This is the complete list of members for MeshSkin, including all inherited members.
_ID | Ref | |
_luaID | Ref | |
_rooted | Ref | |
_scriptObject | Ref | |
_scriptOwned | Ref | |
addSkinBone(Bone3D *bone) | MeshSkin | protected |
autorelease() | Ref | |
create(Skeleton3D *skeleton, const std::string &filename, const std::string &name) | MeshSkin | static |
create(Skeleton3D *skeleton, const std::vector< std::string > &boneNames, const std::vector< Mat4 > &invBindPose) | MeshSkin | static |
getBoneByIndex(unsigned int index) const | MeshSkin | |
getBoneByName(const std::string &id) const | MeshSkin | |
getBoneCount() const | MeshSkin | |
getBoneIndex(Bone3D *bone) const | MeshSkin | |
getInvBindPose(const Bone3D *bone) | MeshSkin | protected |
getMatrixPalette() | MeshSkin | |
getMatrixPaletteSize() const | MeshSkin | |
getReferenceCount() const | Ref | |
getRootBone() const | MeshSkin | |
release() | Ref | |
removeAllBones() | MeshSkin | protected |
retain() | Ref | |
~Ref() | Ref | virtual |