Cocos2d-x  v3.10
 All Classes Namespaces Functions Variables Typedefs Enumerations Enumerator Groups
TintTo Class Reference

Tints a Node that implements the NodeRGB protocol from current tint to a custom one. More...

Inherits ActionInterval.

Public Member Functions

virtual TintToclone () const override
 override ActionInterval.
 
virtual TintToreverse (void) const override
 override ActionInterval.
 
var reverse ()
 override ActionInterval.
 
local reverse ()
 override ActionInterval.
 
virtual void startWithTarget (Node *target) override
 override ActionInterval.
 
var startWithTarget ( var target)
 override ActionInterval.
 
local startWithTarget ( local target)
 override ActionInterval.
 
virtual void update (float time) override
 override ActionInterval.
 
var update ( var time)
 override ActionInterval.
 
local update ( local time)
 override ActionInterval.
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 override Action.
 
local isDone ()
 override Action.
 
virtual void step (float dt) override
 Called every frame with its delta time, dt in seconds. More...
 
var step ( var dt)
 Called every frame with its delta time, dt in seconds. More...
 
local step ( local dt)
 Called every frame with its delta time, dt in seconds. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
var setDuration ( var duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual void stop ()
 Called after the action that has finished. More...
 
NodegetTarget () const
 Return the current target. More...
 
void setTarget (Node *target)
 The setter function for the target property. More...
 
var setTarget ( var target)
 The setter function for the target property. More...
 
local setTarget ( local target)
 The setter function for the target property. More...
 
NodegetOriginalTarget () const
 Return the original Target. More...
 
var getOriginalTarget ()
 Return the original Target. More...
 
local getOriginalTarget ()
 Return the original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
local getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
unsigned int getFlags () const
 Returns a flag field that is used to group the actions easily. More...
 
void setFlags (unsigned int flags)
 Returns a flag field that is used to group the actions easily. More...
 
var setFlags ( var flags)
 Returns a flag field that is used to group the actions easily. More...
 
local setFlags ( local flags)
 Returns a flag field that is used to group the actions easily. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
local retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor.
 
- Public Member Functions inherited from Clonable
Refcopy () const
 Returns a copy of the Ref.
 

Static Public Member Functions

static TintTocreate (float duration, GLubyte red, GLubyte green, GLubyte blue)
 Creates an action with duration and color. More...
 
var create ( var duration, var red, var green, var blue)
 Creates an action with duration and color. More...
 
local create ( local duration, local red, local green, local blue)
 Creates an action with duration and color. More...
 
static TintTocreate (float duration, const Color3B &color)
 Creates an action with duration and color. More...
 
var create ( var duration, var color)
 Creates an action with duration and color. More...
 
local create ( local duration, local color)
 Creates an action with duration and color. More...
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
bool _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 
local _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions.
 
var INVALID_TAG = -1
 Default tag used for all the actions.
 
local INVALID_TAG = -1
 Default tag used for all the actions.
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action with the duration. More...
 
var initWithDuration ( var d)
 initializes the action with the duration. More...
 
local initWithDuration ( local d)
 initializes the action with the duration. More...
 

Detailed Description

Tints a Node that implements the NodeRGB protocol from current tint to a custom one.

This action doesn't support "reverse"

Member Function Documentation

static TintTo* create ( float  duration,
GLubyte  red,
GLubyte  green,
GLubyte  blue 
)
static

Creates an action with duration and color.

Duration time, in seconds. Red Color, from 0 to 255. Green Color, from 0 to 255. Blue Color, from 0 to 255. An autoreleased TintTo object.

var create ( var  duration,
var  red,
var  green,
var  blue 
)
static

Creates an action with duration and color.

Duration time, in seconds. Red Color, from 0 to 255. Green Color, from 0 to 255. Blue Color, from 0 to 255. An autoreleased TintTo object.

local create ( local  duration,
local  red,
local  green,
local  blue 
)
static

Creates an action with duration and color.

Duration time, in seconds. Red Color, from 0 to 255. Green Color, from 0 to 255. Blue Color, from 0 to 255. An autoreleased TintTo object.

static TintTo* create ( float  duration,
const Color3B color 
)
static

Creates an action with duration and color.

Duration time, in seconds. It's a Color3B type color. An autoreleased TintTo object.

var create ( var  duration,
var  color 
)
static

Creates an action with duration and color.

Duration time, in seconds. It's a Color3B type color. An autoreleased TintTo object.

local create ( local  duration,
local  color 
)
static

Creates an action with duration and color.

Duration time, in seconds. It's a Color3B type color. An autoreleased TintTo object.


The documentation for this class was generated from the following file: