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ShakyTiles3D Class Reference

ShakyTiles3D action. More...

Inherits TiledGrid3DAction.

Public Member Functions

virtual ShakyTiles3Dclone () const override
 override Action.
 
virtual void update (float time) override
 Called once per frame. More...
 
local update ( local time)
 Called once per frame. More...
 
- Public Member Functions inherited from TiledGrid3DAction
Quad3 getTile (const Vec2 &position) const
 Get the tile that belongs to a certain position of the grid. More...
 
Quad3 tile (const Vec2 &position)
Quad3 getOriginalTile (const Vec2 &position) const
 Get the non-transformed tile that belongs to a certain position of the grid. More...
 
Quad3 originalTile (const Vec2 &position)
void setTile (const Vec2 &position, const Quad3 &coords)
 Set a new tile to a certain position of the grid. More...
 
var setTile ( var position, var coords)
 Set a new tile to a certain position of the grid. More...
 
virtual GridBasegetGrid () override
 returns the grid
 
var getGrid ()
 returns the grid
 
local getGrid ()
 returns the grid
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 override Action.
 
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 override Action.
 
local isDone ()
 override Action.
 
virtual void step (float dt) override
 Called every frame with its delta time, dt in seconds. More...
 
var step ( var dt)
 Called every frame with its delta time, dt in seconds. More...
 
local step ( local dt)
 Called every frame with its delta time, dt in seconds. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
var setDuration ( var duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual void stop ()
 Called after the action that has finished. More...
 
NodegetTarget () const
 Return the current target. More...
 
void setTarget (Node *target)
 The setter function for the target property. More...
 
var setTarget ( var target)
 The setter function for the target property. More...
 
local setTarget ( local target)
 The setter function for the target property. More...
 
NodegetOriginalTarget () const
 Return the original Target. More...
 
var getOriginalTarget ()
 Return the original Target. More...
 
local getOriginalTarget ()
 Return the original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
local getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
unsigned int getFlags () const
 Returns a flag field that is used to group the actions easily. More...
 
void setFlags (unsigned int flags)
 Returns a flag field that is used to group the actions easily. More...
 
var setFlags ( var flags)
 Returns a flag field that is used to group the actions easily. More...
 
local setFlags ( local flags)
 Returns a flag field that is used to group the actions easily. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
local retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor.
 
- Public Member Functions inherited from Clonable
Refcopy () const
 Returns a copy of the Ref.
 

Static Public Member Functions

static ShakyTiles3Dcreate (float duration, const Size &gridSize, int range, bool shakeZ)
 Create the action with a range, shake Z vertices, a grid and duration. More...
 
var create ( var duration, var gridSize, var range, var shakeZ)
 Create the action with a range, shake Z vertices, a grid and duration. More...
 
local create ( local duration, local gridSize, local range, local shakeZ)
 Create the action with a range, shake Z vertices, a grid and duration. More...
 
- Static Public Member Functions inherited from TiledGrid3DAction
static TiledGrid3DActioncreate (float duration, const Size &gridSize)
 Create the action with size and duration. More...
 

Protected Member Functions

bool initWithDuration (float duration, const Size &gridSize, int range, bool shakeZ)
 Initializes the action with a range, shake Z vertices, grid size and duration. More...
 
var initWithDuration ( var duration, var gridSize, var range, var shakeZ)
 Initializes the action with a range, shake Z vertices, grid size and duration. More...
 
local initWithDuration ( local duration, local gridSize, local range, local shakeZ)
 Initializes the action with a range, shake Z vertices, grid size and duration. More...
 
- Protected Member Functions inherited from GridAction
bool initWithDuration (float duration, const Size &gridSize)
 Initializes the action with size and duration. More...
 
var initWithDuration ( var duration, var gridSize)
 Initializes the action with size and duration. More...
 
local initWithDuration ( local duration, local gridSize)
 Initializes the action with size and duration. More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action with the duration. More...
 
var initWithDuration ( var d)
 initializes the action with the duration. More...
 
local initWithDuration ( local d)
 initializes the action with the duration. More...
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
bool _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 
local _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions.
 
var INVALID_TAG = -1
 Default tag used for all the actions.
 
local INVALID_TAG = -1
 Default tag used for all the actions.
 

Detailed Description

ShakyTiles3D action.

This action is make the target node shake with many tiles. You can create the action by these parameters: duration, grid size, range, whether shake on the z axis.

Member Function Documentation

static ShakyTiles3D* create ( float  duration,
const Size gridSize,
int  range,
bool  shakeZ 
)
static

Create the action with a range, shake Z vertices, a grid and duration.

Specify the duration of the ShakyTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the creation success, return a pointer of ShakyTiles3D action; otherwise, return nil.

var create ( var  duration,
var  gridSize,
var  range,
var  shakeZ 
)
static

Create the action with a range, shake Z vertices, a grid and duration.

Specify the duration of the ShakyTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the creation success, return a pointer of ShakyTiles3D action; otherwise, return nil.

local create ( local  duration,
local  gridSize,
local  range,
local  shakeZ 
)
static

Create the action with a range, shake Z vertices, a grid and duration.

Specify the duration of the ShakyTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the creation success, return a pointer of ShakyTiles3D action; otherwise, return nil.

virtual void update ( float  time)
overridevirtual

Called once per frame.

time is a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.

    A value between 0 and 1.

Reimplemented from Action.

var update ( var  time)
overridevirtual

Called once per frame.

time is a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.

    A value between 0 and 1.

Reimplemented from Action.

local update ( local  time)
overridevirtual

Called once per frame.

time is a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.

    A value between 0 and 1.

Reimplemented from Action.

bool initWithDuration ( float  duration,
const Size gridSize,
int  range,
bool  shakeZ 
)
protected

Initializes the action with a range, shake Z vertices, grid size and duration.

Specify the duration of the ShakyTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the Initialization success, return true; otherwise, return false.

var initWithDuration ( var  duration,
var  gridSize,
var  range,
var  shakeZ 
)
protected

Initializes the action with a range, shake Z vertices, grid size and duration.

Specify the duration of the ShakyTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the Initialization success, return true; otherwise, return false.

local initWithDuration ( local  duration,
local  gridSize,
local  range,
local  shakeZ 
)
protected

Initializes the action with a range, shake Z vertices, grid size and duration.

Specify the duration of the ShakyTiles3D action. It's a value in seconds. Specify the size of the grid. Specify the range of the shaky effect. Specify whether shake on the z axis. If the Initialization success, return true; otherwise, return false.


The documentation for this class was generated from the following file: