cocos2d-x  3.1rc0
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Waves Member List

This is the complete list of members for Waves, including all inherited members.

__pad0__Waves
_amplitudeWavesprotected
_amplitudeRateWavesprotected
_durationFiniteTimeActionprotected
_elapsedActionIntervalprotected
_firstTickActionIntervalprotected
_gridNodeTargetGridActionprotected
_gridSizeGridActionprotected
_horizontalWavesprotected
_originalTargetActionprotected
_referenceCountRefprotected
_tagActionprotected
_targetActionprotected
_verticalWavesprotected
_wavesWavesprotected
Action()Actionprotected
amplitudeWaves
autorelease()Ref
cacheTargetAsGridNode()GridActionprotected
clone() const overrideWavesvirtual
copy() const Clonableinline
create(float duration, const Size &gridSize, unsigned int waves, float amplitude, bool horizontal, bool vertical)Wavesstatic
description() const Actionvirtual
FiniteTimeAction()FiniteTimeActioninlineprotected
getAmplitude() const Wavesinline
getAmplitudeRate() const Wavesinline
getDuration() const FiniteTimeActioninline
getElapsed(void)ActionIntervalinline
getGrid()Grid3DActionvirtual
getOriginalTarget() const Actioninline
getOriginalVertex(const Vec2 &position) const Grid3DAction
getReferenceCount() const Ref
getTag() const Actioninline
getTarget() const Actioninline
getVertex(const Vec2 &position) const Grid3DAction
GridAction()GridActioninlineprotected
gridSizeWaves
horizontalWaves
initWithDuration(float duration, const Size &gridSize)GridActionprotected
cocos2d::ActionInterval::initWithDuration(float d)ActionIntervalprotected
INVALID_TAGActionstatic
isDone(void) const overrideActionIntervalvirtual
originalVertex(const Vec2 &position)Grid3DActioninline
Ref()Refprotected
release()Ref
retain()Ref
reverse() const overrideGridActionvirtual
setAmplitude(float amplitude)Wavesinline
setAmplitudeRate(float amplitudeRate)Wavesinline
setDuration(float duration)FiniteTimeActioninline
setOriginalTarget(Node *originalTarget)Actioninline
setTag(int tag)Actioninline
setTarget(Node *target)Actioninline
setVertex(const Vec2 &position, const Vec3 &vertex)Grid3DAction
startWithTarget(Node *target) overrideGridActionvirtual
step(float dt) overrideActionIntervalvirtual
stop()Actionvirtual
update(float time) overrideWavesvirtual
vertex(const Vec2 &position)Grid3DActioninline
verticalWaves
wavesWaves
~Action()Actionprotectedvirtual
~Clonable()Clonableinlinevirtual
~FiniteTimeAction()FiniteTimeActioninlineprotectedvirtual
~GridAction()GridActioninlineprotectedvirtual
~Ref()Refvirtual