cocos2d-x  3.1rc0
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LuaCallFunc Class Reference

#include <LuaScriptHandlerMgr.h>

Inheritance diagram for LuaCallFunc:
CallFuncN CallFunc ActionInstant FiniteTimeAction Action Ref Clonable

Public Member Functions

 LuaCallFunc ()
virtual ~LuaCallFunc ()
bool initWithFunction (const std::function< void(void *self, Node *)> &func)
virtual LuaCallFuncclone () const
 returns a clone of action More...
 
virtual void execute () override
 executes the callback More...
 
- Public Member Functions inherited from CallFuncN
CC_DEPRECATED_ATTRIBUTE bool initWithTarget (Ref *target, SEL_CallFuncN selector)
 initializes the action with the callback More...
 
- Public Member Functions inherited from CallFunc
RefgetTargetCallback ()
void setTargetCallback (Ref *sel)
local setTargetCallback ( local sel)
virtual void update (float time) override
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
virtual CallFuncreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
CC_CONSTRUCTOR_ACCESS _callFunc (nullptr)
var _callFunc ( var nullptr)
local _callFunc ( local nullptr)
CC_CONSTRUCTOR_ACCESS _function (nullptr)
virtual ~CallFunc ()
var ~CallFunc ()
local ~CallFunc ()
CC_DEPRECATED_ATTRIBUTE bool initWithTarget (Ref *target)
 initializes the action with the callback typedef void (Ref::*SEL_CallFunc)(); More...
 
var initWithTarget ( var target)
 initializes the action with the callback typedef void (Ref::*SEL_CallFunc)(); More...
 
local initWithTarget ( local target)
 initializes the action with the callback typedef void (Ref::*SEL_CallFunc)(); More...
 
bool initWithFunction (const std::function< void()> &func)
 initializes the action with the std::function<void()> More...
 
- Public Member Functions inherited from ActionInstant
virtual bool isDone () const override
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void startWithTarget (Node *target)
 called before the action start. It will also set the target. More...
 
virtual void stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
CC_DEPRECATED_ATTRIBUTE Refcopy () const
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static LuaCallFunccreate (const std::function< void(void *self, Node *)> &func)
var create ( var self, var func)
local create ( local self, local func)
- Static Public Member Functions inherited from CallFuncN
static CallFuncNcreate (const std::function< void(Node *)> &func)
 creates the action with the callback of type std::function<void()>. More...
 
static CC_DEPRECATED_ATTRIBUTE
CallFuncN
create (Ref *target, SEL_CallFuncN selector)
 creates the action with the callback More...
 
- Static Public Member Functions inherited from CallFunc
static CallFunccreate (const std::function< void()> &func)
 creates the action with the callback of type std::function<void()>. More...
 
var create ( var func)
 creates the action with the callback of type std::function<void()>. More...
 
static CC_DEPRECATED_ATTRIBUTE
CallFunc
create (Ref *target, SEL_CallFunc selector)
 creates the action with the callback More...
 

Protected Attributes

std::function< void(void *self,
Node *)> 
_functionLua
var _functionLua
local _functionLua
- Protected Attributes inherited from CallFuncN
std::function< void(Node *)> _functionN
 function that will be called with the "sender" as the 1st argument More...
 
- Protected Attributes inherited from CallFunc
Ref_selectorTarget
 Target that will be called. More...
 
union {
   SEL_CallFunc   _callFunc
   var   _callFunc
   local   _callFunc
   SEL_CallFuncN   _callFuncN
   var   _callFuncN
   local   _callFuncN
}; 
}; 
}; 
std::function< void()> _function
 function that will be called More...
 
var _function
 function that will be called More...
 
local _function
 function that will be called More...
 
- Protected Attributes inherited from FiniteTimeAction
float _duration
 duration in seconds More...
 
- Protected Attributes inherited from Action
Node_originalTarget
local _originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Additional Inherited Members

- Public Attributes inherited from CallFuncN
CC_CONSTRUCTOR_ACCESS __pad0__: CallFuncN():_functionN(nullptr){} virtual ~CallFuncN(){} bool initWithFunction(const std::function<void(Node*)>& func)
- Public Attributes inherited from CallFunc
CC_CONSTRUCTOR_ACCESS __pad0__: CallFunc() : _selectorTarget(nullptr)
local __pad0__: CallFunc() : _selectorTarget(nullptr)
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
- Protected Member Functions inherited from Action
 Action ()
 Action ()
 Action ()
virtual ~Action ()
local ~Action ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Constructor & Destructor Documentation

LuaCallFunc ( )
inline
var LuaCallFunc ( )
inline
local LuaCallFunc ( )
inline
virtual ~LuaCallFunc ( )
inlinevirtual
var ~LuaCallFunc ( )
inlinevirtual
local ~LuaCallFunc ( )
inlinevirtual

Member Function Documentation

virtual LuaCallFunc* clone ( ) const
virtual

returns a clone of action

Reimplemented from CallFuncN.

var clone ( )
virtual

returns a clone of action

Reimplemented from CallFuncN.

local clone ( )
virtual

returns a clone of action

Reimplemented from CallFuncN.

static LuaCallFunc* create ( const std::function< void(void *self, Node *)> &  func)
static
var create ( var  func)
static
local create ( local  func)
static
virtual void execute ( )
overridevirtual

executes the callback

Reimplemented from CallFuncN.

var execute ( )
overridevirtual

executes the callback

Reimplemented from CallFuncN.

local execute ( )
overridevirtual

executes the callback

Reimplemented from CallFuncN.

bool initWithFunction ( const std::function< void(void *self, Node *)> &  func)
var initWithFunction ( var  func)
local initWithFunction ( local  func)

Member Data Documentation

std::function<void(void* self,Node*)>
_functionLua
protected
var _functionLua
protected
local _functionLua
protected

The documentation for this class was generated from the following file: