cocos2d-x  3.1rc0
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Lens3D Member List

This is the complete list of members for Lens3D, including all inherited members.

__pad0__Lens3D
_concaveLens3Dprotected
_dirtyLens3Dprotected
_durationFiniteTimeActionprotected
_elapsedActionIntervalprotected
_firstTickActionIntervalprotected
_gridNodeTargetGridActionprotected
_gridSizeGridActionprotected
_lensEffectLens3Dprotected
_originalTargetActionprotected
_positionLens3Dprotected
_radiusLens3Dprotected
_referenceCountRefprotected
_tagActionprotected
_targetActionprotected
Action()Actionprotected
autorelease()Ref
cacheTargetAsGridNode()GridActionprotected
clone() const overrideLens3Dvirtual
copy() const Clonableinline
create(float duration, const Size &gridSize, const Vec2 &position, float radius)Lens3Dstatic
description() const Actionvirtual
FiniteTimeAction()FiniteTimeActioninlineprotected
getAmplitudeRate(void)ActionInterval
getDuration() const FiniteTimeActioninline
getElapsed(void)ActionIntervalinline
getGrid()Grid3DActionvirtual
getLensEffect() const Lens3Dinline
getOriginalTarget() const Actioninline
getOriginalVertex(const Vec2 &position) const Grid3DAction
getPosition() const Lens3Dinline
getReferenceCount() const Ref
getTag() const Actioninline
getTarget() const Actioninline
getVertex(const Vec2 &position) const Grid3DAction
GridAction()GridActioninlineprotected
gridSizeLens3D
initWithDuration(float duration, const Size &gridSize)GridActionprotected
cocos2d::ActionInterval::initWithDuration(float d)ActionIntervalprotected
INVALID_TAGActionstatic
isDone(void) const overrideActionIntervalvirtual
originalVertex(const Vec2 &position)Grid3DActioninline
positionLens3D
radiusLens3D
Ref()Refprotected
release()Ref
retain()Ref
reverse() const overrideGridActionvirtual
setAmplitudeRate(float amp)ActionInterval
setConcave(bool concave)Lens3Dinline
setDuration(float duration)FiniteTimeActioninline
setLensEffect(float lensEffect)Lens3Dinline
setOriginalTarget(Node *originalTarget)Actioninline
setPosition(const Vec2 &position)Lens3D
setTag(int tag)Actioninline
setTarget(Node *target)Actioninline
setVertex(const Vec2 &position, const Vec3 &vertex)Grid3DAction
startWithTarget(Node *target) overrideGridActionvirtual
step(float dt) overrideActionIntervalvirtual
stop()Actionvirtual
update(float time) overrideLens3Dvirtual
vertex(const Vec2 &position)Grid3DActioninline
~Action()Actionprotectedvirtual
~Clonable()Clonableinlinevirtual
~FiniteTimeAction()FiniteTimeActioninlineprotectedvirtual
~GridAction()GridActioninlineprotectedvirtual
~Ref()Refvirtual