippedX() const | Sprite | |
isFlippedY() const | Sprite | |
isFlipX() | Sprite | inline |
isFlipY() | Sprite | inline |
isFrameDisplayed(SpriteFrame *frame) const | Sprite | virtual |
isIgnoreAnchorPointForPosition() const | Node | virtual |
isIgnoreBodyRotation() const | PhysicsSprite | |
isOpacityModifyRGB() const override | Sprite | virtual |
isRunning() const | Node | virtual |
isScheduled(SEL_SCHEDULE selector) | Node | |
isScheduled(const std::string &key) | Node | |
isTextureRectRotated() const | Sprite | inline |
isVisible() const | Node | virtual |
nodeToParentTransform() const | Node | inlinevirtual |
nodeToWorldTransform() const | Node | inlinevirtual |
numberOfRunningActions() const | Node | inline |
onEnter() override | PhysicsSprite | virtual |
onEnterTransitionDidFinish() | Node | virtual |
onExit() override | PhysicsSprite | virtual |
onExitTransitionDidStart() | Node | virtual |
parentToNodeTransform() const | Node | inlinevirtual |
pause(void) | Node | virtual |
pauseSchedulerAndActions() | Node | |
release() | Ref | |
removeAllChildren() | Node | virtual |
removeAllChildrenWithCleanup(bool cleanup) override | Sprite | virtual |
removeAllComponents() | Node | virtual |
removeChild(Node *child, bool cleanup) override | Sprite | virtual |
removeChildByName(const std::string &name, bool cleanup=true) | Node | virtual |
removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
removeComponent(const std::string &name) | Node | virtual |
removeComponent(Component *component) | Node | virtual |
removeFromParent() | Node | virtual |
removeFromParentAndCleanup(bool cleanup) | Node | virtual |
removeFromPhysicsWorld() | Node | |
reorderChild(Node *child, int zOrder) override | Sprite | virtual |
resume(void) | Node | virtual |
resumeSchedulerAndActions() | Node | |
retain() | Ref | |
runAction(Action *action) | Node | virtual |
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
schedule(SEL_SCHEDULE selector, float interval) | Node | |
schedule(SEL_SCHEDULE selector) | Node | |
schedule(const std::function< void(float)> &callback, const std::string &key) | Node | |
schedule(const std::function< void(float)> &callback, float interval, const std::string &key) | Node | |
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) | Node | |
scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
scheduleOnce(const std::function< void(float)> &callback, float delay, const std::string &key) | Node | |
scheduleUpdate(void) | Node | |
scheduleUpdateWithPriority(int priority) | Node | |
scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
setActionManager(ActionManager *actionManager) | Node | virtual |
setAdditionalTransform(Mat4 *additionalTransform) | Node | |
setAnchorPoint(const Vec2 &anchor) override | Sprite | virtual |
setAtlasIndex(ssize_t atlasIndex) | Sprite | inline |
setB2Body(b2Body *pBody) | PhysicsSprite | |
setBatchNode(SpriteBatchNode *spriteBatchNode) | Sprite | virtual |
setBlendFunc(const BlendFunc &blendFunc) override | Sprite | inline |
setCameraMask(unsigned short mask, bool applyChildren=true) | Node | virtual |
setCascadeColorEnabled(bool cascadeColorEnabled) | Node | virtual |
setCascadeOpacityEnabled(bool cascadeOpacityEnabled) | Node | virtual |
setColor(const Color3B &color) | Node | virtual |
setContentSize(const Size &contentSize) | Node | virtual |
setCPBody(cpBody *pBody) | PhysicsSprite | |
setDirty(bool dirty) | Sprite | inlinevirtual |
setDisplayFrame(SpriteFrame *newFrame) | Sprite | inlinevirtual |
setDisplayFrameWithAnimationName(const std::string &animationName, ssize_t frameIndex) | Sprite | virtual |
setEventDispatcher(EventDispatcher *dispatcher) | Node | virtual |
setFlippedX(bool flippedX) | Sprite | |
setFlippedY(bool flippedY) | Sprite | |
setFlipX(bool flippedX) | Sprite | inline |
setFlipY(bool flippedY) | Sprite | inline |
setGlobalZOrder(float globalZOrder) | Node | virtual |
setGLProgram(GLProgram *glprogram) | Node | virtual |
setGLProgramState(GLProgramState *glProgramState) | Node | virtual |
setGLServerState(int serverState) | Node | inline |
setIgnoreBodyRotation(bool bIgnoreBodyRotation) | PhysicsSprite | |
setLocalZOrder(int localZOrder) | Node | virtual |
setName(const std::string &name) | Node | virtual |
setNodeToParentTransform(const Mat4 &transform) | Node | virtual |
setNormalizedPosition(const Vec2 &position) | Node | virtual |
setOnEnterCallback(const std::function< void()> &callback) | Node | inline |
setonEnterTransitionDidFinishCallback(const std::function< void()> &callback) | Node | inline |
setOnExitCallback(const std::function< void()> &callback) | Node | inline |
setonExitTransitionDidStartCallback(const std::function< void()> &callback) | Node | inline |
setOpacity(GLubyte opacity) | Node | virtual |
setOpacityModifyRGB(bool modify) override | Sprite | virtual |
setOrderOfArrival(int orderOfArrival) | Node | |
setParent(Node *parent) | Node | virtual |
setPhysicsBody(PhysicsBody *body) | Node | |
setPolygonInfo(const PolygonInfo &info) | Sprite | |
setPosition(const Vec2 &position) override | PhysicsSprite | virtual |
setPosition(float x, float y) override | PhysicsSprite | virtual |
setPosition3D(const Vec3 &position) override | PhysicsSprite | virtual |
setPositionX(float x) override | PhysicsSprite | virtual |
setPositionY(float y) override | PhysicsSprite | virtual |
setPositionZ(float positionZ) override | Sprite | virtual |
setRotation(float fRotation) override | PhysicsSprite | virtual |
setRotation3D(const Vec3 &rotation) | Node | virtual |
setRotationQuat(const Quaternion &quat) | Node | virtual |
setRotationSkewX(float rotationX) override | Sprite | virtual |
setRotationSkewY(float rotationY) override | Sprite | virtual |
setScale(float scaleX, float scaleY) override | Sprite | virtual |
setScale(float scale) override | Sprite | virtual |
setScaleX(float scaleX) override | Sprite | virtual |
setScaleY(float scaleY) override | Sprite | virtual |
setScaleZ(float scaleZ) | Node | virtual |
setScheduler(Scheduler *scheduler) | Node | virtual |
setSkewX(float sx) override | Sprite | virtual |
setSkewY(float sy) override | Sprite | virtual |
setSpriteFrame(const std::string &spriteFrameName) | Sprite | virtual |
setTag(int tag) | Node | virtual |
setTexture(const std::string &filename) | Sprite | virtual |
setTexture(Texture2D *texture) override | Sprite | virtual |
setTextureAtlas(TextureAtlas *textureAtlas) | Sprite | inline |
setTextureRect(const Rect &rect) | Sprite | virtual |
setTextureRect(const Rect &rect, bool rotated, const Size &untrimmedSize) | Sprite | virtual |
setUserData(void *userData) | Node | virtual |
setUserObject(Ref *userObject) | Node | virtual |
setVertexRect(const Rect &rect) | Sprite | virtual |
setVisible(bool bVisible) override | Sprite | virtual |
sortAllChildren() override | Sprite | virtual |
stopAction(Action *action) | Node | |
stopActionByTag(int tag) | Node | |
stopActionsByFlags(unsigned int flags) | Node | |
stopAllActions() | Node | |
stopAllActionsByTag(int tag) | Node | |
unschedule(SEL_SCHEDULE selector) | Node | |
unschedule(const std::string &key) | Node | |
unscheduleAllCallbacks() | Node | |
update(float delta) | Node | virtual |
updateDisplayedColor(const Color3B &parentColor) | Node | virtual |
updateDisplayedOpacity(GLubyte parentOpacity) | Node | virtual |
updatePhysicsBodyTransform(const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY) | Node | virtual |
updateTransform() override | Sprite | virtual |
updateTransformFromPhysics(const Mat4 &parentTransform, uint32_t parentFlags) | Node | |
visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) | Node | virtual |
worldToNodeTransform() const | Node | inlinevirtual |
~Ref() | Ref | virtual |