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WebSocket Class Reference

@ WebSocket More...

Classes

struct  Data
 Data structure for message. More...
 
class  Delegate
 The delegate class is used to process websocket events. More...
 

Public Types

enum  ErrorCode { , CONNECTION_FAILURE, UNKNOWN }
 ErrorCode enum used to represent the error in the Websocket. More...
 
enum  State { , OPEN, CLOSING, CLOSED }
 State enum used to represent the Websocket state. More...
 

Public Member Functions

 WebSocket ()
 Construtor of WebSocket.
 
 ctor ()
 Construtor of WebSocket.
 
 WebSocket ()
 Construtor of WebSocket.
 
virtual ~WebSocket ()
 Destructor of WebSocket.
 
bool init (const Delegate &delegate, const std::string &url, const std::vector< std::string > *protocols=nullptr)
 The initialized method for websocket. More...
 
void send (const std::string &message)
 Sends string data to websocket server. More...
 
void send (const unsigned char *binaryMsg, unsigned int len)
 Sends binary data to websocket server. More...
 
var send ( var binaryMsg, var len)
 Sends binary data to websocket server. More...
 
local sendstring ( local binaryMsg, local len)
 Sends binary data to websocket server. More...
 
void close ()
 Closes the connection to server.
 
var close ()
 Closes the connection to server.
 
local close ()
 Closes the connection to server.
 
State getReadyState ()
 Gets current state of connection. More...
 

Detailed Description

@ WebSocket

WebSocket is wrapper of the libwebsockets-protocol, let the developer could call the websocket easily.

Member Function Documentation

bool init ( const Delegate delegate,
const std::string &  url,
const std::vector< std::string > *  protocols = nullptr 
)

The initialized method for websocket.

It needs to be invoked right after websocket instance is allocated. The delegate which want to receive event from websocket. The URL of websocket server. The protocol of the socket. true: Success, false: Failure.

var init ( var  delegate,
var  url,
var  protocols = nullptr 
)

The initialized method for websocket.

It needs to be invoked right after websocket instance is allocated. The delegate which want to receive event from websocket. The URL of websocket server. The protocol of the socket. true: Success, false: Failure.

void send ( const std::string &  message)

Sends string data to websocket server.

string data.

var send ( var  message)

Sends string data to websocket server.

string data.

local sendstring ( local  message)

Sends string data to websocket server.

string data.

void send ( const unsigned char *  binaryMsg,
unsigned int  len 
)

Sends binary data to websocket server.

binary string data. the size of binary string data.

var send ( var  binaryMsg,
var  len 
)

Sends binary data to websocket server.

binary string data. the size of binary string data.

local sendstring ( local  binaryMsg,
local  len 
)

Sends binary data to websocket server.

binary string data. the size of binary string data.

State getReadyState ( )

Gets current state of connection.

State the state value coule be State::CONNECTING, State::OPEN, State::CLOSING or State::CLOSED.

var getReadyState ( )

Gets current state of connection.

State the state value coule be State::CONNECTING, State::OPEN, State::CLOSING or State::CLOSED.

local getReadyState ( )

Gets current state of connection.

State the state value coule be State::CONNECTING, State::OPEN, State::CLOSING or State::CLOSED.


The documentation for this class was generated from the following file: