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Shaky3D Class Reference

Shaky3D action. More...

Inherits Grid3DAction.

Public Member Functions

virtual Shaky3Dclone () const override
 override Action.
 
var clone ()
 override Action.
 
local clone ()
 override Action.
 
virtual void update (float time) override
 Called once per frame. More...
 
local update ( local time)
 Called once per frame. More...
 
- Public Member Functions inherited from Grid3DAction
virtual GridBasegetGrid () override
 Get the pointer of GridBase. More...
 
var getGrid ()
 Get the pointer of GridBase. More...
 
local getGrid ()
 Get the pointer of GridBase. More...
 
Vec3 getVertex (const Vec2 &position) const
 Get the vertex that belongs to certain position in the grid. More...
 
var vertex ( var position)
 Get the vertex that belongs to certain position in the grid. More...
 
Vec3 vertex (const Vec2 &position)
Vec3 getOriginalVertex (const Vec2 &position) const
 Get the non-transformed vertex that belongs to certain position in the grid. More...
 
Vec3 originalVertex (const Vec2 &position)
void setVertex (const Vec2 &position, const Vec3 &vertex)
 Set a new vertex to a certain position of the grid. More...
 
Rect getGridRect () const
 Get the effect grid rect. More...
 
var getGridRect ()
 Get the effect grid rect. More...
 
local getGridRect ()
 Get the effect grid rect. More...
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 override Action.
 
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 override Action.
 
local isDone ()
 override Action.
 
virtual void step (float dt) override
 Called every frame with its delta time, dt in seconds. More...
 
var step ( var dt)
 Called every frame with its delta time, dt in seconds. More...
 
local step ( local dt)
 Called every frame with its delta time, dt in seconds. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
var setDuration ( var duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual void stop ()
 Called after the action that has finished. More...
 
NodegetTarget () const
 Return the current target. More...
 
void setTarget (Node *target)
 The setter function for the target property. More...
 
var setTarget ( var target)
 The setter function for the target property. More...
 
local setTarget ( local target)
 The setter function for the target property. More...
 
NodegetOriginalTarget () const
 Return the original Target. More...
 
var getOriginalTarget ()
 Return the original Target. More...
 
local getOriginalTarget ()
 Return the original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
local getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
unsigned int getFlags () const
 Returns a flag field that is used to group the actions easily. More...
 
void setFlags (unsigned int flags)
 Returns a flag field that is used to group the actions easily. More...
 
var setFlags ( var flags)
 Returns a flag field that is used to group the actions easily. More...
 
local setFlags ( local flags)
 Returns a flag field that is used to group the actions easily. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
local retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor.
 
- Public Member Functions inherited from Clonable
Refcopy () const
 Returns a copy of the Ref.
 

Static Public Member Functions

static Shaky3Dcreate (float initWithDuration, const Size &gridSize, int range, bool shakeZ)
 Create the action with duration, grid size, range and whether shake on Z axis. More...
 
local create ( local initWithDuration, local gridSize, local range, local shakeZ)
 Create the action with duration, grid size, range and whether shake on Z axis. More...
 

Protected Member Functions

bool initWithDuration (float duration, const Size &gridSize, int range, bool shakeZ)
 Initializes the action with duration, grid size, range and whether shake on Z axis. More...
 
var initWithDuration ( var duration, var gridSize, var range, var shakeZ)
 Initializes the action with duration, grid size, range and whether shake on Z axis. More...
 
local initWithDuration ( local duration, local gridSize, local range, local shakeZ)
 Initializes the action with duration, grid size, range and whether shake on Z axis. More...
 
- Protected Member Functions inherited from GridAction
bool initWithDuration (float duration, const Size &gridSize)
 Initializes the action with size and duration. More...
 
var initWithDuration ( var duration, var gridSize)
 Initializes the action with size and duration. More...
 
local initWithDuration ( local duration, local gridSize)
 Initializes the action with size and duration. More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action with the duration. More...
 
var initWithDuration ( var d)
 initializes the action with the duration. More...
 
local initWithDuration ( local d)
 initializes the action with the duration. More...
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
bool _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 
local _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions.
 
var INVALID_TAG = -1
 Default tag used for all the actions.
 
local INVALID_TAG = -1
 Default tag used for all the actions.
 

Detailed Description

Shaky3D action.

This action is used for take effect on the target node as shaky. You can create the action by these parameters: duration, grid size, range, whether shake on the z axis.

Member Function Documentation

static Shaky3D* create ( float  initWithDuration,
const Size gridSize,
int  range,
bool  shakeZ 
)
static

Create the action with duration, grid size, range and whether shake on Z axis.

Specify the duration of the Shaky3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the creation sucess, return a pointer of Shaky3D action; otherwise, return nil.

var create ( var  initWithDuration,
var  gridSize,
var  range,
var  shakeZ 
)
static

Create the action with duration, grid size, range and whether shake on Z axis.

Specify the duration of the Shaky3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the creation sucess, return a pointer of Shaky3D action; otherwise, return nil.

local create ( local  initWithDuration,
local  gridSize,
local  range,
local  shakeZ 
)
static

Create the action with duration, grid size, range and whether shake on Z axis.

Specify the duration of the Shaky3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the creation sucess, return a pointer of Shaky3D action; otherwise, return nil.

virtual void update ( float  time)
overridevirtual

Called once per frame.

time is a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.

    A value between 0 and 1.

Reimplemented from Action.

var update ( var  time)
overridevirtual

Called once per frame.

time is a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.

    A value between 0 and 1.

Reimplemented from Action.

local update ( local  time)
overridevirtual

Called once per frame.

time is a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.

    A value between 0 and 1.

Reimplemented from Action.

bool initWithDuration ( float  duration,
const Size gridSize,
int  range,
bool  shakeZ 
)
protected

Initializes the action with duration, grid size, range and whether shake on Z axis.

Specify the duration of the Shaky3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the creation sucess, return a pointer of Shaky3D action; otherwise, return nil.

var initWithDuration ( var  duration,
var  gridSize,
var  range,
var  shakeZ 
)
protected

Initializes the action with duration, grid size, range and whether shake on Z axis.

Specify the duration of the Shaky3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the creation sucess, return a pointer of Shaky3D action; otherwise, return nil.

local initWithDuration ( local  duration,
local  gridSize,
local  range,
local  shakeZ 
)
protected

Initializes the action with duration, grid size, range and whether shake on Z axis.

Specify the duration of the Shaky3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the creation sucess, return a pointer of Shaky3D action; otherwise, return nil.


The documentation for this class was generated from the following file: