OrbitCamera action Orbits the camera around the center of the screen using spherical coordinates. More...
#include <CCActionCamera.h>
Public Member Functions | |
void | sphericalRadius (float *r, float *zenith, float *azimuth) |
positions the camera according to spherical coordinates More... | |
local | sphericalRadius ( local r, local zenith, local azimuth) |
positions the camera according to spherical coordinates More... | |
OrbitCamera * | clone () const override |
returns a clone of action More... | |
virtual void | startWithTarget (Node *target) override |
called before the action start. It will also set the target. More... | |
local | startWithTarget ( local target) |
called before the action start. It will also set the target. More... | |
virtual void | update (float time) override |
called once per frame. More... | |
local | update ( local time) |
called once per frame. More... | |
virtual | ~OrbitCamera () |
bool | initWithDuration (float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX) |
initializes a OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX More... | |
local | initWithDuration ( local t, local radius, local deltaRadius, local angleZ, local deltaAngleZ, local angleX, local deltaAngleX) |
initializes a OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX More... | |
Public Member Functions inherited from ActionCamera | |
ActionCamera () | |
ctor () | |
ActionCamera () | |
virtual | ~ActionCamera () |
virtual ActionCamera * | reverse () const override |
returns a new action that performs the exactly the reverse action More... | |
local | reverse () |
returns a new action that performs the exactly the reverse action More... | |
void | setEye (const Vec3 &eye) |
local | setEye ( local eye) |
void | setEye (float x, float y, float z) |
var | setEye ( var x, var y, var z) |
local | setEye ( local x, local y, local z) |
const Vec3 & | getEye () const |
local | getEye () |
void | setCenter (const Vec3 ¢er) |
local | setCenter ( local center) |
const Vec3 & | getCenter () const |
var | getCenter () |
local | getCenter () |
void | setUp (const Vec3 &up) |
local | setUp ( local up) |
const Vec3 & | getUp () const |
local | getUp () |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
how many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
how many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
local | getAmplitudeRate () |
virtual bool | isDone (void) const override |
return true if the action has finished More... | |
var | isDone () |
return true if the action has finished More... | |
local | isDone () |
return true if the action has finished More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
local | step ( local dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
virtual void | stop () |
called after the action has finished. More... | |
Node * | getTarget () const |
var | getTarget () |
local | getTarget () |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
var | getOriginalTarget () |
local | getOriginalTarget () |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
var | getTag () |
local | getTag () |
void | setTag (int tag) |
var | setTag ( var tag) |
local | setTag ( local tag) |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
CC_DEPRECATED_ATTRIBUTE Ref * | copy () const |
returns a copy of the Ref. More... | |
local | copy () |
returns a copy of the Ref. More... | |
Static Public Member Functions | |
static OrbitCamera * | create (float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX) |
creates a OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX More... | |
local | create ( local t, local radius, local deltaRadius, local angleZ, local deltaAngleZ, local angleX, local deltaAngleX) |
creates a OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: OrbitCamera() |
Protected Attributes | |
float | _radius |
local | _radius |
float | _deltaRadius |
local | _deltaRadius |
float | _angleZ |
local | _angleZ |
float | _deltaAngleZ |
local | _deltaAngleZ |
float | _angleX |
local | _angleX |
float | _deltaAngleX |
local | _deltaAngleX |
float | _radZ |
local | _radZ |
float | _radDeltaZ |
local | _radDeltaZ |
float | _radX |
local | _radX |
float | _radDeltaX |
local | _radDeltaX |
Protected Attributes inherited from ActionCamera | |
Vec3 | _center |
Vec3 | _eye |
var | _eye |
local | _eye |
Vec3 | _up |
var | _up |
local | _up |
Protected Attributes inherited from ActionInterval | |
float | _elapsed |
local | _elapsed |
bool | _firstTick |
var | _firstTick |
local | _firstTick |
Protected Attributes inherited from FiniteTimeAction | |
float | _duration |
duration in seconds More... | |
Protected Attributes inherited from Action | |
Node * | _originalTarget |
local | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Protected Member Functions inherited from ActionCamera | |
void | restore () |
var | restore () |
local | restore () |
void | updateTransform () |
var | updateTransform () |
local | updateTransform () |
Protected Member Functions inherited from ActionInterval | |
bool | initWithDuration (float d) |
initializes the action More... | |
var | initWithDuration ( var d) |
initializes the action More... | |
local | initWithDuration ( local d) |
initializes the action More... | |
Protected Member Functions inherited from FiniteTimeAction | |
FiniteTimeAction () | |
virtual | ~FiniteTimeAction () |
Protected Member Functions inherited from Action | |
Action () | |
Action () | |
Action () | |
virtual | ~Action () |
local | ~Action () |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
OrbitCamera action Orbits the camera around the center of the screen using spherical coordinates.
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overridevirtual |
returns a clone of action
Reimplemented from ActionCamera.
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overridevirtual |
returns a clone of action
Reimplemented from ActionCamera.
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static |
creates a OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX
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static |
creates a OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX
bool initWithDuration | ( | float | t, |
float | radius, | ||
float | deltaRadius, | ||
float | angleZ, | ||
float | deltaAngleZ, | ||
float | angleX, | ||
float | deltaAngleX | ||
) |
initializes a OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX
local initWithDuration | ( | local | t, |
local | radius, | ||
local | deltaRadius, | ||
local | angleZ, | ||
local | deltaAngleZ, | ||
local | angleX, | ||
local | deltaAngleX | ||
) |
initializes a OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX
void sphericalRadius | ( | float * | r, |
float * | zenith, | ||
float * | azimuth | ||
) |
positions the camera according to spherical coordinates
local sphericalRadius | ( | local | r, |
local | zenith, | ||
local | azimuth | ||
) |
positions the camera according to spherical coordinates
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionCamera.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionCamera.
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
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