Class for edit box. More...
#include <CCEditBox.h>
Public Types | |
enum | KeyboardReturnType { DEFAULT, DONE, SEND, SEARCH, GO } |
enum | InputMode { ANY, EMAIL_ADDRESS, NUMERIC, PHONE_NUMBER, URL, DECIMAL, SINGLE_LINE } |
The EditBox::InputMode defines the type of text that the user is allowed to enter. More... | |
enum | InputFlag { PASSWORD, SENSITIVE, INITIAL_CAPS_WORD, INITIAL_CAPS_SENTENCE, INTIAL_CAPS_ALL_CHARACTERS } |
The EditBox::InputFlag defines how the input text is displayed/formatted. More... | |
Public Types inherited from Control | |
enum | EventType { TOUCH_DOWN = 1 << 0, DRAG_INSIDE = 1 << 1, DRAG_OUTSIDE = 1 << 2, DRAG_ENTER = 1 << 3, DRAG_EXIT = 1 << 4, TOUCH_UP_INSIDE = 1 << 5, TOUCH_UP_OUTSIDE = 1 << 6, TOUCH_CANCEL = 1 << 7, VALUE_CHANGED = 1 << 8 } |
Kinds of possible events for the control objects. More... | |
enum | State { NORMAL = 1 << 0, HIGH_LIGHTED = 1 << 1, DISABLED = 1 << 2, SELECTED = 1 << 3 } |
The possible state for a control. More... | |
typedef void(Ref::* | Handler )(Ref *, EventType) |
Public Member Functions | |
EditBox (void) | |
Constructor. More... | |
virtual | ~EditBox (void) |
Destructor. More... | |
bool | initWithSizeAndBackgroundSprite (const Size &size, Scale9Sprite *pNormal9SpriteBg) |
Init edit box with specified size. More... | |
void | setDelegate (EditBoxDelegate *pDelegate) |
Gets/Sets the delegate for edit box. More... | |
EditBoxDelegate * | getDelegate () |
void | setText (const char *pText) |
Set the text entered in the edit box. More... | |
const char * | getText (void) |
Get the text entered in the edit box. More... | |
void | setFont (const char *pFontName, int fontSize) |
Set the font. More... | |
void | setFontName (const char *pFontName) |
Set the font name. More... | |
void | setFontSize (int fontSize) |
Set the font size. More... | |
void | setFontColor (const Color3B &color) |
Set the font color of the widget's text. More... | |
void | setPlaceholderFont (const char *pFontName, int fontSize) |
Set the placeholder's font. More... | |
void | setPlaceholderFontName (const char *pFontName) |
Set the placeholder's font name. More... | |
void | setPlaceholderFontSize (int fontSize) |
Set the placeholder's font size. More... | |
void | setPlaceholderFontColor (const Color3B &color) |
Set the font color of the placeholder text when the edit box is empty. More... | |
void | setPlaceHolder (const char *pText) |
Set a text in the edit box that acts as a placeholder when an edit box is empty. More... | |
const char * | getPlaceHolder (void) |
Get a text in the edit box that acts as a placeholder when an edit box is empty. More... | |
void | setInputMode (InputMode inputMode) |
Set the input mode of the edit box. More... | |
void | setMaxLength (int maxLength) |
Sets the maximum input length of the edit box. More... | |
int | getMaxLength () |
Gets the maximum input length of the edit box. More... | |
void | setInputFlag (InputFlag inputFlag) |
Set the input flags that are to be applied to the edit box. More... | |
void | setReturnType (EditBox::KeyboardReturnType returnType) |
Set the return type that are to be applied to the edit box. More... | |
virtual void | setPosition (const Vec2 &pos) override |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | setVisible (bool visible) override |
Sets whether the node is visible. More... | |
virtual void | setContentSize (const Size &size) override |
Sets the untransformed size of the node. More... | |
virtual void | setAnchorPoint (const Vec2 &anchorPoint) override |
Sets the anchor point in percent. More... | |
virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) override |
Visits this node's children and draw them recursively. More... | |
virtual void | onEnter (void) override |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual void | onExit (void) override |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
virtual void | keyboardWillShow (IMEKeyboardNotificationInfo &info) override |
virtual void | keyboardDidShow (IMEKeyboardNotificationInfo &info) override |
virtual void | keyboardWillHide (IMEKeyboardNotificationInfo &info) override |
virtual void | keyboardDidHide (IMEKeyboardNotificationInfo &info) override |
void | touchDownAction (Ref *sender, Control::EventType controlEvent) |
Public Member Functions inherited from ControlButton | |
virtual void | needsLayout (void) |
Updates the control layout using its current internal state. More... | |
virtual void | setEnabled (bool enabled) |
Tells whether the control is enabled. More... | |
local | setEnabled ( local enabled) |
Tells whether the control is enabled. More... | |
virtual void | setSelected (bool enabled) |
A Boolean value that determines the control selected state. More... | |
local | setSelected ( local enabled) |
A Boolean value that determines the control selected state. More... | |
virtual void | setHighlighted (bool enabled) |
A Boolean value that determines whether the control is highlighted. More... | |
local | setHighlighted ( local enabled) |
A Boolean value that determines whether the control is highlighted. More... | |
bool | isPushed () const |
virtual std::string | getTitleForState (State state) |
Returns the title used for a state. More... | |
var | getTitleForState ( var state) |
Returns the title used for a state. More... | |
local | getTitleForState ( local state) |
Returns the title used for a state. More... | |
virtual void | setTitleForState (const std::string &title, State state) |
Sets the title string to use for the specified state. More... | |
var | setTitleForState ( var title, var state) |
Sets the title string to use for the specified state. More... | |
local | setTitleForState ( local title, local state) |
Sets the title string to use for the specified state. More... | |
virtual Color3B | getTitleColorForState (State state) const |
Returns the title color used for a state. More... | |
virtual void | setTitleColorForState (const Color3B &color, State state) |
Sets the color of the title to use for the specified state. More... | |
local | setTitleColorForState ( local color, local state) |
Sets the color of the title to use for the specified state. More... | |
virtual Node * | getTitleLabelForState (State state) |
Returns the title label used for a state. More... | |
virtual void | setTitleLabelForState (Node *label, State state) |
Sets the title label to use for the specified state. More... | |
virtual void | setTitleTTFForState (const std::string &fntFile, State state) |
var | setTitleTTFForState ( var fntFile, var state) |
local | setTitleTTFForState ( local fntFile, local state) |
virtual const std::string & | getTitleTTFForState (State state) |
local | getTitleTTFForState ( local state) |
virtual void | setTitleTTFSizeForState (float size, State state) |
virtual float | getTitleTTFSizeForState (State state) |
virtual void | setTitleBMFontForState (const std::string &fntFile, State state) |
Sets the font of the label, changes the label to a BMFont if neccessary. More... | |
local | setTitleBMFontForState ( local fntFile, local state) |
Sets the font of the label, changes the label to a BMFont if neccessary. More... | |
virtual const std::string & | getTitleBMFontForState (State state) |
local | getTitleBMFontForState ( local state) |
virtual Scale9Sprite * | getBackgroundSpriteForState (State state) |
Returns the background sprite used for a state. More... | |
var | getBackgroundSpriteForState ( var state) |
Returns the background sprite used for a state. More... | |
local | getBackgroundSpriteForState ( local state) |
Returns the background sprite used for a state. More... | |
virtual void | setBackgroundSpriteForState (Scale9Sprite *sprite, State state) |
Sets the background sprite to use for the specified button state. More... | |
virtual void | setBackgroundSpriteFrameForState (SpriteFrame *spriteFrame, State state) |
Sets the background spriteFrame to use for the specified button state. More... | |
local | setBackgroundSpriteFrameForState ( local spriteFrame, local state) |
Sets the background spriteFrame to use for the specified button state. More... | |
virtual void | setMargins (int marginH, int marginV) |
bool | doesAdjustBackgroundImage () |
Adjust the background image. More... | |
void | setAdjustBackgroundImage (bool adjustBackgroundImage) |
virtual bool | onTouchBegan (Touch *touch, Event *event) override |
var | onTouchBegan ( var touch, var event) |
local | onTouchBegan ( local touch, local event) |
virtual void | onTouchMoved (Touch *touch, Event *event) override |
local | onTouchMoved ( local touch, local event) |
virtual void | onTouchEnded (Touch *touch, Event *event) override |
local | onTouchEnded ( local touch, local event) |
virtual void | onTouchCancelled (Touch *touch, Event *event) override |
local | onTouchCancelled ( local touch, local event) |
virtual void | setOpacity (GLubyte var) override |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) override |
var | updateDisplayedOpacity ( var parentOpacity) |
local | updateDisplayedOpacity ( local parentOpacity) |
virtual void | setColor (const Color3B &) override |
var | setColor () |
local | setColor () |
virtual void | updateDisplayedColor (const Color3B &parentColor) override |
const std::string & | getCurrentTitle () const |
var | getCurrentTitle () |
local | getCurrentTitle () |
std::string | getCurrentTitle () |
virtual | ~ControlButton () |
virtual bool | init () override |
local | init () |
virtual bool | initWithLabelAndBackgroundSprite (Node *label, Scale9Sprite *backgroundSprite) |
var | initWithLabelAndBackgroundSprite ( var label, var backgroundSprite) |
local | initWithLabelAndBackgroundSprite ( local label, local backgroundSprite) |
virtual bool | initWithBackgroundSprite (Scale9Sprite *sprite) |
virtual bool | initWithTitleAndFontNameAndFontSize (const std::string &title, const std::string &fontName, float fontSize) |
var | initWithTitleAndFontNameAndFontSize ( var title, var fontName, var fontSize) |
local | initWithTitleAndFontNameAndFontSize ( local title, local fontName, local fontSize) |
virtual const Color3B & | getCurrentTitleColor (void) |
getCurrentTitleColor More... | |
local | getCurrentTitleColor () |
getCurrentTitleColor More... | |
virtual Node * | getTitleLabel (void) |
getTitleLabel More... | |
local | getTitleLabel () |
getTitleLabel More... | |
virtual void | setTitleLabel (Node *var) |
setTitleLabel More... | |
virtual Scale9Sprite * | getBackgroundSprite (void) |
getBackgroundSprite More... | |
var | getBackgroundSprite () |
getBackgroundSprite More... | |
local | getBackgroundSprite () |
getBackgroundSprite More... | |
virtual void | setBackgroundSprite (Scale9Sprite *var) |
setBackgroundSprite More... | |
local | setBackgroundSprite ( local var) |
setBackgroundSprite More... | |
virtual const Size & | getPreferredSize (void) |
getPreferredSize More... | |
var | getPreferredSize () |
getPreferredSize More... | |
local | getPreferredSize () |
getPreferredSize More... | |
virtual void | setPreferredSize (const Size &var) |
setPreferredSize More... | |
local | setPreferredSize ( local var) |
setPreferredSize More... | |
virtual bool | getZoomOnTouchDown (void) |
getZoomOnTouchDown More... | |
local | getZoomOnTouchDown () |
getZoomOnTouchDown More... | |
virtual void | setZoomOnTouchDown (bool var) |
setZoomOnTouchDown More... | |
virtual const Vec2 & | getLabelAnchorPoint (void) |
getLabelAnchorPoint More... | |
local | getLabelAnchorPoint () |
getLabelAnchorPoint More... | |
virtual void | setLabelAnchorPoint (const Vec2 &var) |
setLabelAnchorPoint More... | |
local | setLabelAnchorPoint ( local var) |
setLabelAnchorPoint More... | |
virtual int | getVerticalMargin (void) |
getVerticalMargin More... | |
local | getVerticalMargin () |
getVerticalMargin More... | |
virtual int | getHorizontalOrigin (void) |
getHorizontalOrigin More... | |
Public Member Functions inherited from Control | |
virtual bool | isEnabled () const |
virtual bool | isSelected () const |
virtual bool | isHighlighted () const |
bool | hasVisibleParents () const |
virtual void | sendActionsForControlEvents (EventType controlEvents) |
Sends action messages for the given control events. More... | |
virtual void | addTargetWithActionForControlEvents (Ref *target, Handler action, EventType controlEvents) |
Adds a target and action for a particular event (or events) to an internal dispatch table. More... | |
virtual void | removeTargetWithActionForControlEvents (Ref *target, Handler action, EventType controlEvents) |
Removes a target and action for a particular event (or events) from an internal dispatch table. More... | |
var | removeTargetWithActionForControlEvents ( var target, var action, var controlEvents) |
Removes a target and action for a particular event (or events) from an internal dispatch table. More... | |
local | removeTargetWithActionForControlEvents ( local target, local action, local controlEvents) |
Removes a target and action for a particular event (or events) from an internal dispatch table. More... | |
virtual Vec2 | getTouchLocation (Touch *touch) |
Returns a point corresponding to the touh location converted into the control space coordinates. More... | |
virtual bool | isTouchInside (Touch *touch) |
Returns a boolean value that indicates whether a touch is inside the bounds of the receiver. More... | |
virtual bool | isOpacityModifyRGB () const override |
var | isOpacityModifyRGB () |
local | isOpacityModifyRGB () |
virtual void | setOpacityModifyRGB (bool bOpacityModifyRGB) override |
virtual | ~Control () |
virtual State | getState (void) |
getState More... | |
Public Member Functions inherited from Layer | |
virtual CC_DEPRECATED_ATTRIBUTE bool | ccTouchBegan (Touch *pTouch, Event *pEvent) final |
local | ccTouchBegan ( local pTouch, local pEvent) |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchMoved (Touch *pTouch, Event *pEvent) final |
local | ccTouchMoved ( local pTouch, local pEvent) |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchEnded (Touch *pTouch, Event *pEvent) final |
var | ccTouchEnded ( var pTouch, var pEvent) |
local | ccTouchEnded ( local pTouch, local pEvent) |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchCancelled (Touch *pTouch, Event *pEvent) final |
local | ccTouchCancelled ( local pTouch, local pEvent) |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchesBegan (__Set *pTouches, Event *pEvent) final |
local | ccTouchesBegan ( local pTouches, local pEvent) |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchesMoved (__Set *pTouches, Event *pEvent) final |
local | ccTouchesMoved ( local pTouches, local pEvent) |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchesEnded (__Set *pTouches, Event *pEvent) final |
var | ccTouchesEnded ( var pTouches, var pEvent) |
local | ccTouchesEnded ( local pTouches, local pEvent) |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchesCancelled (__Set *pTouches, Event *pEvent) final |
local | ccTouchesCancelled ( local pTouches, local pEvent) |
virtual void | onTouchesBegan (const std::vector< Touch * > &touches, Event *unused_event) |
var | onTouchesBegan ( var touches, var unused_event) |
local | onTouchesBegan ( local touches, local unused_event) |
virtual void | onTouchesMoved (const std::vector< Touch * > &touches, Event *unused_event) |
var | onTouchesMoved ( var touches, var unused_event) |
local | onTouchesMoved ( local touches, local unused_event) |
virtual void | onTouchesEnded (const std::vector< Touch * > &touches, Event *unused_event) |
var | onTouchesEnded ( var touches, var unused_event) |
local | onTouchesEnded ( local touches, local unused_event) |
virtual void | onTouchesCancelled (const std::vector< Touch * > &touches, Event *unused_event) |
local | onTouchesCancelled ( local touches, local unused_event) |
virtual CC_DEPRECATED_ATTRIBUTE void | didAccelerate (Acceleration *accelerationValue) final |
local | didAccelerate ( local accelerationValue) |
virtual void | onAcceleration (Acceleration *acc, Event *unused_event) |
var | onAcceleration ( var acc, var unused_event) |
local | onAcceleration ( local acc, local unused_event) |
virtual CC_DEPRECATED_ATTRIBUTE void | registerWithTouchDispatcher () final |
If isTouchEnabled, this method is called onEnter. More... | |
local | registerWithTouchDispatcher () |
If isTouchEnabled, this method is called onEnter. More... | |
CC_DEPRECATED_ATTRIBUTE bool | isTouchEnabled () const |
whether or not it will receive Touch events. More... | |
CC_DEPRECATED_ATTRIBUTE void | setTouchEnabled (bool value) |
var | setTouchEnabled ( var value) |
local | setTouchEnabled ( local value) |
virtual CC_DEPRECATED_ATTRIBUTE void | setTouchMode (Touch::DispatchMode mode) |
local | setTouchMode ( local mode) |
virtual CC_DEPRECATED_ATTRIBUTE Touch::DispatchMode | getTouchMode () const |
local | getTouchMode () |
virtual CC_DEPRECATED_ATTRIBUTE void | setSwallowsTouches (bool swallowsTouches) |
swallowsTouches of the touch events. More... | |
local | setSwallowsTouches ( local swallowsTouches) |
swallowsTouches of the touch events. More... | |
virtual CC_DEPRECATED_ATTRIBUTE bool | isSwallowsTouches () const |
local | isSwallowsTouches () |
virtual CC_DEPRECATED_ATTRIBUTE bool | isAccelerometerEnabled () const |
whether or not it will receive Accelerometer events You can enable / disable accelerometer events with this property. More... | |
var | isAccelerometerEnabled () |
whether or not it will receive Accelerometer events You can enable / disable accelerometer events with this property. More... | |
local | isAccelerometerEnabled () |
whether or not it will receive Accelerometer events You can enable / disable accelerometer events with this property. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setAccelerometerEnabled (bool value) |
var | setAccelerometerEnabled ( var value) |
local | setAccelerometerEnabled ( local value) |
virtual CC_DEPRECATED_ATTRIBUTE void | setAccelerometerInterval (double interval) |
local | setAccelerometerInterval ( local interval) |
virtual CC_DEPRECATED_ATTRIBUTE bool | isKeyboardEnabled () const |
whether or not it will receive keyboard or keypad events You can enable / disable accelerometer events with this property. More... | |
local | isKeyboardEnabled () |
whether or not it will receive keyboard or keypad events You can enable / disable accelerometer events with this property. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setKeyboardEnabled (bool value) |
local | setKeyboardEnabled ( local value) |
virtual CC_DEPRECATED_ATTRIBUTE void | keyPressed (int keyCode) final |
Please use onKeyPressed instead. More... | |
local | keyPressed ( local keyCode) |
Please use onKeyPressed instead. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | keyReleased (int keyCode) final |
Please use onKeyReleased instead. More... | |
local | keyReleased ( local keyCode) |
Please use onKeyReleased instead. More... | |
virtual void | onKeyPressed (EventKeyboard::KeyCode keyCode, Event *event) |
var | onKeyPressed ( var keyCode, var event) |
local | onKeyPressed ( local keyCode, local event) |
virtual void | onKeyReleased (EventKeyboard::KeyCode keyCode, Event *event) |
var | onKeyReleased ( var keyCode, var event) |
local | onKeyReleased ( local keyCode, local event) |
virtual CC_DEPRECATED_ATTRIBUTE bool | isKeypadEnabled () const final |
local | isKeypadEnabled () |
virtual CC_DEPRECATED_ATTRIBUTE void | setKeypadEnabled (bool value) |
local | setKeypadEnabled ( local value) |
virtual CC_DEPRECATED_ATTRIBUTE void | keyBackClicked () final |
var | keyBackClicked () |
local | keyBackClicked () |
virtual CC_DEPRECATED_ATTRIBUTE void | keyMenuClicked () final |
local | keyMenuClicked () |
virtual std::string | getDescription () const override |
Gets the description string. More... | |
local | getDescription () |
Gets the description string. More... | |
virtual | ~Layer () |
var | ~Layer () |
local | ~Layer () |
Public Member Functions inherited from Node | |
virtual bool | isRunning () const |
Returns whether or not the node is "running". More... | |
var | isRunning () |
Returns whether or not the node is "running". More... | |
local | isRunning () |
Returns whether or not the node is "running". More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
virtual void | cleanup () |
Stops all running actions and schedulers. More... | |
var | cleanup () |
Stops all running actions and schedulers. More... | |
local | cleanup () |
Stops all running actions and schedulers. More... | |
virtual void | draw (Renderer *renderer, const Mat4 &transform, bool transformUpdated) |
Override this method to draw your own node. More... | |
local | draw ( local renderer, local transform, local transformUpdated) |
Override this method to draw your own node. More... | |
virtual void | draw () final |
var | draw () |
local | draw () |
virtual void | visit () final |
virtual Scene * | getScene () |
Returns the Scene that contains the Node. More... | |
local | getScene () |
Returns the Scene that contains the Node. More... | |
virtual Rect | getBoundingBox () const |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
virtual CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
var | setEventDispatcher ( var dispatcher) |
local | setEventDispatcher ( local dispatcher) |
virtual EventDispatcher * | getEventDispatcher () const |
local | getEventDispatcher () |
virtual GLubyte | getOpacity () const |
var | getOpacity () |
local | getOpacity () |
virtual GLubyte | getDisplayedOpacity () const |
local | getDisplayedOpacity () |
virtual bool | isCascadeOpacityEnabled () const |
var | isCascadeOpacityEnabled () |
local | isCascadeOpacityEnabled () |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
virtual const Color3B & | getColor (void) const |
local | getColor () |
virtual const Color3B & | getDisplayedColor () const |
local | getDisplayedColor () |
virtual bool | isCascadeColorEnabled () const |
var | isCascadeColorEnabled () |
local | isCascadeColorEnabled () |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
virtual | ~Node () |
var | ~Node () |
local | ~Node () |
virtual void | setLocalZOrder (int localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
var | setLocalZOrder ( var localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
local | setLocalZOrder ( local localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setZOrder (int localZOrder) |
local | setZOrder ( local localZOrder) |
virtual void | _setLocalZOrder (int z) |
var | _setLocalZOrder ( var z) |
local | _setLocalZOrder ( local z) |
virtual int | getLocalZOrder () const |
Gets the local Z order of this node. More... | |
local | getLocalZOrder () |
Gets the local Z order of this node. More... | |
virtual CC_DEPRECATED_ATTRIBUTE int | getZOrder () const |
local | getZOrder () |
virtual void | setGlobalZOrder (float globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
local | setGlobalZOrder ( local globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
virtual float | getGlobalZOrder () const |
Returns the Node's Global Z Order. More... | |
virtual void | setScaleX (float scaleX) |
Sets the scale (x) of the node. More... | |
local | setScaleX ( local scaleX) |
Sets the scale (x) of the node. More... | |
virtual float | getScaleX () const |
Returns the scale factor on X axis of this node. More... | |
virtual void | setScaleY (float scaleY) |
Sets the scale (y) of the node. More... | |
local | setScaleY ( local scaleY) |
Sets the scale (y) of the node. More... | |
virtual float | getScaleY () const |
Returns the scale factor on Y axis of this node. More... | |
virtual void | setScaleZ (float scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
local | setScaleZ ( local scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
virtual float | getScaleZ () const |
Returns the scale factor on Z axis of this node. More... | |
virtual void | setScale (float scale) |
Sets the scale (x,y,z) of the node. More... | |
var | setScale ( var scale) |
Sets the scale (x,y,z) of the node. More... | |
local | setScale ( local scale) |
Sets the scale (x,y,z) of the node. More... | |
virtual float | getScale () const |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
virtual void | setScale (float scaleX, float scaleY) |
Sets the scale (x,y) of the node. More... | |
local | setScale ( local scaleX, local scaleY) |
Sets the scale (x,y) of the node. More... | |
virtual const Vec2 & | getPosition () const |
Gets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | setPosition (float x, float y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
local | setPosition ( local x, local y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
var | getPosition ( var x, var y) |
Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
local | getPosition ( local x, local y) |
Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
virtual void | setPositionX (float x) |
Gets/Sets x or y coordinate individually for position. More... | |
var | setPositionX ( var x) |
Gets/Sets x or y coordinate individually for position. More... | |
local | setPositionX ( local x) |
Gets/Sets x or y coordinate individually for position. More... | |
virtual float | getPositionX (void) const |
var | getPositionX () |
local | getPositionX () |
virtual void | setPositionY (float y) |
local | setPositionY ( local y) |
virtual float | getPositionY (void) const |
local | getPositionY () |
virtual void | setPosition3D (const Vec3 &position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
local | setPosition3D ( local position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
virtual Vec3 | getPosition3D () const |
returns the position (X,Y,Z) in its parent's coordinate system More... | |
virtual void | setPositionZ (float positionZ) |
Sets the 'z' coordinate in the position. More... | |
local | setPositionZ ( local positionZ) |
Sets the 'z' coordinate in the position. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setVertexZ (float vertexZ) |
local | setVertexZ ( local vertexZ) |
virtual float | getPositionZ () const |
Gets position Z coordinate of this node. More... | |
virtual CC_DEPRECATED_ATTRIBUTE float | getVertexZ () const |
local | getVertexZ () |
virtual void | setSkewX (float skewX) |
Changes the X skew angle of the node in degrees. More... | |
local | setSkewX ( local skewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
local | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float skewY) |
Changes the Y skew angle of the node in degrees. More... | |
local | setSkewY ( local skewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
virtual const Vec2 & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
virtual const Size & | getContentSize () const |
Returns the untransformed size of the node. More... | |
local | getContentSize () |
Returns the untransformed size of the node. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
var | setRotation ( var rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
local | setRotation ( local rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotation3D (const Vec3 &rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
var | setRotation3D ( var rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
local | setRotation3D ( local rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
virtual Vec3 | getRotation3D () const |
returns the rotation (X,Y,Z) in degrees. More... | |
var | getRotation3D () |
returns the rotation (X,Y,Z) in degrees. More... | |
local | getRotation3D () |
returns the rotation (X,Y,Z) in degrees. More... | |
virtual void | setRotationSkewX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
local | setRotationSkewX ( local rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setRotationX (float rotationX) |
local | setRotationX ( local rotationX) |
virtual float | getRotationSkewX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE float | getRotationX () const |
local | getRotationX () |
virtual void | setRotationSkewY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | setRotationSkewY ( local rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setRotationY (float rotationY) |
local | setRotationY ( local rotationY) |
virtual float | getRotationSkewY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE float | getRotationY () const |
local | getRotationY () |
void | setOrderOfArrival (int orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
int | getOrderOfArrival () const |
Returns the arrival order, indicates which children is added previously. More... | |
CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
var | addChild ( var child) |
Adds a child to the container with z-order as 0. More... | |
local | addChild ( local child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. More... | |
local | addChild ( local child, local localZOrder) |
Adds a child to the container with a local z-order. More... | |
virtual void | addChild (Node *child, int localZOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local localZOrder, local tag) |
Adds a child to the container with z order and tag. More... | |
virtual Node * | getChildByTag (int tag) |
Gets a child from the container with its tag. More... | |
virtual Vector< Node * > & | getChildren () |
Returns the array of the node's children. More... | |
local | getChildren () |
Returns the array of the node's children. More... | |
virtual const Vector< Node * > & | getChildren () const |
local | getChildren () |
virtual ssize_t | getChildrenCount () const |
Returns the amount of children. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
local | setParent ( local parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
local | removeFromParent ( local cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChild (Node *child, bool cleanup=true) |
Removes a child from the container. More... | |
local | removeChild ( local child, local true) |
Removes a child from the container. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
local | removeChildByTag ( local tag, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
var | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
local | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | reorderChild (Node *child, int localZOrder) |
Reorders a child according to a new z value. More... | |
var | reorderChild ( var child, var localZOrder) |
Reorders a child according to a new z value. More... | |
local | reorderChild ( local child, local localZOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
local | getTag () |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Ref * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
Returns a user assigned Object. More... | |
local | setUserObject ( local userObject) |
Returns a user assigned Object. More... | |
GLProgram * | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
var | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
local | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
CC_DEPRECATED_ATTRIBUTE GLProgram * | getShaderProgram () |
local | getShaderProgram () |
GLProgramState * | getGLProgramState () |
var | getGLProgramState () |
local | getGLProgramState () |
void | setGLProgramState (GLProgramState *glProgramState) |
var | setGLProgramState ( var glProgramState) |
local | setGLProgramState ( local glProgramState) |
void | setGLProgram (GLProgram *glprogram) |
Sets the shader program for this node. More... | |
CC_DEPRECATED_ATTRIBUTE void | setShaderProgram (GLProgram *glprogram) |
local | setShaderProgram ( local glprogram) |
virtual void | onEnterTransitionDidFinish () |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
local | setActionManager ( local actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
local | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
local | getActionManager () |
Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
var | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
local | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
var | stopAction ( var action) |
Stops and removes an action from the running action list. More... | |
local | stopAction ( local action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
local | getNumberOfRunningActions () |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
CC_DEPRECATED_ATTRIBUTE ssize_t | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Sheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
var | unscheduleUpdate () |
local | unscheduleUpdate () |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
void | unscheduleAllSelectors (void) |
Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
void | resume (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
var | resume () |
Resumes all scheduled selectors, actions and event listeners. More... | |
local | resume () |
Resumes all scheduled selectors, actions and event listeners. More... | |
void | pause (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
var | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
CC_DEPRECATED_ATTRIBUTE void | resumeSchedulerAndActions (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
local | resumeSchedulerAndActions () |
Resumes all scheduled selectors, actions and event listeners. More... | |
CC_DEPRECATED_ATTRIBUTE void | pauseSchedulerAndActions (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
virtual void | update (float delta) |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
var | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
local | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const Mat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual void | setNodeToParentTransform (const Mat4 &transform) |
Sets the Transformation matrix manually. More... | |
local | setNodeToParentTransform ( local transform) |
Sets the Transformation matrix manually. More... | |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const Mat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual Mat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
var | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
local | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual Mat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
Converts a Vec2 to world space coordinates. More... | |
Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
Converts a local Vec2 to world space coordinates.The result is in Points. More... | |
Vec2 | convertTouchToNodeSpace (Touch *touch) const |
convenience methods which take a Touch instead of Vec2 More... | |
Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
converts a Touch (world coordinates) into a local coordinate. More... | |
var | convertTouchToNodeSpaceAR ( var touch) |
converts a Touch (world coordinates) into a local coordinate. More... | |
local | convertTouchToNodeSpaceAR ( local touch) |
converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (Mat4 *additionalTransform) |
Sets an additional transform matrix to the node. More... | |
var | setAdditionalTransform ( var additionalTransform) |
Sets an additional transform matrix to the node. More... | |
local | setAdditionalTransform ( local additionalTransform) |
Sets an additional transform matrix to the node. More... | |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
var | setAdditionalTransform ( var additionalTransform) |
local | setAdditionalTransform ( local additionalTransform) |
Component * | getComponent (const std::string &pName) |
gets a component by its name More... | |
local | getComponent ( local pName) |
gets a component by its name More... | |
virtual bool | addComponent (Component *pComponent) |
adds a component More... | |
local | addComponent ( local pComponent) |
adds a component More... | |
virtual bool | removeComponent (const std::string &pName) |
removes a component by its name More... | |
local | removeComponent ( local pName) |
removes a component by its name More... | |
virtual void | removeAllComponents () |
removes all components More... | |
var | removeAllComponents () |
removes all components More... | |
local | removeAllComponents () |
removes all components More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Public Member Functions inherited from IMEDelegate | |
virtual | ~IMEDelegate () |
virtual bool | attachWithIME () |
virtual bool | detachWithIME () |
Static Public Member Functions | |
static EditBox * | create (const Size &size, Scale9Sprite *pNormal9SpriteBg, Scale9Sprite *pPressed9SpriteBg=NULL, Scale9Sprite *pDisabled9SpriteBg=NULL) |
create a edit box with size. More... | |
Static Public Member Functions inherited from ControlButton | |
static ControlButton * | create () |
static ControlButton * | create (Scale9Sprite *sprite) |
static ControlButton * | create (Node *label, Scale9Sprite *backgroundSprite) |
var | create ( var label, var backgroundSprite) |
local | create ( local label, local backgroundSprite) |
static ControlButton * | create (const std::string &title, const std::string &fontName, float fontSize) |
var | create ( var title, var fontName, var fontSize) |
local | create ( local title, local fontName, local fontSize) |
Static Public Member Functions inherited from Control | |
static Control * | create () |
Creates a Control object. More... | |
Static Public Member Functions inherited from Layer | |
static Layer * | create () |
creates a fullscreen black layer More... | |
var | create () |
creates a fullscreen black layer More... | |
local | create () |
creates a fullscreen black layer More... | |
Static Public Member Functions inherited from Node | |
static Node * | create (void) |
Allocates and initializes a node. More... | |
var | create () |
Allocates and initializes a node. More... | |
local | create () |
Allocates and initializes a node. More... | |
Protected Member Functions | |
void | updatePosition (float dt) |
Protected Member Functions inherited from Control | |
Invocation * | invocationWithTargetAndActionForControlEvent (Ref *target, Handler action, EventType controlEvent) |
Returns an Invocation object able to construct messages using a given target-action pair. More... | |
Vector< Invocation * > & | dispatchListforControlEvent (EventType controlEvent) |
Returns the Invocation list for the given control event. More... | |
void | addTargetWithActionForControlEvent (Ref *target, Handler action, EventType controlEvent) |
Adds a target and action for a particular event to an internal dispatch table. More... | |
var | addTargetWithActionForControlEvent ( var target, var action, var controlEvent) |
Adds a target and action for a particular event to an internal dispatch table. More... | |
local | addTargetWithActionForControlEvent ( local target, local action, local controlEvent) |
Adds a target and action for a particular event to an internal dispatch table. More... | |
void | removeTargetWithActionForControlEvent (Ref *target, Handler action, EventType controlEvent) |
Removes a target and action for a particular event from an internal dispatch table. More... | |
Protected Member Functions inherited from Layer | |
void | _addTouchListener () |
var | _addTouchListener () |
local | _addTouchListener () |
CC_DEPRECATED_ATTRIBUTE void | addTouchListener () |
local | addTouchListener () |
CC_DEPRECATED_ATTRIBUTE int | executeScriptTouchHandler (EventTouch::EventCode eventType, Touch *touch, Event *event) |
local | executeScriptTouchHandler ( local eventType, local touch, local event) |
CC_DEPRECATED_ATTRIBUTE int | executeScriptTouchesHandler (EventTouch::EventCode eventType, const std::vector< Touch * > &touches, Event *event) |
var | executeScriptTouchesHandler ( var eventType, var touches, var event) |
local | executeScriptTouchesHandler ( local eventType, local touches, local event) |
Protected Member Functions inherited from Node | |
void | childrenAlloc (void) |
lazy allocs More... | |
var | childrenAlloc () |
lazy allocs More... | |
local | childrenAlloc () |
lazy allocs More... | |
void | insertChild (Node *child, int z) |
helper that reorder a child More... | |
var | insertChild ( var child, var z) |
helper that reorder a child More... | |
local | insertChild ( local child, local z) |
helper that reorder a child More... | |
void | detachChild (Node *child, ssize_t index, bool doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
Vec2 | convertToWindowSpace (const Vec2 &nodePoint) const |
Convert cocos2d coordinates to UI windows coordinate. More... | |
Mat4 | transform (const Mat4 &parentTransform) |
var | transform ( var parentTransform) |
local | transform ( local parentTransform) |
virtual void | updateCascadeOpacity () |
var | updateCascadeOpacity () |
local | updateCascadeOpacity () |
virtual void | disableCascadeOpacity () |
var | disableCascadeOpacity () |
local | disableCascadeOpacity () |
virtual void | updateCascadeColor () |
local | updateCascadeColor () |
virtual void | disableCascadeColor () |
local | disableCascadeColor () |
virtual void | updateColor () |
var | updateColor () |
local | updateColor () |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Protected Member Functions inherited from IMEDelegate | |
virtual bool | canAttachWithIME () |
Decide if the delegate instance is ready to receive an IME message. More... | |
virtual void | didAttachWithIME () |
When the delegate detaches from the IME, this method is called by IMEDispatcher. More... | |
virtual bool | canDetachWithIME () |
Decide if the delegate instance can stop receiving IME messages. More... | |
virtual void | didDetachWithIME () |
When the delegate detaches from the IME, this method is called by IMEDispatcher. More... | |
virtual void | insertText (const char *text, size_t len) |
Called by IMEDispatcher when text input received from the IME. More... | |
virtual void | deleteBackward () |
Called by IMEDispatcher after the user clicks the backward key. More... | |
virtual const std::string & | getContentText () |
Called by IMEDispatcher for text stored in delegate. More... | |
IMEDelegate () |
Protected Attributes | |
EditBoxImpl * | _editBoxImpl |
EditBoxDelegate * | _delegate |
InputMode | _editBoxInputMode |
InputFlag | _editBoxInputFlag |
EditBox::KeyboardReturnType | _keyboardReturnType |
std::string | _text |
std::string | _placeHolder |
std::string | _fontName |
std::string | _placeholderFontName |
int | _fontSize |
int | _placeholderFontSize |
Color3B | _colText |
Color3B | _colPlaceHolder |
int | _maxLength |
float | _adjustHeight |
Protected Attributes inherited from ControlButton | |
bool | _isPushed |
var | _isPushed |
local | _isPushed |
bool | _parentInited |
var | _parentInited |
local | _parentInited |
bool | _doesAdjustBackgroundImage |
std::string | _currentTitle |
The current title that is displayed on the button. More... | |
Color3B | _currentTitleColor |
The current color used to display the title. More... | |
Node * | _titleLabel |
The current title label. More... | |
Scale9Sprite * | _backgroundSprite |
The current background sprite. More... | |
Size | _preferredSize |
The prefered size of the button, if label is larger it will be expanded. More... | |
bool | _zoomOnTouchDown |
Adjust the button zooming on touchdown. More... | |
var | _zoomOnTouchDown |
Adjust the button zooming on touchdown. More... | |
local | _zoomOnTouchDown |
Adjust the button zooming on touchdown. More... | |
float | _scaleRatio |
Scale ratio button on touchdown. More... | |
Vec2 | _labelAnchorPoint |
int | _marginV |
int | _marginH |
Protected Attributes inherited from Control | |
bool | _enabled |
bool | _selected |
var | _selected |
local | _selected |
bool | _highlighted |
bool | _hasVisibleParents |
True if all of the controls parents are visible. More... | |
var | _hasVisibleParents |
True if all of the controls parents are visible. More... | |
local | _hasVisibleParents |
True if all of the controls parents are visible. More... | |
std::unordered_map< int, Vector< Invocation * > * > | _dispatchTable |
Table of connection between the ControlEvents and their associated target-actions pairs. More... | |
bool | _isOpacityModifyRGB |
State | _state |
The current control state constant. More... | |
Protected Attributes inherited from Layer | |
bool | _touchEnabled |
var | _touchEnabled |
local | _touchEnabled |
bool | _accelerometerEnabled |
var | _accelerometerEnabled |
local | _accelerometerEnabled |
bool | _keyboardEnabled |
var | _keyboardEnabled |
local | _keyboardEnabled |
EventListener * | _touchListener |
var | _touchListener |
local | _touchListener |
EventListenerKeyboard * | _keyboardListener |
var | _keyboardListener |
local | _keyboardListener |
EventListenerAcceleration * | _accelerationListener |
var | _accelerationListener |
local | _accelerationListener |
Touch::DispatchMode | _touchMode |
local | _touchMode |
bool | _swallowsTouches |
var | _swallowsTouches |
local | _swallowsTouches |
Protected Attributes inherited from Node | |
float | _rotationX |
rotation on the X-axis More... | |
float | _rotationY |
rotation on the Y-axis More... | |
var | _rotationY |
rotation on the Y-axis More... | |
local | _rotationY |
rotation on the Y-axis More... | |
float | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
var | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
local | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
float | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
var | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
local | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
float | _scaleX |
scaling factor on x-axis More... | |
var | _scaleX |
scaling factor on x-axis More... | |
local | _scaleX |
scaling factor on x-axis More... | |
float | _scaleY |
scaling factor on y-axis More... | |
var | _scaleY |
scaling factor on y-axis More... | |
local | _scaleY |
scaling factor on y-axis More... | |
float | _scaleZ |
scaling factor on z-axis More... | |
var | _scaleZ |
scaling factor on z-axis More... | |
local | _scaleZ |
scaling factor on z-axis More... | |
Vec2 | _position |
position of the node More... | |
var | _position |
position of the node More... | |
local | _position |
position of the node More... | |
float | _positionZ |
OpenGL real Z position. More... | |
var | _positionZ |
OpenGL real Z position. More... | |
local | _positionZ |
OpenGL real Z position. More... | |
float | _skewX |
skew angle on x-axis More... | |
var | _skewX |
skew angle on x-axis More... | |
local | _skewX |
skew angle on x-axis More... | |
float | _skewY |
skew angle on y-axis More... | |
var | _skewY |
skew angle on y-axis More... | |
local | _skewY |
skew angle on y-axis More... | |
Vec2 | _anchorPointInPoints |
anchor point in points More... | |
var | _anchorPointInPoints |
anchor point in points More... | |
local | _anchorPointInPoints |
anchor point in points More... | |
Vec2 | _anchorPoint |
anchor point normalized (NOT in points) More... | |
var | _anchorPoint |
anchor point normalized (NOT in points) More... | |
local | _anchorPoint |
anchor point normalized (NOT in points) More... | |
Size | _contentSize |
untransformed size of the node More... | |
var | _contentSize |
untransformed size of the node More... | |
local | _contentSize |
untransformed size of the node More... | |
Mat4 | _modelViewTransform |
ModelView transform of the Node. More... | |
var | _modelViewTransform |
ModelView transform of the Node. More... | |
local | _modelViewTransform |
ModelView transform of the Node. More... | |
Mat4 | _transform |
transform More... | |
var | _transform |
transform More... | |
local | _transform |
transform More... | |
bool | _transformDirty |
transform dirty flag More... | |
var | _transformDirty |
transform dirty flag More... | |
local | _transformDirty |
transform dirty flag More... | |
Mat4 | _inverse |
inverse transform More... | |
var | _inverse |
inverse transform More... | |
local | _inverse |
inverse transform More... | |
bool | _inverseDirty |
inverse transform dirty flag More... | |
var | _inverseDirty |
inverse transform dirty flag More... | |
local | _inverseDirty |
inverse transform dirty flag More... | |
Mat4 | _additionalTransform |
transform More... | |
var | _additionalTransform |
transform More... | |
local | _additionalTransform |
transform More... | |
bool | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
var | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
local | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
bool | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
var | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
local | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
int | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
var | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
local | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
float | _globalZOrder |
Global order used to sort the node. More... | |
var | _globalZOrder |
Global order used to sort the node. More... | |
local | _globalZOrder |
Global order used to sort the node. More... | |
Vector< Node * > | _children |
array of children nodes More... | |
var | _children |
array of children nodes More... | |
local | _children |
array of children nodes More... | |
Node * | _parent |
weak reference to parent node More... | |
var | _parent |
weak reference to parent node More... | |
local | _parent |
weak reference to parent node More... | |
int | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
var | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
local | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
std::string | _name |
a string label, an user defined string to identify this node More... | |
var | _name |
a string label, an user defined string to identify this node More... | |
local | _name |
a string label, an user defined string to identify this node More... | |
void * | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
var | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
local | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
Ref * | _userObject |
A user assigned Object. More... | |
var | _userObject |
A user assigned Object. More... | |
local | _userObject |
A user assigned Object. More... | |
GLProgramState * | _glProgramState |
OpenGL Program State. More... | |
var | _glProgramState |
OpenGL Program State. More... | |
local | _glProgramState |
OpenGL Program State. More... | |
int | _orderOfArrival |
used to preserve sequence while sorting children with the same localZOrder More... | |
Scheduler * | _scheduler |
scheduler used to schedule timers and updates More... | |
var | _scheduler |
scheduler used to schedule timers and updates More... | |
local | _scheduler |
scheduler used to schedule timers and updates More... | |
ActionManager * | _actionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
EventDispatcher * | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
var | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
local | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
bool | _running |
is running More... | |
var | _running |
is running More... | |
local | _running |
is running More... | |
bool | _visible |
is this node visible More... | |
var | _visible |
is this node visible More... | |
local | _visible |
is this node visible More... | |
bool | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
var | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
local | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
bool | _reorderChildDirty |
children order dirty flag More... | |
var | _reorderChildDirty |
children order dirty flag More... | |
local | _reorderChildDirty |
children order dirty flag More... | |
bool | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
var | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
local | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
ComponentContainer * | _componentContainer |
Dictionary of components. More... | |
var | _componentContainer |
Dictionary of components. More... | |
local | _componentContainer |
Dictionary of components. More... | |
GLubyte | _displayedOpacity |
var | _displayedOpacity |
local | _displayedOpacity |
GLubyte | _realOpacity |
var | _realOpacity |
local | _realOpacity |
Color3B | _displayedColor |
var | _displayedColor |
local | _displayedColor |
Color3B | _realColor |
var | _realColor |
local | _realColor |
bool | _cascadeColorEnabled |
var | _cascadeColorEnabled |
local | _cascadeColorEnabled |
bool | _cascadeOpacityEnabled |
var | _cascadeOpacityEnabled |
local | _cascadeOpacityEnabled |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Public Attributes inherited from ControlButton | |
CC_CONSTRUCTOR_ACCESS | __pad0__: ControlButton() |
virtual float | getScaleRatio (void)\n\n public |
getScaleRatio More... | |
std::unordered_map< int, std::string > | _titleDispatchTable |
std::unordered_map< int, Color3B > | _titleColorDispatchTable |
Map< int, Node * > | _titleLabelDispatchTable |
Map< int, Scale9Sprite * > | _backgroundSpriteDispatchTable |
Public Attributes inherited from Control | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Control() |
Public Attributes inherited from Layer | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Layer() |
var | __pad0__: Layer() |
local | __pad0__: Layer() |
Public Attributes inherited from Node | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Node() |
Static Public Attributes inherited from Node | |
static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
Static Protected Attributes inherited from Node | |
static int | s_globalOrderOfArrival |
var | s_globalOrderOfArrival |
local | s_globalOrderOfArrival |
Class for edit box.
You can use this widget to gather small amounts of text from the user.
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The EditBox::InputFlag defines how the input text is displayed/formatted.
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The EditBox::InputMode defines the type of text that the user is allowed to enter.
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EditBox | ( | void | ) |
Constructor.
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Destructor.
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create a edit box with size.
EditBoxDelegate* getDelegate | ( | ) |
int getMaxLength | ( | ) |
Gets the maximum input length of the edit box.
const char* getPlaceHolder | ( | void | ) |
Get a text in the edit box that acts as a placeholder when an edit box is empty.
const char* getText | ( | void | ) |
Get the text entered in the edit box.
bool initWithSizeAndBackgroundSprite |
( | const Size & | size, |
Scale9Sprite * | pNormal9SpriteBg | ||
) |
Init edit box with specified size.
This method should be invoked right after constructor.
size | The size of edit box. |
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Reimplemented from IMEDelegate.
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Reimplemented from IMEDelegate.
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Reimplemented from IMEDelegate.
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Reimplemented from IMEDelegate.
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Event callback that is invoked every time when Node enters the 'stage'.
If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter().
Reimplemented from Node.
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Event callback that is invoked every time the Node leaves the 'stage'.
If the Node leaves the 'stage' with a transition, this event is called when the transition finishes. During onExit you can't access a sibling node. If you override onExit, you shall call its parent's one, e.g., Node::onExit().
Reimplemented from Node.
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overridevirtual |
Sets the anchor point in percent.
anchorPoint is the point around which all transformations and positioning manipulations take place. It's like a pin in the node where it is "attached" to its parent. The anchorPoint is normalized, like a percentage. (0,0) means the bottom-left corner and (1,1) means the top-right corner. But you can use values higher than (1,1) and lower than (0,0) too. The default anchorPoint is (0.5,0.5), so it starts in the center of the node.
anchorPoint | The anchor point of node. |
Reimplemented from Node.
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void setDelegate | ( | EditBoxDelegate * | pDelegate | ) |
Gets/Sets the delegate for edit box.
void setFont | ( | const char * | pFontName, |
int | fontSize | ||
) |
Set the font.
pFontName | The font name. |
fontSize | The font size. |
void setFontColor | ( | const Color3B & | color | ) |
Set the font color of the widget's text.
void setFontName | ( | const char * | pFontName | ) |
Set the font name.
pFontName | The font name. |
void setFontSize | ( | int | fontSize | ) |
Set the font size.
fontSize | The font size. |
void setInputFlag | ( | InputFlag | inputFlag | ) |
Set the input flags that are to be applied to the edit box.
inputFlag | One of the EditBox::InputFlag constants. |
void setInputMode | ( | InputMode | inputMode | ) |
Set the input mode of the edit box.
inputMode | One of the EditBox::InputMode constants. |
void setMaxLength | ( | int | maxLength | ) |
Sets the maximum input length of the edit box.
Setting this value enables multiline input mode by default. Available on Android, iOS and Windows Phone.
maxLength | The maximum length. |
void setPlaceHolder | ( | const char * | pText | ) |
Set a text in the edit box that acts as a placeholder when an edit box is empty.
pText | The given text. |
void setPlaceholderFont | ( | const char * | pFontName, |
int | fontSize | ||
) |
Set the placeholder's font.
pFontName | The font name. |
fontSize | The font size. |
void setPlaceholderFontColor | ( | const Color3B & | color | ) |
Set the font color of the placeholder text when the edit box is empty.
Not supported on IOS.
void setPlaceholderFontName | ( | const char * | pFontName | ) |
Set the placeholder's font name.
pFontName | The font name. |
void setPlaceholderFontSize | ( | int | fontSize | ) |
Set the placeholder's font size.
fontSize | The font size. |
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overridevirtual |
Sets the position (x,y) of the node in its parent's coordinate system.
Usually we use Vec2(x,y)
to compose Vec2 object. This code snippet sets the node in the center of screen.
position | The position (x,y) of the node in OpenGL coordinates |
Reimplemented from Node.
void setReturnType | ( | EditBox::KeyboardReturnType | returnType | ) |
Set the return type that are to be applied to the edit box.
returnType | One of the EditBox::KeyboardReturnType constants. |
void setText | ( | const char * | pText | ) |
Set the text entered in the edit box.
pText | The given text. |
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overridevirtual |
Sets whether the node is visible.
The default value is true, a node is default to visible
visible | true if the node is visible, false if the node is hidden. |
Reimplemented from Node.
void touchDownAction | ( | Ref * | sender, |
Control::EventType | controlEvent | ||
) |
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Visits this node's children and draw them recursively.
Reimplemented from Node.
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