This is the complete list of members for MeshCommand, including all inherited members.
batchDraw() | MeshCommand | |
execute() | MeshCommand | |
genMaterialID(GLuint texID, void *glProgramState, GLuint vertexBuffer, GLuint indexBuffer, BlendFunc blend) | MeshCommand | |
getDepth() const | RenderCommand | inline |
getGlobalOrder() const | RenderCommand | inline |
getMaterialID() const | MeshCommand | |
getType() const | RenderCommand | inline |
init(float globalZOrder, Material *material, GLuint vertexBuffer, GLuint indexBuffer, GLenum primitive, GLenum indexFormat, ssize_t indexCount, const Mat4 &mv, uint32_t flags) | MeshCommand | |
init(float globalZOrder, GLuint textureID, GLProgramState *glProgramState, RenderState::StateBlock *stateBlock, GLuint vertexBuffer, GLuint indexBuffer, GLenum primitive, GLenum indexFormat, ssize_t indexCount, const Mat4 &mv, uint32_t flags) | MeshCommand | |
cocos2d::RenderCommand::init(float globalZOrder, const Mat4 &modelViewTransform, uint32_t flags) | RenderCommand | |
is3D() const | RenderCommand | inline |
isSkipBatching() const | RenderCommand | inline |
isTransparent() const | RenderCommand | inline |
MeshCommand() | MeshCommand | |
postBatchDraw() | MeshCommand | |
preBatchDraw() | MeshCommand | |
set3D(bool value) | RenderCommand | inline |
setDisplayColor(const Vec4 &color) | MeshCommand | |
setLightMask(unsigned int lightmask) | MeshCommand | |
setMatrixPalette(const Vec4 *matrixPalette) | MeshCommand | |
setMatrixPaletteSize(int size) | MeshCommand | |
setSkipBatching(bool value) | RenderCommand | inline |
setTransparent(bool isTransparent) | RenderCommand | inline |
Type enum name | RenderCommand | |
~MeshCommand() | MeshCommand | virtual |