cocos2d-x  3.1rc0
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CCParticleBatchNode.h File Reference
#include "2d/CCNode.h"
#include "base/CCProtocols.h"
#include "renderer/CCBatchCommand.h"

Classes

class  ParticleBatchNode
 ParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw"). More...
 

Namespaces

 cocos2d
 Add deprecated global functions and variables here.
 

Macros

#define kParticleDefaultCapacity   500