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ShakyTiles3D Class Reference

ShakyTiles3D action. More...

Inherits TiledGrid3DAction.

Public Member Functions

virtual ShakyTiles3Dclone () const override
 override Action.
 
- Public Member Functions inherited from TiledGrid3DAction
Quad3 getTile (const Vec2 &position) const
 Get the tile that belongs to a certain position of the grid. More...
 
Quad3 tile (const Vec2 &position)
Quad3 getOriginalTile (const Vec2 &position) const
 Get the non-transformed tile that belongs to a certain position of the grid. More...
 
Quad3 originalTile (const Vec2 &position)
void setTile (const Vec2 &position, const Quad3 &coords)
 Set a new tile to a certain position of the grid. More...
 
var setTile ( var position, var coords)
 Set a new tile to a certain position of the grid. More...
 
virtual GridBasegetGrid () override
 returns the grid
 
var getGrid ()
 returns the grid
 
local getGrid ()
 returns the grid
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 override Action.
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 override Action.
 
local isDone ()
 override Action.
 

Static Public Member Functions

static ShakyTiles3Dcreate (float duration, const Size &gridSize, int range, bool shakeZ)
 Create the action with a range, shake Z vertices, a grid and duration. More...
 
var create ( var duration, var gridSize, var range, var shakeZ)
 Create the action with a range, shake Z vertices, a grid and duration. More...
 
local create ( local duration, local gridSize, local range, local shakeZ)
 Create the action with a range, shake Z vertices, a grid and duration. More...
 
- Static Public Member Functions inherited from TiledGrid3DAction
static TiledGrid3DActioncreate (float duration, const Size &gridSize)
 Create the action with size and duration. More...
 

Protected Member Functions

bool initWithDuration (float duration, const Size &gridSize, int range, bool shakeZ)
 Initializes the action with a range, shake Z vertices, grid size and duration. More...
 
var initWithDuration ( var duration, var gridSize, var range, var shakeZ)
 Initializes the action with a range, shake Z vertices, grid size and duration. More...
 
local initWithDuration ( local duration, local gridSize, local range, local shakeZ)
 Initializes the action with a range, shake Z vertices, grid size and duration. More...
 
- Protected Member Functions inherited from GridAction
bool initWithDuration (float duration, const Size &gridSize)
 Initializes the action with size and duration. More...
 
var initWithDuration ( var duration, var gridSize)
 Initializes the action with size and duration. More...
 
local initWithDuration ( local duration, local gridSize)
 Initializes the action with size and duration. More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action with the duration. More...
 
var initWithDuration ( var d)
 initializes the action with the duration. More...
 
local initWithDuration ( local d)
 initializes the action with the duration. More...
 

Detailed Description

ShakyTiles3D action.

This action is make the target node shake with many tiles. You can create the action by these parameters: duration, grid size, range, whether shake on the z axis.

Member Function Documentation

static ShakyTiles3D* create ( float  duration,
const Size gridSize,
int  range,
bool  shakeZ 
)
static

Create the action with a range, shake Z vertices, a grid and duration.

Specify the duration of the ShakyTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the creation success, return a pointer of ShakyTiles3D action; otherwise, return nil.

var create ( var  duration,
var  gridSize,
var  range,
var  shakeZ 
)
static

Create the action with a range, shake Z vertices, a grid and duration.

Specify the duration of the ShakyTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the creation success, return a pointer of ShakyTiles3D action; otherwise, return nil.

local create ( local  duration,
local  gridSize,
local  range,
local  shakeZ 
)
static

Create the action with a range, shake Z vertices, a grid and duration.

Specify the duration of the ShakyTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the creation success, return a pointer of ShakyTiles3D action; otherwise, return nil.

bool initWithDuration ( float  duration,
const Size gridSize,
int  range,
bool  shakeZ 
)
protected

Initializes the action with a range, shake Z vertices, grid size and duration.

Specify the duration of the ShakyTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the Initialization success, return true; otherwise, return false.

var initWithDuration ( var  duration,
var  gridSize,
var  range,
var  shakeZ 
)
protected

Initializes the action with a range, shake Z vertices, grid size and duration.

Specify the duration of the ShakyTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the Initialization success, return true; otherwise, return false.

local initWithDuration ( local  duration,
local  gridSize,
local  range,
local  shakeZ 
)
protected

Initializes the action with a range, shake Z vertices, grid size and duration.

Specify the duration of the ShakyTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the Initialization success, return true; otherwise, return false.


The documentation for this class was generated from the following file: