cocos2d-x  3.1rc0
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JumpTo Class Reference

Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute. More...

#include <CCActionInterval.h>

Inheritance diagram for JumpTo:
JumpBy ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
var startWithTarget ( var target)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
virtual JumpToclone () const override
 returns a clone of action More...
 
local clone ()
 returns a clone of action More...
 
virtual JumpToreverse (void) const override
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
- Public Member Functions inherited from JumpBy
virtual void update (float time) override
 called once per frame. More...
 
var update ( var time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
local getAmplitudeRate ()
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
CC_DEPRECATED_ATTRIBUTE Refcopy () const
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static JumpTocreate (float duration, const Vec2 &position, float height, int jumps)
 creates the action More...
 
var create ( var duration, var position, var height, var jumps)
 creates the action More...
 
local create ( local duration, local position, local height, local jumps)
 creates the action More...
 
- Static Public Member Functions inherited from JumpBy
static JumpBycreate (float duration, const Vec2 &position, float height, int jumps)
 creates the action More...
 
var create ( var duration, var position, var height, var jumps)
 creates the action More...
 
local create ( local duration, local position, local height, local jumps)
 creates the action More...
 

Additional Inherited Members

- Public Attributes inherited from JumpBy
CC_CONSTRUCTOR_ACCESS __pad0__: JumpBy() {} virtual ~JumpBy() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS const Vec2position
var position
local position
CC_CONSTRUCTOR_ACCESS const
Vec2 float 
height
var height
local height
CC_CONSTRUCTOR_ACCESS const
Vec2 float int 
jumps
var jumps
local jumps
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action More...
 
var initWithDuration ( var d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
- Protected Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
- Protected Member Functions inherited from Action
 Action ()
 Action ()
 Action ()
virtual ~Action ()
local ~Action ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
- Protected Attributes inherited from JumpBy
Vec2 _startPosition
var _startPosition
local _startPosition
Vec2 _delta
var _delta
local _delta
float _height
var _height
local _height
int _jumps
var _jumps
local _jumps
Vec2 _previousPos
var _previousPos
local _previousPos
- Protected Attributes inherited from ActionInterval
float _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from FiniteTimeAction
float _duration
 duration in seconds More...
 
- Protected Attributes inherited from Action
Node_originalTarget
local _originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Detailed Description

Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute.

Member Function Documentation

virtual JumpTo* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from JumpBy.

var clone ( )
overridevirtual

returns a clone of action

Reimplemented from JumpBy.

local clone ( )
overridevirtual

returns a clone of action

Reimplemented from JumpBy.

static JumpTo* create ( float  duration,
const Vec2 position,
float  height,
int  jumps 
)
static

creates the action

var create ( var  duration,
var  position,
var  height,
var  jumps 
)
static

creates the action

local create ( local  duration,
local  position,
local  height,
local  jumps 
)
static

creates the action

virtual JumpTo* reverse ( void  ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from JumpBy.

var reverse (   )
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from JumpBy.

local reverse (   )
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from JumpBy.

virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from JumpBy.

var startWithTarget ( var  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from JumpBy.

local startWithTarget ( local  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from JumpBy.


The documentation for this class was generated from the following file: