#include <Audio.h>
Public Attributes | |
unsigned int | m_soundID |
var | m_soundID |
local | m_soundID |
IXAudio2SourceVoice * | m_soundEffectSourceVoice |
var | m_soundEffectSourceVoice |
local | m_soundEffectSourceVoice |
XAUDIO2_BUFFER | m_audioBuffer |
var | m_audioBuffer |
local | m_audioBuffer |
byte * | m_soundEffectBufferData |
var | m_soundEffectBufferData |
local | m_soundEffectBufferData |
uint32 | m_soundEffectBufferLength |
var | m_soundEffectBufferLength |
local | m_soundEffectBufferLength |
uint32 | m_soundEffectSampleRate |
var | m_soundEffectSampleRate |
local | m_soundEffectSampleRate |
bool | m_soundEffectStarted |
var | m_soundEffectStarted |
local | m_soundEffectStarted |
XAUDIO2_BUFFER m_audioBuffer |
var m_audioBuffer |
local m_audioBuffer |
byte * m_soundEffectBufferData |
var m_soundEffectBufferData |
local m_soundEffectBufferData |
uint32 m_soundEffectBufferLength |
var m_soundEffectBufferLength |
local m_soundEffectBufferLength |
uint32 m_soundEffectSampleRate |
var m_soundEffectSampleRate |
local m_soundEffectSampleRate |
IXAudio2SourceVoice * m_soundEffectSourceVoice |
var m_soundEffectSourceVoice |
local m_soundEffectSourceVoice |
bool m_soundEffectStarted |
var m_soundEffectStarted |
local m_soundEffectStarted |
unsigned int m_soundID |
var m_soundID |
local m_soundID |