Cocos2d-x  v3.10
 All Classes Namespaces Functions Variables Typedefs Enumerations Enumerator Groups
Particle3DAffector Class Reference

Particle3DAffector is a base class, define interfaces. More...

Inherits Ref.

Inherited by PUAffector.

Public Member Functions

virtual void updateAffector (Particle3D *particle, float deltaTime)
 Update affector(internal method). More...
 
var updateAffector ( var particle, var deltaTime)
 Update affector(internal method). More...
 
local updateAffector ( local particle, local deltaTime)
 Update affector(internal method). More...
 
void setEnabled (bool enabled)
 Set the affector enable or disable. More...
 
bool isEnabled (void) const
 Get the affector enabled. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
local retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor.
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
bool _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 
local _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 

Detailed Description

Particle3DAffector is a base class, define interfaces.

Specific implementation decisions by different affectors. Affector is mainly bound particles behavior after being launch, such as acceleration, rotation, etc. One particle system works well without affector.

Member Function Documentation

virtual void updateAffector ( Particle3D particle,
float  deltaTime 
)
virtual

Update affector(internal method).

The current particle. The delta time between two frames.

var updateAffector ( var  particle,
var  deltaTime 
)
virtual

Update affector(internal method).

The current particle. The delta time between two frames.

local updateAffector ( local  particle,
local  deltaTime 
)
virtual

Update affector(internal method).

The current particle. The delta time between two frames.

void setEnabled ( bool  enabled)
inline

Set the affector enable or disable.

Whether the affector enabled.

var setEnabled ( var  enabled)
inline

Set the affector enable or disable.

Whether the affector enabled.

local setEnabled ( local  enabled)
inline

Set the affector enable or disable.

Whether the affector enabled.

bool isEnabled ( void  ) const
inline

Get the affector enabled.

Whether the affector enabled.

var isEnabled (   )
inline

Get the affector enabled.

Whether the affector enabled.

local isEnabled (   )
inline

Get the affector enabled.

Whether the affector enabled.


The documentation for this class was generated from the following file: