Cocos2d-x  v3.11
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MeshCommand Member List

This is the complete list of members for MeshCommand, including all inherited members.

batchDraw()MeshCommand
execute()MeshCommand
genMaterialID(GLuint texID, void *glProgramState, GLuint vertexBuffer, GLuint indexBuffer, BlendFunc blend)MeshCommand
getDepth() const RenderCommandinline
getGlobalOrder() const RenderCommandinline
getMaterialID() const MeshCommand
getType() const RenderCommandinline
init(float globalZOrder, Material *material, GLuint vertexBuffer, GLuint indexBuffer, GLenum primitive, GLenum indexFormat, ssize_t indexCount, const Mat4 &mv, uint32_t flags)MeshCommand
init(float globalZOrder, GLuint textureID, GLProgramState *glProgramState, RenderState::StateBlock *stateBlock, GLuint vertexBuffer, GLuint indexBuffer, GLenum primitive, GLenum indexFormat, ssize_t indexCount, const Mat4 &mv, uint32_t flags)MeshCommand
cocos2d::RenderCommand::init(float globalZOrder, const Mat4 &modelViewTransform, uint32_t flags)RenderCommand
is3D() const RenderCommandinline
isSkipBatching() const RenderCommandinline
isTransparent() const RenderCommandinline
MeshCommand()MeshCommand
postBatchDraw()MeshCommand
preBatchDraw()MeshCommand
set3D(bool value)RenderCommandinline
setDisplayColor(const Vec4 &color)MeshCommand
setLightMask(unsigned int lightmask)MeshCommand
setMatrixPalette(const Vec4 *matrixPalette)MeshCommand
setMatrixPaletteSize(int size)MeshCommand
setSkipBatching(bool value)RenderCommandinline
setTransparent(bool isTransparent)RenderCommandinline
Type enum nameRenderCommand
~MeshCommand()MeshCommandvirtual