This is the complete list of members for Sprite3DDataCache, including all inherited members.
_backToForegroundlistener | Sprite3DDataCache | protected |
_cacheInstance | Sprite3DDataCache | protectedstatic |
_sprite3DDatas | Sprite3DDataCache | protected |
addSprite3D(const std::string &fileName, Mesh *mesh, const std::string &texture) | Sprite3DDataCache | |
getInstance() | Sprite3DDataCache | static |
getSprite3DMesh(const std::string &fileName) | Sprite3DDataCache | |
getSprite3DTexture(const std::string &fileName) | Sprite3DDataCache | |
listenBackToForeground(EventCustom *event) | Sprite3DDataCache | |
purgeMeshCache() | Sprite3DDataCache | static |
removeAllSprite3DData() | Sprite3DDataCache | |
removeUnusedSprite3DData() | Sprite3DDataCache | |
Sprite3DDataCache() | Sprite3DDataCache | protected |
~Sprite3DDataCache() | Sprite3DDataCache | protected |