Singleton that handles the loading of textures. More...
Inherits Ref.
Public Member Functions | |
Texture2D * | addImage (const std::string &filepath) |
Returns a Texture2D object with given an filename. More... | |
local | addImage ( local filepath) |
Returns a Texture2D object with given an filename. More... | |
virtual void | addImageAsync (const std::string &filepath, const std::function< void(Texture2D *)> &callback) |
Returns a Texture2D object with given a file image by asynchronous. More... | |
var | addImageAsync ( var filepath, var callback) |
Returns a Texture2D object with given a file image by asynchronous. More... | |
local | addImageAsync ( local filepath, local callback) |
Returns a Texture2D object with given a file image by asynchronous. More... | |
virtual void | unbindImageAsync (const std::string &filename) |
Unbind a specified bound image asynchronous callback. More... | |
var | unbindImageAsync ( var filename) |
Unbind a specified bound image asynchronous callback. More... | |
local | unbindImageAsync ( local filename) |
Unbind a specified bound image asynchronous callback. More... | |
virtual void | unbindAllImageAsync () |
Unbind all bound image asynchronous load callbacks. | |
Texture2D * | addImage (Image *image, const std::string &key) |
Returns a Texture2D object given an Image. More... | |
local | addImage ( local image, local key) |
Returns a Texture2D object given an Image. More... | |
Texture2D * | getTextureForKey (const std::string &key) const |
Returns an already created texture. More... | |
local | getTextureForKey ( local key) |
Returns an already created texture. More... | |
bool | reloadTexture (const std::string &fileName) |
Reload texture from the image file. More... | |
void | removeAllTextures () |
Purges the dictionary of loaded textures. More... | |
void | removeUnusedTextures () |
Removes unused textures. More... | |
void | removeTexture (Texture2D *texture) |
Deletes a texture from the cache given a texture. More... | |
void | removeTextureForKey (const std::string &key) |
Deletes a texture from the cache given a its key name. More... | |
std::string | getCachedTextureInfo () const |
Output to CCLOG the current contents of this TextureCache. More... | |
void | waitForQuit () |
Wait for texture cache to quit befor destroy instance. More... | |
const std::string | getTextureFilePath (Texture2D *texture) const |
Get the file path of the texture. More... | |
void | renameTextureWithKey (const std::string srcName, const std::string dstName) |
Reload texture from a new file. More... | |
local | renameTextureWithKey ( local srcName, local dstName) |
Reload texture from a new file. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Static Public Member Functions | |
static TextureCache * | getInstance () |
Returns the shared instance of the cache. | |
local | getInstance () |
Returns the shared instance of the cache. | |
static TextureCache * | sharedTextureCache () |
static void | destroyInstance () |
Purges the cache. More... | |
static void | purgeSharedTextureCache () |
static void | reloadAllTextures () |
Reload all textures. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Singleton that handles the loading of textures.
Once the texture is loaded, the next time it will return. A reference of the previously loaded texture reducing GPU & CPU memory.
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Purges the cache.
It releases the retained instance.
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Purges the cache.
It releases the retained instance.
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Purges the cache.
It releases the retained instance.
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Reload all textures.
Should not call it, called by frame work. Now the function do nothing, use VolatileTextureMgr::reloadAllTextures.
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Reload all textures.
Should not call it, called by frame work. Now the function do nothing, use VolatileTextureMgr::reloadAllTextures.
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Reload all textures.
Should not call it, called by frame work. Now the function do nothing, use VolatileTextureMgr::reloadAllTextures.
Texture2D* addImage | ( | const std::string & | filepath | ) |
Returns a Texture2D object with given an filename.
If the filename was not previously loaded, it will create a new Texture2D Object and it will return it. It will use the filename as a key to cache the Texture2D object. Otherwise it will return a reference of a previously loaded image. Supported image extensions: .png, .bmp, .tiff, .jpeg, .pvr. The path of the image file.
var addImage | ( | var | filepath | ) |
Returns a Texture2D object with given an filename.
If the filename was not previously loaded, it will create a new Texture2D Object and it will return it. It will use the filename as a key to cache the Texture2D object. Otherwise it will return a reference of a previously loaded image. Supported image extensions: .png, .bmp, .tiff, .jpeg, .pvr. The path of the image file.
local addImage | ( | local | filepath | ) |
Returns a Texture2D object with given an filename.
If the filename was not previously loaded, it will create a new Texture2D Object and it will return it. It will use the filename as a key to cache the Texture2D object. Otherwise it will return a reference of a previously loaded image. Supported image extensions: .png, .bmp, .tiff, .jpeg, .pvr. The path of the image file.
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Returns a Texture2D object with given a file image by asynchronous.
If the file image was not previously loaded, it will create a new Texture2D object. Otherwise it will load a texture in a new thread, and when the image is loaded, the callback will be called with the Texture2D as a parameter. The callback will be called from the main thread, so it is safe to create any cocos2d object from the callback. Supported image extensions: .png, .jpg The path of the image file. A callback function would be invoked after the image is loaded.
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Returns a Texture2D object with given a file image by asynchronous.
If the file image was not previously loaded, it will create a new Texture2D object. Otherwise it will load a texture in a new thread, and when the image is loaded, the callback will be called with the Texture2D as a parameter. The callback will be called from the main thread, so it is safe to create any cocos2d object from the callback. Supported image extensions: .png, .jpg The path of the image file. A callback function would be invoked after the image is loaded.
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Returns a Texture2D object with given a file image by asynchronous.
If the file image was not previously loaded, it will create a new Texture2D object. Otherwise it will load a texture in a new thread, and when the image is loaded, the callback will be called with the Texture2D as a parameter. The callback will be called from the main thread, so it is safe to create any cocos2d object from the callback. Supported image extensions: .png, .jpg The path of the image file. A callback function would be invoked after the image is loaded.
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Unbind a specified bound image asynchronous callback.
In the case an object who was bound to an image asynchronous callback was destroyed before the callback is invoked, the object always need to unbind this callback manually. It's the related/absolute path of the file image.
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Unbind a specified bound image asynchronous callback.
In the case an object who was bound to an image asynchronous callback was destroyed before the callback is invoked, the object always need to unbind this callback manually. It's the related/absolute path of the file image.
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Unbind a specified bound image asynchronous callback.
In the case an object who was bound to an image asynchronous callback was destroyed before the callback is invoked, the object always need to unbind this callback manually. It's the related/absolute path of the file image.
Texture2D* addImage | ( | Image * | image, |
const std::string & | key | ||
) |
Returns a Texture2D object given an Image.
If the image was not previously loaded, it will create a new Texture2D object and it will return it. Otherwise it will return a reference of a previously loaded image. The image to be added. The "key" parameter will be used as the "key" for the cache. If "key" is nil, then a new texture will be created each time. A texture object using specified Image
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var addImage | ( | var | image, |
var | key | ||
) |
Returns a Texture2D object given an Image.
If the image was not previously loaded, it will create a new Texture2D object and it will return it. Otherwise it will return a reference of a previously loaded image. The image to be added. The "key" parameter will be used as the "key" for the cache. If "key" is nil, then a new texture will be created each time. A texture object using specified Image
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local addImage | ( | local | image, |
local | key | ||
) |
Returns a Texture2D object given an Image.
If the image was not previously loaded, it will create a new Texture2D object and it will return it. Otherwise it will return a reference of a previously loaded image. The image to be added. The "key" parameter will be used as the "key" for the cache. If "key" is nil, then a new texture will be created each time. A texture object using specified Image
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Texture2D* getTextureForKey | ( | const std::string & | key | ) | const |
Returns an already created texture.
Returns nil if the texture doesn't exist. It's the related/absolute path of the file image. A texture object found by the key.
var getTextureForKey | ( | var | key | ) |
Returns an already created texture.
Returns nil if the texture doesn't exist. It's the related/absolute path of the file image. A texture object found by the key.
local getTextureForKey | ( | local | key | ) |
Returns an already created texture.
Returns nil if the texture doesn't exist. It's the related/absolute path of the file image. A texture object found by the key.
bool reloadTexture | ( | const std::string & | fileName | ) |
Reload texture from the image file.
If the file image hasn't loaded before, load it. Otherwise the texture will be reloaded from the file image. It's the related/absolute path of the file image. True if the reloading is succeed, otherwise return false.
var reloadTexture | ( | var | fileName | ) |
Reload texture from the image file.
If the file image hasn't loaded before, load it. Otherwise the texture will be reloaded from the file image. It's the related/absolute path of the file image. True if the reloading is succeed, otherwise return false.
local reloadTexture | ( | local | fileName | ) |
Reload texture from the image file.
If the file image hasn't loaded before, load it. Otherwise the texture will be reloaded from the file image. It's the related/absolute path of the file image. True if the reloading is succeed, otherwise return false.
void removeAllTextures | ( | ) |
Purges the dictionary of loaded textures.
Call this method if you receive the "Memory Warning". In the short term: it will free some resources preventing your app from being killed. In the medium term: it will allocate more resources. In the long term: it will be the same.
var removeAllTextures | ( | ) |
Purges the dictionary of loaded textures.
Call this method if you receive the "Memory Warning". In the short term: it will free some resources preventing your app from being killed. In the medium term: it will allocate more resources. In the long term: it will be the same.
local removeAllTextures | ( | ) |
Purges the dictionary of loaded textures.
Call this method if you receive the "Memory Warning". In the short term: it will free some resources preventing your app from being killed. In the medium term: it will allocate more resources. In the long term: it will be the same.
void removeUnusedTextures | ( | ) |
Removes unused textures.
Textures that have a retain count of 1 will be deleted. It is convenient to call this method after when starting a new Scene.
var removeUnusedTextures | ( | ) |
Removes unused textures.
Textures that have a retain count of 1 will be deleted. It is convenient to call this method after when starting a new Scene.
local removeUnusedTextures | ( | ) |
Removes unused textures.
Textures that have a retain count of 1 will be deleted. It is convenient to call this method after when starting a new Scene.
void removeTexture | ( | Texture2D * | texture | ) |
Deletes a texture from the cache given a texture.
The texture object will be removed.
var removeTexture | ( | var | texture | ) |
Deletes a texture from the cache given a texture.
The texture object will be removed.
local removeTexture | ( | local | texture | ) |
Deletes a texture from the cache given a texture.
The texture object will be removed.
void removeTextureForKey | ( | const std::string & | key | ) |
Deletes a texture from the cache given a its key name.
It's the related/absolute path of the file image.
var removeTextureForKey | ( | var | key | ) |
Deletes a texture from the cache given a its key name.
It's the related/absolute path of the file image.
local removeTextureForKey | ( | local | key | ) |
Deletes a texture from the cache given a its key name.
It's the related/absolute path of the file image.
std::string getCachedTextureInfo | ( | ) | const |
Output to CCLOG the current contents of this TextureCache.
This will attempt to calculate the size of each texture, and the total texture memory in use.
var getCachedTextureInfo | ( | ) |
Output to CCLOG the current contents of this TextureCache.
This will attempt to calculate the size of each texture, and the total texture memory in use.
local getCachedTextureInfo | ( | ) |
Output to CCLOG the current contents of this TextureCache.
This will attempt to calculate the size of each texture, and the total texture memory in use.
void waitForQuit | ( | ) |
Wait for texture cache to quit befor destroy instance.
Called by director, please do not called outside.
var waitForQuit | ( | ) |
Wait for texture cache to quit befor destroy instance.
Called by director, please do not called outside.
local waitForQuit | ( | ) |
Wait for texture cache to quit befor destroy instance.
Called by director, please do not called outside.
const std::string getTextureFilePath |
( | Texture2D * | texture | ) | const |
var getTextureFilePath | ( | var | texture | ) |
local getTextureFilePath | ( | local | texture | ) |
void renameTextureWithKey | ( | const std::string | srcName, |
const std::string | dstName | ||
) |
Reload texture from a new file.
This function is mainly for editor, won't suggest use it in game for performance reason. Original texture file name. New texture file name.
var renameTextureWithKey | ( | var | srcName, |
var | dstName | ||
) |
Reload texture from a new file.
This function is mainly for editor, won't suggest use it in game for performance reason. Original texture file name. New texture file name.
local renameTextureWithKey | ( | local | srcName, |
local | dstName | ||
) |
Reload texture from a new file.
This function is mainly for editor, won't suggest use it in game for performance reason. Original texture file name. New texture file name.