#include <UIScrollView.h>
Public Member Functions | |
ScrollInnerContainer () | |
virtual | ~ScrollInnerContainer () |
var | ~ScrollInnerContainer () |
local | ~ScrollInnerContainer () |
virtual const Size & | getLayoutSize () override |
var | getLayoutSize () |
local | getLayoutSize () |
Public Member Functions inherited from Layout | |
Layout () | |
virtual | ~Layout () |
Default destructor. More... | |
void | setBackGroundImage (const std::string &fileName, TextureResType texType=TextureResType::LOCAL) |
Sets a background image for layout. More... | |
void | setBackGroundImageCapInsets (const Rect &capInsets) |
Sets a background image capinsets for layout, if the background image is a scale9 render. More... | |
const Rect & | getBackGroundImageCapInsets () |
void | setBackGroundColorType (BackGroundColorType type) |
Sets Color Type for layout. More... | |
BackGroundColorType | getBackGroundColorType () |
void | setBackGroundImageScale9Enabled (bool enabled) |
Sets background iamge use scale9 renderer. More... | |
bool | isBackGroundImageScale9Enabled () |
void | setBackGroundColor (const Color3B &color) |
Sets background color for layout, if color type is LAYOUT_COLOR_SOLID. More... | |
const Color3B & | getBackGroundColor () |
void | setBackGroundColor (const Color3B &startColor, const Color3B &endColor) |
Sets background color for layout, if color type is LAYOUT_COLOR_GRADIENT. More... | |
const Color3B & | getBackGroundStartColor () |
const Color3B & | getBackGroundEndColor () |
void | setBackGroundColorOpacity (GLubyte opacity) |
Sets background opacity layout. More... | |
GLubyte | getBackGroundColorOpacity () |
void | setBackGroundColorVector (const Vec2 &vector) |
Sets background color vector for layout, if color type is LAYOUT_COLOR_GRADIENT. More... | |
const Vec2 & | getBackGroundColorVector () |
void | setBackGroundImageColor (const Color3B &color) |
void | setBackGroundImageOpacity (GLubyte opacity) |
const Color3B & | getBackGroundImageColor () |
GLubyte | getBackGroundImageOpacity () |
void | removeBackGroundImage () |
Remove the background image of layout. More... | |
const Size & | getBackGroundImageTextureSize () const |
Gets background image texture size. More... | |
virtual void | setClippingEnabled (bool enabled) |
Changes if layout can clip it's content and child. More... | |
void | setClippingType (ClippingType type) |
ClippingType | getClippingType () |
virtual bool | isClippingEnabled () |
Gets if layout is clipping enabled. More... | |
virtual std::string | getDescription () const override |
Returns the "class name" of widget. More... | |
virtual void | setLayoutType (Type type) |
virtual Type | getLayoutType () const |
virtual void | addChild (Node *child) override |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int zOrder) override |
Adds a child to the container with a z-order. More... | |
virtual void | addChild (Node *child, int zOrder, int tag) override |
Adds a child to the container with z order and tag. More... | |
virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) override |
Visits this node's children and draw them recursively. More... | |
virtual void | removeChild (Node *child, bool cleanup=true) override |
Removes a child from the container. More... | |
virtual void | removeAllChildren () override |
Removes all children from the container with a cleanup. More... | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) override |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | sortAllChildren () override |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
void | requestDoLayout () |
virtual void | onEnter () override |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual void | onExit () override |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
void | setLoopFocus (bool loop) |
If a layout is loop focused which means that the focus movement will be inside the layout. More... | |
bool | isLoopFocus () |
void | setPassFocusToChild (bool pass) |
bool | isPassFocusToChild () |
virtual Widget * | findNextFocusedWidget (FocusDirection direction, Widget *current) override |
When a widget is in a layout, you could call this method to get the next focused widget within a specified direction. More... | |
Public Member Functions inherited from Widget | |
Widget (void) | |
virtual | ~Widget () |
Default destructor. More... | |
virtual void | setEnabled (bool enabled) |
Sets whether the widget is enabled. More... | |
bool | isEnabled () const |
Determines if the widget is enabled. More... | |
void | setBright (bool bright) |
Sets whether the widget is bright. More... | |
bool | isBright () const |
Determines if the widget is bright. More... | |
virtual void | setTouchEnabled (bool enabled) |
Sets whether the widget is touch enabled. More... | |
void | setBrightStyle (BrightStyle style) |
To set the bright style of widget. More... | |
bool | isTouchEnabled () const |
Determines if the widget is touch enabled. More... | |
bool | isHighlighted () const |
Determines if the widget is highlighted. More... | |
void | setHighlighted (bool hilight) |
Sets whether the widget is hilighted. More... | |
float | getLeftInParent () |
Gets the left boundary position of this widget. More... | |
float | getBottomInParent () |
Gets the bottom boundary position of this widget. More... | |
float | getRightInParent () |
Gets the right boundary position of this widget. More... | |
float | getTopInParent () |
Gets the top boundary position of this widget. More... | |
virtual Widget * | getChildByName (const std::string &name) |
Gets a child from the container with its name. More... | |
CC_DEPRECATED_ATTRIBUTE void | addTouchEventListener (Ref *target, SEL_TouchEvent selector) |
Sets the touch event target/selector of the menu item. More... | |
void | addTouchEventListener (ccWidgetTouchCallback callback) |
virtual void | setPosition (const Vec2 &pos) override |
Changes the position (x,y) of the widget in OpenGL coordinates. More... | |
void | setPositionPercent (const Vec2 &percent) |
Changes the position (x,y) of the widget in OpenGL coordinates. More... | |
const Vec2 & | getPositionPercent () |
Gets the percent (x,y) of the widget in OpenGL coordinates. More... | |
void | setPositionType (PositionType type) |
Changes the position type of the widget. More... | |
PositionType | getPositionType () const |
Gets the position type of the widget. More... | |
virtual void | setFlippedX (bool flippedX) |
Sets whether the widget should be flipped horizontally or not. More... | |
virtual bool | isFlippedX () |
Returns the flag which indicates whether the widget is flipped horizontally or not. More... | |
virtual void | setFlippedY (bool flippedY) |
Sets whether the widget should be flipped vertically or not. More... | |
virtual bool | isFlippedY () |
Return the flag which indicates whether the widget is flipped vertically or not. More... | |
virtual void | setColor (const Color3B &color) override |
virtual void | setOpacity (GLubyte opacity) override |
const Color3B & | getColor () const override |
GLubyte | getOpacity () const override |
CC_DEPRECATED_ATTRIBUTE bool | isFlipX () |
CC_DEPRECATED_ATTRIBUTE void | setFlipX (bool flipX) |
CC_DEPRECATED_ATTRIBUTE bool | isFlipY () |
CC_DEPRECATED_ATTRIBUTE void | setFlipY (bool flipY) |
bool | clippingParentAreaContainPoint (const Vec2 &pt) |
virtual void | checkChildInfo (int handleState, Widget *sender, const Vec2 &touchPoint) |
const Vec2 & | getTouchStartPos () |
const Vec2 & | getTouchMovePos () |
const Vec2 & | getTouchEndPos () |
void | setName (const std::string &name) |
Changes the name that is used to identify the widget easily. More... | |
const std::string & | getName () const |
Returns a name that is used to identify the widget easily. More... | |
virtual void | setSize (const Size &size) |
Changes the size that is widget's size. More... | |
virtual void | setSizePercent (const Vec2 &percent) |
Changes the percent that is widget's percent size. More... | |
void | setSizeType (SizeType type) |
Changes the size type of widget. More... | |
SizeType | getSizeType () const |
Gets the size type of widget. More... | |
const Size & | getSize () const |
Returns size of widget. More... | |
const Size & | getCustomSize () const |
const Vec2 & | getSizePercent () const |
Returns size percent of widget. More... | |
virtual bool | hitTest (const Vec2 &pt) |
Checks a point if is in widget's space. More... | |
virtual bool | onTouchBegan (Touch *touch, Event *unusedEvent) |
virtual void | onTouchMoved (Touch *touch, Event *unusedEvent) |
virtual void | onTouchEnded (Touch *touch, Event *unusedEvent) |
virtual void | onTouchCancelled (Touch *touch, Event *unusedEvent) |
void | setLayoutParameter (LayoutParameter *parameter) |
Sets a LayoutParameter to widget. More... | |
LayoutParameter * | getLayoutParameter (LayoutParameter::Type type) |
Gets LayoutParameter of widget. More... | |
virtual void | ignoreContentAdaptWithSize (bool ignore) |
Ignore the widget size. More... | |
bool | isIgnoreContentAdaptWithSize () const |
Gets the widget if is ignore it's size. More... | |
Vec2 | getWorldPosition () |
Gets world position of widget. More... | |
virtual Node * | getVirtualRenderer () |
Gets the Virtual Renderer of widget. More... | |
virtual const Size & | getVirtualRendererSize () const |
Gets the content size of widget. More... | |
Widget * | clone () |
void | updateSizeAndPosition () |
void | updateSizeAndPosition (const Size &parentSize) |
void | setActionTag (int tag) |
int | getActionTag () |
bool | isFocused () |
void | setFocused (bool focus) |
bool | isFocusEnabled () |
void | setFocusEnabled (bool enable) |
virtual Widget * | findNextFocusedWidget (FocusDirection direction, Widget *current) |
When a widget is in a layout, you could call this method to get the next focused widget within a specified direction. More... | |
void | requestFocus () |
when a widget calls this method, it will get focus immediately. More... | |
void | onFocusChange (Widget *widgetLostFocus, Widget *widgetGetFocus) |
This method is called when a focus change event happens. More... | |
void | dispatchFocusEvent (Widget *widgetLoseFocus, Widget *widgetGetFocus) |
Dispatch a EventFocus through a EventDispatcher. More... | |
Widget * | getCurrentFocusedWidget (bool isWidget) |
no matter what widget object you call this method on , it will return you the exact one focused widget More... | |
Public Member Functions inherited from ProtectedNode | |
virtual void | cleanup () override |
Stops all running actions and schedulers. More... | |
virtual void | onEnterTransitionDidFinish () override |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
virtual void | onExitTransitionDidStart () override |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) override |
var | updateDisplayedOpacity ( var parentOpacity) |
local | updateDisplayedOpacity ( local parentOpacity) |
virtual void | updateDisplayedColor (const Color3B &parentColor) override |
var | updateDisplayedColor ( var parentColor) |
local | updateDisplayedColor ( local parentColor) |
virtual void | disableCascadeColor () override |
var | disableCascadeColor () |
local | disableCascadeColor () |
virtual | ~ProtectedNode () |
var | ~ProtectedNode () |
local | ~ProtectedNode () |
virtual void | addProtectedChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
local | addProtectedChild ( local child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addProtectedChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. More... | |
local | addProtectedChild ( local child, local localZOrder) |
Adds a child to the container with a local z-order. More... | |
virtual void | addProtectedChild (Node *child, int localZOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
local | addProtectedChild ( local child, local localZOrder, local tag) |
Adds a child to the container with z order and tag. More... | |
virtual Node * | getProtectedChildByTag (int tag) |
Gets a child from the container with its tag. More... | |
var | getProtectedChildByTag ( var tag) |
Gets a child from the container with its tag. More... | |
local | getProtectedChildByTag ( local tag) |
Gets a child from the container with its tag. More... | |
virtual void | removeProtectedChild (Node *child, bool cleanup=true) |
Removes a child from the container. More... | |
local | removeProtectedChild ( local child, local true) |
Removes a child from the container. More... | |
virtual void | removeProtectedChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
var | removeProtectedChildByTag ( var tag, var true) |
Removes a child from the container by tag value. More... | |
local | removeProtectedChildByTag ( local tag, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllProtectedChildren () |
Removes all children from the container with a cleanup. More... | |
var | removeAllProtectedChildren () |
Removes all children from the container with a cleanup. More... | |
local | removeAllProtectedChildren () |
Removes all children from the container with a cleanup. More... | |
virtual void | removeAllProtectedChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
var | removeAllChildren ( var cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
local | removeAllChildren ( local cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | reorderProtectedChild (Node *child, int localZOrder) |
Reorders a child according to a new z value. More... | |
var | reorderProtectedChild ( var child, var localZOrder) |
Reorders a child according to a new z value. More... | |
local | reorderProtectedChild ( local child, local localZOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllProtectedChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
Public Member Functions inherited from Node | |
virtual bool | isRunning () const |
Returns whether or not the node is "running". More... | |
var | isRunning () |
Returns whether or not the node is "running". More... | |
local | isRunning () |
Returns whether or not the node is "running". More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
virtual void | draw (Renderer *renderer, const Mat4 &transform, bool transformUpdated) |
Override this method to draw your own node. More... | |
local | draw ( local renderer, local transform, local transformUpdated) |
Override this method to draw your own node. More... | |
virtual void | draw () final |
var | draw () |
local | draw () |
virtual void | visit () final |
virtual Scene * | getScene () |
Returns the Scene that contains the Node. More... | |
local | getScene () |
Returns the Scene that contains the Node. More... | |
virtual Rect | getBoundingBox () const |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
virtual CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
var | setEventDispatcher ( var dispatcher) |
local | setEventDispatcher ( local dispatcher) |
virtual EventDispatcher * | getEventDispatcher () const |
local | getEventDispatcher () |
virtual GLubyte | getDisplayedOpacity () const |
local | getDisplayedOpacity () |
virtual bool | isCascadeOpacityEnabled () const |
var | isCascadeOpacityEnabled () |
local | isCascadeOpacityEnabled () |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
virtual const Color3B & | getDisplayedColor () const |
local | getDisplayedColor () |
virtual bool | isCascadeColorEnabled () const |
var | isCascadeColorEnabled () |
local | isCascadeColorEnabled () |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
virtual void | setOpacityModifyRGB (bool bValue) |
var | setOpacityModifyRGB ( var bValue) |
local | setOpacityModifyRGB ( local bValue) |
virtual bool | isOpacityModifyRGB () const |
var | isOpacityModifyRGB () |
local | isOpacityModifyRGB () |
virtual | ~Node () |
var | ~Node () |
local | ~Node () |
virtual bool | init () |
var | init () |
local | init () |
virtual void | setLocalZOrder (int localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
var | setLocalZOrder ( var localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
local | setLocalZOrder ( local localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setZOrder (int localZOrder) |
local | setZOrder ( local localZOrder) |
virtual void | _setLocalZOrder (int z) |
var | _setLocalZOrder ( var z) |
local | _setLocalZOrder ( local z) |
virtual int | getLocalZOrder () const |
Gets the local Z order of this node. More... | |
local | getLocalZOrder () |
Gets the local Z order of this node. More... | |
virtual CC_DEPRECATED_ATTRIBUTE int | getZOrder () const |
local | getZOrder () |
virtual void | setGlobalZOrder (float globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
local | setGlobalZOrder ( local globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
virtual float | getGlobalZOrder () const |
Returns the Node's Global Z Order. More... | |
virtual void | setScaleX (float scaleX) |
Sets the scale (x) of the node. More... | |
local | setScaleX ( local scaleX) |
Sets the scale (x) of the node. More... | |
virtual float | getScaleX () const |
Returns the scale factor on X axis of this node. More... | |
virtual void | setScaleY (float scaleY) |
Sets the scale (y) of the node. More... | |
local | setScaleY ( local scaleY) |
Sets the scale (y) of the node. More... | |
virtual float | getScaleY () const |
Returns the scale factor on Y axis of this node. More... | |
virtual void | setScaleZ (float scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
local | setScaleZ ( local scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
virtual float | getScaleZ () const |
Returns the scale factor on Z axis of this node. More... | |
virtual void | setScale (float scale) |
Sets the scale (x,y,z) of the node. More... | |
var | setScale ( var scale) |
Sets the scale (x,y,z) of the node. More... | |
local | setScale ( local scale) |
Sets the scale (x,y,z) of the node. More... | |
virtual float | getScale () const |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
virtual void | setScale (float scaleX, float scaleY) |
Sets the scale (x,y) of the node. More... | |
local | setScale ( local scaleX, local scaleY) |
Sets the scale (x,y) of the node. More... | |
virtual const Vec2 & | getPosition () const |
Gets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | setPosition (float x, float y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
local | setPosition ( local x, local y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
var | getPosition ( var x, var y) |
Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
local | getPosition ( local x, local y) |
Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
virtual void | setPositionX (float x) |
Gets/Sets x or y coordinate individually for position. More... | |
var | setPositionX ( var x) |
Gets/Sets x or y coordinate individually for position. More... | |
local | setPositionX ( local x) |
Gets/Sets x or y coordinate individually for position. More... | |
virtual float | getPositionX (void) const |
var | getPositionX () |
local | getPositionX () |
virtual void | setPositionY (float y) |
local | setPositionY ( local y) |
virtual float | getPositionY (void) const |
local | getPositionY () |
virtual void | setPosition3D (const Vec3 &position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
local | setPosition3D ( local position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
virtual Vec3 | getPosition3D () const |
returns the position (X,Y,Z) in its parent's coordinate system More... | |
virtual void | setPositionZ (float positionZ) |
Sets the 'z' coordinate in the position. More... | |
local | setPositionZ ( local positionZ) |
Sets the 'z' coordinate in the position. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setVertexZ (float vertexZ) |
local | setVertexZ ( local vertexZ) |
virtual float | getPositionZ () const |
Gets position Z coordinate of this node. More... | |
virtual CC_DEPRECATED_ATTRIBUTE float | getVertexZ () const |
local | getVertexZ () |
virtual void | setSkewX (float skewX) |
Changes the X skew angle of the node in degrees. More... | |
local | setSkewX ( local skewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
local | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float skewY) |
Changes the Y skew angle of the node in degrees. More... | |
local | setSkewY ( local skewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
Sets the anchor point in percent. More... | |
local | setAnchorPoint ( local anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
virtual void | setContentSize (const Size &contentSize) |
Sets the untransformed size of the node. More... | |
local | setContentSize ( local contentSize) |
Sets the untransformed size of the node. More... | |
virtual const Size & | getContentSize () const |
Returns the untransformed size of the node. More... | |
local | getContentSize () |
Returns the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
local | setVisible ( local visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
var | setRotation ( var rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
local | setRotation ( local rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotation3D (const Vec3 &rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
var | setRotation3D ( var rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
local | setRotation3D ( local rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
virtual Vec3 | getRotation3D () const |
returns the rotation (X,Y,Z) in degrees. More... | |
var | getRotation3D () |
returns the rotation (X,Y,Z) in degrees. More... | |
local | getRotation3D () |
returns the rotation (X,Y,Z) in degrees. More... | |
virtual void | setRotationSkewX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
local | setRotationSkewX ( local rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setRotationX (float rotationX) |
local | setRotationX ( local rotationX) |
virtual float | getRotationSkewX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE float | getRotationX () const |
local | getRotationX () |
virtual void | setRotationSkewY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | setRotationSkewY ( local rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setRotationY (float rotationY) |
local | setRotationY ( local rotationY) |
virtual float | getRotationSkewY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE float | getRotationY () const |
local | getRotationY () |
void | setOrderOfArrival (int orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
int | getOrderOfArrival () const |
Returns the arrival order, indicates which children is added previously. More... | |
CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual Node * | getChildByTag (int tag) |
Gets a child from the container with its tag. More... | |
virtual Vector< Node * > & | getChildren () |
Returns the array of the node's children. More... | |
local | getChildren () |
Returns the array of the node's children. More... | |
virtual const Vector< Node * > & | getChildren () const |
local | getChildren () |
virtual ssize_t | getChildrenCount () const |
Returns the amount of children. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
local | setParent ( local parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
local | removeFromParent ( local cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
local | removeChildByTag ( local tag, local true) |
Removes a child from the container by tag value. More... | |
virtual void | reorderChild (Node *child, int localZOrder) |
Reorders a child according to a new z value. More... | |
var | reorderChild ( var child, var localZOrder) |
Reorders a child according to a new z value. More... | |
local | reorderChild ( local child, local localZOrder) |
Reorders a child according to a new z value. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
local | getTag () |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Ref * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
Returns a user assigned Object. More... | |
local | setUserObject ( local userObject) |
Returns a user assigned Object. More... | |
GLProgram * | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
var | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
local | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
CC_DEPRECATED_ATTRIBUTE GLProgram * | getShaderProgram () |
local | getShaderProgram () |
GLProgramState * | getGLProgramState () |
var | getGLProgramState () |
local | getGLProgramState () |
void | setGLProgramState (GLProgramState *glProgramState) |
var | setGLProgramState ( var glProgramState) |
local | setGLProgramState ( local glProgramState) |
void | setGLProgram (GLProgram *glprogram) |
Sets the shader program for this node. More... | |
CC_DEPRECATED_ATTRIBUTE void | setShaderProgram (GLProgram *glprogram) |
local | setShaderProgram ( local glprogram) |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
local | setActionManager ( local actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
local | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
local | getActionManager () |
Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
var | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
local | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
var | stopAction ( var action) |
Stops and removes an action from the running action list. More... | |
local | stopAction ( local action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
local | getNumberOfRunningActions () |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
CC_DEPRECATED_ATTRIBUTE ssize_t | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Sheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
var | unscheduleUpdate () |
local | unscheduleUpdate () |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
void | unscheduleAllSelectors (void) |
Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
void | resume (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
var | resume () |
Resumes all scheduled selectors, actions and event listeners. More... | |
local | resume () |
Resumes all scheduled selectors, actions and event listeners. More... | |
void | pause (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
var | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
CC_DEPRECATED_ATTRIBUTE void | resumeSchedulerAndActions (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
local | resumeSchedulerAndActions () |
Resumes all scheduled selectors, actions and event listeners. More... | |
CC_DEPRECATED_ATTRIBUTE void | pauseSchedulerAndActions (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
virtual void | update (float delta) |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
var | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
local | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const Mat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual void | setNodeToParentTransform (const Mat4 &transform) |
Sets the Transformation matrix manually. More... | |
local | setNodeToParentTransform ( local transform) |
Sets the Transformation matrix manually. More... | |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const Mat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual Mat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
var | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
local | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual Mat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
Converts a Vec2 to world space coordinates. More... | |
Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
Converts a local Vec2 to world space coordinates.The result is in Points. More... | |
Vec2 | convertTouchToNodeSpace (Touch *touch) const |
convenience methods which take a Touch instead of Vec2 More... | |
Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
converts a Touch (world coordinates) into a local coordinate. More... | |
var | convertTouchToNodeSpaceAR ( var touch) |
converts a Touch (world coordinates) into a local coordinate. More... | |
local | convertTouchToNodeSpaceAR ( local touch) |
converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (Mat4 *additionalTransform) |
Sets an additional transform matrix to the node. More... | |
var | setAdditionalTransform ( var additionalTransform) |
Sets an additional transform matrix to the node. More... | |
local | setAdditionalTransform ( local additionalTransform) |
Sets an additional transform matrix to the node. More... | |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
var | setAdditionalTransform ( var additionalTransform) |
local | setAdditionalTransform ( local additionalTransform) |
Component * | getComponent (const std::string &pName) |
gets a component by its name More... | |
local | getComponent ( local pName) |
gets a component by its name More... | |
virtual bool | addComponent (Component *pComponent) |
adds a component More... | |
local | addComponent ( local pComponent) |
adds a component More... | |
virtual bool | removeComponent (const std::string &pName) |
removes a component by its name More... | |
local | removeComponent ( local pName) |
removes a component by its name More... | |
virtual void | removeAllComponents () |
removes all components More... | |
var | removeAllComponents () |
removes all components More... | |
local | removeAllComponents () |
removes all components More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Static Public Member Functions | |
static ScrollInnerContainer * | create () |
local | create () |
Static Public Member Functions inherited from Layout | |
static Layout * | create () |
Allocates and initializes a layout. More... | |
Static Public Member Functions inherited from Widget | |
static Widget * | create () |
Allocates and initializes a widget. More... | |
Static Public Member Functions inherited from ProtectedNode | |
static ProtectedNode * | create (void) |
Static Public Member Functions inherited from Node | |
static Node * | create (void) |
Allocates and initializes a node. More... | |
var | create () |
Allocates and initializes a node. More... | |
local | create () |
Allocates and initializes a node. More... | |
Additional Inherited Members | |
Public Types inherited from Layout | |
enum | Type { ABSOLUTE, VERTICAL, HORIZONTAL, RELATIVE } |
enum | ClippingType { STENCIL, SCISSOR } |
enum | BackGroundColorType { NONE, SOLID, GRADIENT } |
Public Types inherited from Widget | |
enum | FocusDirection { LEFT, RIGHT, UP, DOWN } |
enum | PositionType { ABSOLUTE, PERCENT } |
enum | SizeType { ABSOLUTE, PERCENT } |
enum | TouchEventType { BEGAN, MOVED, ENDED, CANCELED } |
enum | TextureResType { LOCAL = 0, PLIST = 1 } |
enum | BrightStyle { NONE = -1, NORMAL, HIGHLIGHT } |
typedef std::function< void(Ref *, Widget::TouchEventType)> | ccWidgetTouchCallback |
Public Attributes inherited from Layout | |
std::function< int(FocusDirection, Widget *)> | onPassFocusToChild |
To specify a user-defined functor to decide which child widget of the layout should get focused. More... | |
CC_CONSTRUCTOR_ACCESS | __pad0__: virtual bool init() override |
Public Attributes inherited from Widget | |
CC_CONSTRUCTOR_ACCESS | __pad0__: virtual bool init() override |
std::function< void(Widget *, Widget *)> | onFocusChanged |
std::function< Widget *(FocusDirection)> | onNextFocusedWidget |
Public Attributes inherited from ProtectedNode | |
CC_CONSTRUCTOR_ACCESS | __pad0__: ProtectedNode() |
Public Attributes inherited from Node | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Node() |
Static Public Attributes inherited from Node | |
static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
Protected Member Functions inherited from Layout | |
virtual void | onSizeChanged () override |
void | addBackGroundImage () |
void | supplyTheLayoutParameterLackToChild (Widget *child) |
virtual Widget * | createCloneInstance () override |
virtual void | copySpecialProperties (Widget *model) override |
virtual void | copyClonedWidgetChildren (Widget *model) override |
void | stencilClippingVisit (Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) |
void | scissorClippingVisit (Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) |
void | setStencilClippingSize (const Size &size) |
const Rect & | getClippingRect () |
virtual void | doLayout () |
void | onBeforeVisitStencil () |
void | onAfterDrawStencil () |
void | onAfterVisitStencil () |
void | onBeforeVisitScissor () |
void | onAfterVisitScissor () |
void | updateBackGroundImageColor () |
void | updateBackGroundImageOpacity () |
void | updateBackGroundImageRGBA () |
LayoutExecutant * | createCurrentLayoutExecutant () |
Size | getLayoutContentSize () const |
get the content size of the layout, it will accumulate all its children's content size More... | |
int | findNearestChildWidgetIndex (FocusDirection direction, Widget *baseWidget) |
When the layout get focused, it the layout pass the focus to its child, it will use this method to determine which child will get the focus. More... | |
int | findFarestChildWidgetIndex (FocusDirection direction, Widget *baseWidget) |
When the layout get focused, it the layout pass the focus to its child, it will use this method to determine which child will get the focus. More... | |
float | caculateNearestDistance (Widget *baseWidget) |
caculate the nearest distance between the baseWidget and the children of the layout More... | |
float | caculateFarestDistance (Widget *baseWidget) |
caculate the farest distance between the baseWidget and the children of the layout More... | |
void | findProperSearchingFunctor (FocusDirection dir, Widget *baseWidget) |
when a layout pass the focus to it's child, use this method to determine which algorithm to use, nearest or farest distance algorithm or not More... | |
Widget * | findFirstNonLayoutWidget () |
find the first non-layout widget in this layout More... | |
int | findFirstFocusEnabledWidgetIndex () |
find the fisrt focus enabled widget index in the layout, it will recusive searching the child widget More... | |
Widget * | findFocusEnabledChildWidgetByIndex (ssize_t index) |
find a focus enabled child Widget in the layout by index More... | |
Vec2 | getWorldCenterPoint (Widget *node) |
get the center point of a widget in world space More... | |
Widget * | getNextFocusedWidget (FocusDirection direction, Widget *current) |
this method is called internally by nextFocusedWidget. More... | |
Widget * | getPreviousFocusedWidget (FocusDirection direction, Widget *current) |
this method is called internally by nextFocusedWidget. More... | |
Widget * | getChildWidgetByIndex (ssize_t index) |
find the nth elment in the _children array. More... | |
bool | isLastWidgetInContainer (Widget *widget, FocusDirection direction) |
whether it is the last element according to all their parents More... | |
bool | isWidgetAncestorSupportLoopFocus (Widget *widget, FocusDirection direction) |
Lookup any parent widget with a layout type as the direction, if the layout is loop focused, then return true, otherwise It returns false. More... | |
Widget * | passFocusToChild (FocusDirection direction, Widget *current) |
pass the focus to the layout's next focus enabled child More... | |
bool | checkFocusEnabledChild () |
If there are no focus enabled child in the layout, it will return false, otherwise it returns true. More... | |
Protected Member Functions inherited from Widget | |
virtual void | initRenderer () |
virtual void | onPressStateChangedToNormal () |
virtual void | onPressStateChangedToPressed () |
virtual void | onPressStateChangedToDisabled () |
void | pushDownEvent () |
void | moveEvent () |
void | releaseUpEvent () |
void | cancelUpEvent () |
virtual void | updateTextureColor () |
virtual void | updateTextureOpacity () |
virtual void | updateTextureRGBA () |
virtual void | updateFlippedX () |
virtual void | updateFlippedY () |
void | updateColorToRenderer (Node *renderer) |
void | updateOpacityToRenderer (Node *renderer) |
void | updateRGBAToRenderer (Node *renderer) |
void | copyProperties (Widget *model) |
Widget * | getWidgetParent () |
void | updateContentSizeWithTextureSize (const Size &size) |
virtual void | adaptRenderers () |
bool | isAncestorsEnabled () |
Widget * | getAncensterWidget (Node *node) |
bool | isAncestorsVisible (Node *node) |
Protected Member Functions inherited from ProtectedNode | |
void | insertProtectedChild (Node *child, int z) |
helper that reorder a child More... | |
var | insertProtectedChild ( var child, var z) |
helper that reorder a child More... | |
local | insertProtectedChild ( local child, local z) |
helper that reorder a child More... | |
Protected Member Functions inherited from Node | |
void | childrenAlloc (void) |
lazy allocs More... | |
var | childrenAlloc () |
lazy allocs More... | |
local | childrenAlloc () |
lazy allocs More... | |
void | insertChild (Node *child, int z) |
helper that reorder a child More... | |
var | insertChild ( var child, var z) |
helper that reorder a child More... | |
local | insertChild ( local child, local z) |
helper that reorder a child More... | |
void | detachChild (Node *child, ssize_t index, bool doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
Vec2 | convertToWindowSpace (const Vec2 &nodePoint) const |
Convert cocos2d coordinates to UI windows coordinate. More... | |
Mat4 | transform (const Mat4 &parentTransform) |
var | transform ( var parentTransform) |
local | transform ( local parentTransform) |
virtual void | updateCascadeOpacity () |
var | updateCascadeOpacity () |
local | updateCascadeOpacity () |
virtual void | disableCascadeOpacity () |
var | disableCascadeOpacity () |
local | disableCascadeOpacity () |
virtual void | updateCascadeColor () |
local | updateCascadeColor () |
virtual void | updateColor () |
var | updateColor () |
local | updateColor () |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Protected Attributes inherited from Layout | |
bool | _clippingEnabled |
bool | _backGroundScale9Enabled |
Node * | _backGroundImage |
std::string | _backGroundImageFileName |
Rect | _backGroundImageCapInsets |
BackGroundColorType | _colorType |
TextureResType | _bgImageTexType |
LayerColor * | _colorRender |
LayerGradient * | _gradientRender |
Color3B | _cColor |
Color3B | _gStartColor |
Color3B | _gEndColor |
Vec2 | _alongVector |
GLubyte | _cOpacity |
Size | _backGroundImageTextureSize |
Type | _layoutType |
ClippingType | _clippingType |
DrawNode * | _clippingStencil |
bool | _scissorRectDirty |
Rect | _clippingRect |
Layout * | _clippingParent |
bool | _doLayoutDirty |
bool | _clippingRectDirty |
GLboolean | _currentStencilEnabled |
GLuint | _currentStencilWriteMask |
GLenum | _currentStencilFunc |
GLint | _currentStencilRef |
GLuint | _currentStencilValueMask |
GLenum | _currentStencilFail |
GLenum | _currentStencilPassDepthFail |
GLenum | _currentStencilPassDepthPass |
GLboolean | _currentDepthWriteMask |
GLboolean | _currentAlphaTestEnabled |
GLenum | _currentAlphaTestFunc |
GLclampf | _currentAlphaTestRef |
Color3B | _backGroundImageColor |
GLubyte | _backGroundImageOpacity |
LayoutExecutant * | _curLayoutExecutant |
GLint | _mask_layer_le |
GroupCommand | _groupCommand |
CustomCommand | _beforeVisitCmdStencil |
CustomCommand | _afterDrawStencilCmd |
CustomCommand | _afterVisitCmdStencil |
CustomCommand | _beforeVisitCmdScissor |
CustomCommand | _afterVisitCmdScissor |
bool | _loopFocus |
bool | _passFocusToChild |
Protected Attributes inherited from Widget | |
bool | _enabled |
Highest control of widget. More... | |
bool | _bright |
is this widget bright More... | |
bool | _touchEnabled |
is this widget touch endabled More... | |
bool | _highlight |
is the widget on focus More... | |
BrightStyle | _brightStyle |
bright style More... | |
Vec2 | _touchStartPos |
touch began point More... | |
Vec2 | _touchMovePos |
touch moved point More... | |
Vec2 | _touchEndPos |
touch ended point More... | |
Ref * | _touchEventListener |
SEL_TouchEvent | _touchEventSelector |
ccWidgetTouchCallback | _touchEventCallback |
std::string | _name |
int | _actionTag |
Size | _size |
Size | _customSize |
bool | _ignoreSize |
bool | _affectByClipping |
SizeType | _sizeType |
Vec2 | _sizePercent |
PositionType | _positionType |
Vec2 | _positionPercent |
bool | _reorderWidgetChildDirty |
bool | _hitted |
EventListenerTouchOneByOne * | _touchListener |
Color3B | _color |
GLubyte | _opacity |
bool | _flippedX |
bool | _flippedY |
Map< int, LayoutParameter * > | _layoutParameterDictionary |
bool | _focused |
bool | _focusEnabled |
Protected Attributes inherited from ProtectedNode | |
Vector< Node * > | _protectedChildren |
array of children nodes More... | |
var | _protectedChildren |
array of children nodes More... | |
local | _protectedChildren |
array of children nodes More... | |
bool | _reorderProtectedChildDirty |
Protected Attributes inherited from Node | |
float | _rotationX |
rotation on the X-axis More... | |
float | _rotationY |
rotation on the Y-axis More... | |
var | _rotationY |
rotation on the Y-axis More... | |
local | _rotationY |
rotation on the Y-axis More... | |
float | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
var | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
local | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
float | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
var | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
local | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
float | _scaleX |
scaling factor on x-axis More... | |
var | _scaleX |
scaling factor on x-axis More... | |
local | _scaleX |
scaling factor on x-axis More... | |
float | _scaleY |
scaling factor on y-axis More... | |
var | _scaleY |
scaling factor on y-axis More... | |
local | _scaleY |
scaling factor on y-axis More... | |
float | _scaleZ |
scaling factor on z-axis More... | |
var | _scaleZ |
scaling factor on z-axis More... | |
local | _scaleZ |
scaling factor on z-axis More... | |
Vec2 | _position |
position of the node More... | |
var | _position |
position of the node More... | |
local | _position |
position of the node More... | |
float | _positionZ |
OpenGL real Z position. More... | |
var | _positionZ |
OpenGL real Z position. More... | |
local | _positionZ |
OpenGL real Z position. More... | |
float | _skewX |
skew angle on x-axis More... | |
var | _skewX |
skew angle on x-axis More... | |
local | _skewX |
skew angle on x-axis More... | |
float | _skewY |
skew angle on y-axis More... | |
var | _skewY |
skew angle on y-axis More... | |
local | _skewY |
skew angle on y-axis More... | |
Vec2 | _anchorPointInPoints |
anchor point in points More... | |
var | _anchorPointInPoints |
anchor point in points More... | |
local | _anchorPointInPoints |
anchor point in points More... | |
Vec2 | _anchorPoint |
anchor point normalized (NOT in points) More... | |
var | _anchorPoint |
anchor point normalized (NOT in points) More... | |
local | _anchorPoint |
anchor point normalized (NOT in points) More... | |
Size | _contentSize |
untransformed size of the node More... | |
var | _contentSize |
untransformed size of the node More... | |
local | _contentSize |
untransformed size of the node More... | |
Mat4 | _modelViewTransform |
ModelView transform of the Node. More... | |
var | _modelViewTransform |
ModelView transform of the Node. More... | |
local | _modelViewTransform |
ModelView transform of the Node. More... | |
Mat4 | _transform |
transform More... | |
var | _transform |
transform More... | |
local | _transform |
transform More... | |
bool | _transformDirty |
transform dirty flag More... | |
var | _transformDirty |
transform dirty flag More... | |
local | _transformDirty |
transform dirty flag More... | |
Mat4 | _inverse |
inverse transform More... | |
var | _inverse |
inverse transform More... | |
local | _inverse |
inverse transform More... | |
bool | _inverseDirty |
inverse transform dirty flag More... | |
var | _inverseDirty |
inverse transform dirty flag More... | |
local | _inverseDirty |
inverse transform dirty flag More... | |
Mat4 | _additionalTransform |
transform More... | |
var | _additionalTransform |
transform More... | |
local | _additionalTransform |
transform More... | |
bool | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
var | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
local | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
bool | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
var | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
local | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
int | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
var | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
local | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
float | _globalZOrder |
Global order used to sort the node. More... | |
var | _globalZOrder |
Global order used to sort the node. More... | |
local | _globalZOrder |
Global order used to sort the node. More... | |
Vector< Node * > | _children |
array of children nodes More... | |
var | _children |
array of children nodes More... | |
local | _children |
array of children nodes More... | |
Node * | _parent |
weak reference to parent node More... | |
var | _parent |
weak reference to parent node More... | |
local | _parent |
weak reference to parent node More... | |
int | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
var | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
local | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
std::string | _name |
a string label, an user defined string to identify this node More... | |
var | _name |
a string label, an user defined string to identify this node More... | |
local | _name |
a string label, an user defined string to identify this node More... | |
void * | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
var | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
local | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
Ref * | _userObject |
A user assigned Object. More... | |
var | _userObject |
A user assigned Object. More... | |
local | _userObject |
A user assigned Object. More... | |
GLProgramState * | _glProgramState |
OpenGL Program State. More... | |
var | _glProgramState |
OpenGL Program State. More... | |
local | _glProgramState |
OpenGL Program State. More... | |
int | _orderOfArrival |
used to preserve sequence while sorting children with the same localZOrder More... | |
Scheduler * | _scheduler |
scheduler used to schedule timers and updates More... | |
var | _scheduler |
scheduler used to schedule timers and updates More... | |
local | _scheduler |
scheduler used to schedule timers and updates More... | |
ActionManager * | _actionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
EventDispatcher * | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
var | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
local | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
bool | _running |
is running More... | |
var | _running |
is running More... | |
local | _running |
is running More... | |
bool | _visible |
is this node visible More... | |
var | _visible |
is this node visible More... | |
local | _visible |
is this node visible More... | |
bool | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
var | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
local | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
bool | _reorderChildDirty |
children order dirty flag More... | |
var | _reorderChildDirty |
children order dirty flag More... | |
local | _reorderChildDirty |
children order dirty flag More... | |
bool | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
var | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
local | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
ComponentContainer * | _componentContainer |
Dictionary of components. More... | |
var | _componentContainer |
Dictionary of components. More... | |
local | _componentContainer |
Dictionary of components. More... | |
GLubyte | _displayedOpacity |
var | _displayedOpacity |
local | _displayedOpacity |
GLubyte | _realOpacity |
var | _realOpacity |
local | _realOpacity |
Color3B | _displayedColor |
var | _displayedColor |
local | _displayedColor |
Color3B | _realColor |
var | _realColor |
local | _realColor |
bool | _cascadeColorEnabled |
var | _cascadeColorEnabled |
local | _cascadeColorEnabled |
bool | _cascadeOpacityEnabled |
var | _cascadeOpacityEnabled |
local | _cascadeOpacityEnabled |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
Static Protected Attributes inherited from Widget | |
static Widget * | _focusedWidget |
store the only one focued widget More... | |
static Widget * | _realFocusedWidget |
Static Protected Attributes inherited from Node | |
static int | s_globalOrderOfArrival |
var | s_globalOrderOfArrival |
local | s_globalOrderOfArrival |
var ScrollInnerContainer | ( | ) |
local ScrollInnerContainer | ( | ) |
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virtual |
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virtual |
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virtual |
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static |
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static |
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static |
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overridevirtual |
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.