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FadeOutTRTiles Class Reference

FadeOutTRTiles action. More...

Inherits TiledGrid3DAction.

Inherited by FadeOutBLTiles, and FadeOutUpTiles.

Public Member Functions

virtual float testFunc (const Size &pos, float time)
 Calculate the percentage a tile should be shown. More...
 
var testFunc ( var pos, var time)
 Calculate the percentage a tile should be shown. More...
 
local testFunc ( local pos, local time)
 Calculate the percentage a tile should be shown. More...
 
void turnOnTile (const Vec2 &pos)
 Show the tile at specified position. More...
 
local turnOnTile ( local pos)
 Show the tile at specified position. More...
 
void turnOffTile (const Vec2 &pos)
 Hide the tile at specified position. More...
 
var turnOffTile ( var pos)
 Hide the tile at specified position. More...
 
local turnOffTile ( local pos)
 Hide the tile at specified position. More...
 
virtual void transformTile (const Vec2 &pos, float distance)
 Show part of the tile. More...
 
var transformTile ( var pos, var distance)
 Show part of the tile. More...
 
local transformTile ( local pos, local distance)
 Show part of the tile. More...
 
virtual void update (float time) override
 Called once per frame. More...
 
virtual FadeOutTRTilesclone () const override
 override Action.
 
local clone ()
 override Action.
 
- Public Member Functions inherited from TiledGrid3DAction
Quad3 getTile (const Vec2 &position) const
 Get the tile that belongs to a certain position of the grid. More...
 
Quad3 tile (const Vec2 &position)
Quad3 getOriginalTile (const Vec2 &position) const
 Get the non-transformed tile that belongs to a certain position of the grid. More...
 
Quad3 originalTile (const Vec2 &position)
void setTile (const Vec2 &position, const Quad3 &coords)
 Set a new tile to a certain position of the grid. More...
 
var setTile ( var position, var coords)
 Set a new tile to a certain position of the grid. More...
 
virtual GridBasegetGrid () override
 returns the grid
 
var getGrid ()
 returns the grid
 
local getGrid ()
 returns the grid
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 override Action.
 
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 override Action.
 
local isDone ()
 override Action.
 
virtual void step (float dt) override
 Called every frame with its delta time, dt in seconds. More...
 
var step ( var dt)
 Called every frame with its delta time, dt in seconds. More...
 
local step ( local dt)
 Called every frame with its delta time, dt in seconds. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
var setDuration ( var duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual void stop ()
 Called after the action that has finished. More...
 
NodegetTarget () const
 Return the current target. More...
 
void setTarget (Node *target)
 The setter function for the target property. More...
 
var setTarget ( var target)
 The setter function for the target property. More...
 
local setTarget ( local target)
 The setter function for the target property. More...
 
NodegetOriginalTarget () const
 Return the original Target. More...
 
var getOriginalTarget ()
 Return the original Target. More...
 
local getOriginalTarget ()
 Return the original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
local getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
unsigned int getFlags () const
 Returns a flag field that is used to group the actions easily. More...
 
void setFlags (unsigned int flags)
 Returns a flag field that is used to group the actions easily. More...
 
var setFlags ( var flags)
 Returns a flag field that is used to group the actions easily. More...
 
local setFlags ( local flags)
 Returns a flag field that is used to group the actions easily. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
local retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor.
 
- Public Member Functions inherited from Clonable
Refcopy () const
 Returns a copy of the Ref.
 

Static Public Member Functions

static FadeOutTRTilescreate (float duration, const Size &gridSize)
 Create the action with the grid size and the duration. More...
 
local create ( local duration, local gridSize)
 Create the action with the grid size and the duration. More...
 
- Static Public Member Functions inherited from TiledGrid3DAction
static TiledGrid3DActioncreate (float duration, const Size &gridSize)
 Create the action with size and duration. More...
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
bool _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 
local _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions.
 
var INVALID_TAG = -1
 Default tag used for all the actions.
 
local INVALID_TAG = -1
 Default tag used for all the actions.
 
- Protected Member Functions inherited from GridAction
bool initWithDuration (float duration, const Size &gridSize)
 Initializes the action with size and duration. More...
 
var initWithDuration ( var duration, var gridSize)
 Initializes the action with size and duration. More...
 
local initWithDuration ( local duration, local gridSize)
 Initializes the action with size and duration. More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action with the duration. More...
 
var initWithDuration ( var d)
 initializes the action with the duration. More...
 
local initWithDuration ( local d)
 initializes the action with the duration. More...
 

Detailed Description

FadeOutTRTiles action.

Fades out the target node with many tiles from Bottom-Left to Top-Right.

Member Function Documentation

static FadeOutTRTiles* create ( float  duration,
const Size gridSize 
)
static

Create the action with the grid size and the duration.

Specify the duration of the FadeOutTRTiles action. It's a value in seconds. Specify the size of the grid. If the creation success, return a pointer of FadeOutTRTiles action; otherwise, return nil.

var create ( var  duration,
var  gridSize 
)
static

Create the action with the grid size and the duration.

Specify the duration of the FadeOutTRTiles action. It's a value in seconds. Specify the size of the grid. If the creation success, return a pointer of FadeOutTRTiles action; otherwise, return nil.

local create ( local  duration,
local  gridSize 
)
static

Create the action with the grid size and the duration.

Specify the duration of the FadeOutTRTiles action. It's a value in seconds. Specify the size of the grid. If the creation success, return a pointer of FadeOutTRTiles action; otherwise, return nil.

virtual float testFunc ( const Size pos,
float  time 
)
virtual

Calculate the percentage a tile should be shown.

The position index of the tile. The current percentage of the action. Return the percentage the tile should be shown.

Reimplemented in FadeOutDownTiles, FadeOutUpTiles, and FadeOutBLTiles.

var testFunc ( var  pos,
var  time 
)
virtual

Calculate the percentage a tile should be shown.

The position index of the tile. The current percentage of the action. Return the percentage the tile should be shown.

Reimplemented in FadeOutDownTiles, FadeOutUpTiles, and FadeOutBLTiles.

local testFunc ( local  pos,
local  time 
)
virtual

Calculate the percentage a tile should be shown.

The position index of the tile. The current percentage of the action. Return the percentage the tile should be shown.

Reimplemented in FadeOutDownTiles, FadeOutUpTiles, and FadeOutBLTiles.

void turnOnTile ( const Vec2 pos)

Show the tile at specified position.

The position index of the tile should be shown.

var turnOnTile ( var  pos)

Show the tile at specified position.

The position index of the tile should be shown.

local turnOnTile ( local  pos)

Show the tile at specified position.

The position index of the tile should be shown.

void turnOffTile ( const Vec2 pos)

Hide the tile at specified position.

The position index of the tile should be hide.

var turnOffTile ( var  pos)

Hide the tile at specified position.

The position index of the tile should be hide.

local turnOffTile ( local  pos)

Hide the tile at specified position.

The position index of the tile should be hide.

virtual void transformTile ( const Vec2 pos,
float  distance 
)
virtual

Show part of the tile.

The position index of the tile should be shown. The percentage that the tile should be shown.

Reimplemented in FadeOutUpTiles.

var transformTile ( var  pos,
var  distance 
)
virtual

Show part of the tile.

The position index of the tile should be shown. The percentage that the tile should be shown.

Reimplemented in FadeOutUpTiles.

local transformTile ( local  pos,
local  distance 
)
virtual

Show part of the tile.

The position index of the tile should be shown. The percentage that the tile should be shown.

Reimplemented in FadeOutUpTiles.

virtual void update ( float  time)
overridevirtual

Called once per frame.

time is a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.

    A value between 0 and 1.

Reimplemented from Action.

var update ( var  time)
overridevirtual

Called once per frame.

time is a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.

    A value between 0 and 1.

Reimplemented from Action.

local update ( local  time)
overridevirtual

Called once per frame.

time is a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.

    A value between 0 and 1.

Reimplemented from Action.


The documentation for this class was generated from the following file: