This is the complete list of members for Physics3DComponent, including all inherited members.
addToPhysicsWorld(Physics3DWorld *world) | Physics3DComponent | |
create(Physics3DObject *physicsObj, const cocos2d::Vec3 &translateInPhysics=cocos2d::Vec3::ZERO, const cocos2d::Quaternion &rotInPhsyics=cocos2d::Quaternion::ZERO) | Physics3DComponent | static |
getPhysics3DComponentName() | Physics3DComponent | static |
getPhysics3DObject() const | Physics3DComponent | inline |
init() override | Physics3DComponent | virtual |
setEnabled(bool b) override | Physics3DComponent | virtual |
setPhysics3DObject(Physics3DObject *physicsObj) | Physics3DComponent | |
setSyncFlag(PhysicsSyncFlag syncFlag) | Physics3DComponent | |
setTransformInPhysics(const cocos2d::Vec3 &translateInPhysics, const cocos2d::Quaternion &rotInPhsyics) | Physics3DComponent | |
syncNodeToPhysics() | Physics3DComponent | |
syncPhysicsToNode() | Physics3DComponent | |
~Physics3DComponent() | Physics3DComponent | virtual |