cocos2d-x  3.1rc0
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TableView Class Reference

UITableView support for cocos2d-x. More...

#include <CCTableView.h>

Inheritance diagram for TableView:
ScrollView ScrollViewDelegate Layer ActionTweenDelegate Node Ref

Public Types

enum  VerticalFillOrder { TOP_DOWN, BOTTOM_UP }
 
- Public Types inherited from ScrollView
enum  Direction { NONE = -1, HORIZONTAL = 0, VERTICAL, BOTH }
 

Public Member Functions

 TableView ()
virtual ~TableView ()
bool initWithViewSize (Size size, Node *container=NULL)
TableViewDataSourcegetDataSource ()
 data source More...
 
void setDataSource (TableViewDataSource *source)
 when this function bound to js or lua,the input params are changed in js:var setDataSource(var jsSource) in lua:local setDataSource() More...
 
TableViewDelegategetDelegate ()
 delegate More...
 
void setDelegate (TableViewDelegate *pDelegate)
void setVerticalFillOrder (VerticalFillOrder order)
 determines how cell is ordered and filled in the view. More...
 
VerticalFillOrder getVerticalFillOrder ()
void updateCellAtIndex (ssize_t idx)
 Updates the content of the cell at a given index. More...
 
void insertCellAtIndex (ssize_t idx)
 Inserts a new cell at a given index. More...
 
void removeCellAtIndex (ssize_t idx)
 Removes a cell at a given index. More...
 
void reloadData ()
 reloads data from data source. More...
 
TableViewCelldequeueCell ()
 Dequeues a free cell if available. More...
 
TableViewCellcellAtIndex (ssize_t idx)
 Returns an existing cell at a given index. More...
 
virtual void scrollViewDidScroll (ScrollView *view) override
virtual void scrollViewDidZoom (ScrollView *view) override
virtual bool onTouchBegan (Touch *pTouch, Event *pEvent) override
virtual void onTouchMoved (Touch *pTouch, Event *pEvent) override
virtual void onTouchEnded (Touch *pTouch, Event *pEvent) override
virtual void onTouchCancelled (Touch *pTouch, Event *pEvent) override
void _updateContentSize ()
- Public Member Functions inherited from ScrollView
 ScrollView ()
virtual ~ScrollView ()
bool init ()
bool initWithViewSize (Size size, Node *container=NULL)
 Returns a scroll view object. More...
 
var initWithViewSize ( var size, var NULL)
 Returns a scroll view object. More...
 
local initWithViewSize ( local size, local NULL)
 Returns a scroll view object. More...
 
void setContentOffset (Vec2 offset, bool animated=false)
 Sets a new content offset. More...
 
Vec2 getContentOffset ()
void setContentOffsetInDuration (Vec2 offset, float dt)
 Sets a new content offset. More...
 
var setContentOffsetInDuration ( var offset, var dt)
 Sets a new content offset. More...
 
local setContentOffsetInDuration ( local offset, local dt)
 Sets a new content offset. More...
 
void setZoomScale (float s)
void setZoomScale (float s, bool animated)
 Sets a new scale and does that for a predefined duration. More...
 
var setZoomScale ( var s, var animated)
 Sets a new scale and does that for a predefined duration. More...
 
local setZoomScale ( local s, local animated)
 Sets a new scale and does that for a predefined duration. More...
 
float getZoomScale ()
void setZoomScaleInDuration (float s, float dt)
 Sets a new scale for container in a given duration. More...
 
var setZoomScaleInDuration ( var s, var dt)
 Sets a new scale for container in a given duration. More...
 
local setZoomScaleInDuration ( local s, local dt)
 Sets a new scale for container in a given duration. More...
 
Vec2 minContainerOffset ()
 Returns the current container's minimum offset. More...
 
Vec2 maxContainerOffset ()
 Returns the current container's maximum offset. More...
 
bool isNodeVisible (Node *node)
 Determines if a given node's bounding box is in visible bounds. More...
 
void pause (Ref *sender)
 Provided to make scroll view compatible with SWLayer's pause method. More...
 
void resume (Ref *sender)
 Provided to make scroll view compatible with SWLayer's resume method. More...
 
void setTouchEnabled (bool enabled)
bool isTouchEnabled () const
bool isDragging () const
bool isTouchMoved () const
bool isBounceable () const
var isBounceable ()
local isBounceable ()
void setBounceable (bool bBounceable)
var setBounceable ( var bBounceable)
local setBounceable ( local bBounceable)
Size getViewSize () const
 size to clip. More...
 
void setViewSize (Size size)
NodegetContainer ()
void setContainer (Node *pContainer)
var setContainer ( var pContainer)
local setContainer ( local pContainer)
Direction getDirection () const
 direction allowed to scroll. More...
 
virtual void setDirection (Direction eDirection)
local setDirection ( local eDirection)
ScrollViewDelegategetDelegate ()
void setDelegate (ScrollViewDelegate *pDelegate)
void updateInset ()
bool isClippingToBounds ()
 Determines whether it clips its children or not. More...
 
var isClippingToBounds ()
 Determines whether it clips its children or not. More...
 
local isClippingToBounds ()
 Determines whether it clips its children or not. More...
 
void setClippingToBounds (bool bClippingToBounds)
var setClippingToBounds ( var bClippingToBounds)
local setClippingToBounds ( local bClippingToBounds)
virtual void setContentSize (const Size &size) override
 Sets the untransformed size of the node. More...
 
virtual const SizegetContentSize () const override
 Returns the untransformed size of the node. More...
 
virtual void visit (Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) override
 Visits this node's children and draw them recursively. More...
 
virtual void addChild (Node *child, int zOrder, int tag) override
 Adds a child to the container with z order and tag. More...
 
void updateTweenAction (float value, const std::string &key)
 CCActionTweenDelegate. More...
 
var updateTweenAction ( var value, var key)
 CCActionTweenDelegate. More...
 
local updateTweenAction ( local value, local key)
 CCActionTweenDelegate. More...
 
- Public Member Functions inherited from Layer
virtual
CC_DEPRECATED_ATTRIBUTE bool 
ccTouchBegan (Touch *pTouch, Event *pEvent) final
local ccTouchBegan ( local pTouch, local pEvent)
virtual
CC_DEPRECATED_ATTRIBUTE void 
ccTouchMoved (Touch *pTouch, Event *pEvent) final
local ccTouchMoved ( local pTouch, local pEvent)
virtual
CC_DEPRECATED_ATTRIBUTE void 
ccTouchEnded (Touch *pTouch, Event *pEvent) final
var ccTouchEnded ( var pTouch, var pEvent)
local ccTouchEnded ( local pTouch, local pEvent)
virtual
CC_DEPRECATED_ATTRIBUTE void 
ccTouchCancelled (Touch *pTouch, Event *pEvent) final
local ccTouchCancelled ( local pTouch, local pEvent)
virtual
CC_DEPRECATED_ATTRIBUTE void 
ccTouchesBegan (__Set *pTouches, Event *pEvent) final
local ccTouchesBegan ( local pTouches, local pEvent)
virtual
CC_DEPRECATED_ATTRIBUTE void 
ccTouchesMoved (__Set *pTouches, Event *pEvent) final
local ccTouchesMoved ( local pTouches, local pEvent)
virtual
CC_DEPRECATED_ATTRIBUTE void 
ccTouchesEnded (__Set *pTouches, Event *pEvent) final
var ccTouchesEnded ( var pTouches, var pEvent)
local ccTouchesEnded ( local pTouches, local pEvent)
virtual
CC_DEPRECATED_ATTRIBUTE void 
ccTouchesCancelled (__Set *pTouches, Event *pEvent) final
local ccTouchesCancelled ( local pTouches, local pEvent)
virtual void onTouchesBegan (const std::vector< Touch * > &touches, Event *unused_event)
var onTouchesBegan ( var touches, var unused_event)
local onTouchesBegan ( local touches, local unused_event)
virtual void onTouchesMoved (const std::vector< Touch * > &touches, Event *unused_event)
var onTouchesMoved ( var touches, var unused_event)
local onTouchesMoved ( local touches, local unused_event)
virtual void onTouchesEnded (const std::vector< Touch * > &touches, Event *unused_event)
var onTouchesEnded ( var touches, var unused_event)
local onTouchesEnded ( local touches, local unused_event)
virtual void onTouchesCancelled (const std::vector< Touch * > &touches, Event *unused_event)
local onTouchesCancelled ( local touches, local unused_event)
virtual
CC_DEPRECATED_ATTRIBUTE void 
didAccelerate (Acceleration *accelerationValue) final
local didAccelerate ( local accelerationValue)
virtual void onAcceleration (Acceleration *acc, Event *unused_event)
var onAcceleration ( var acc, var unused_event)
local onAcceleration ( local acc, local unused_event)
virtual
CC_DEPRECATED_ATTRIBUTE void 
registerWithTouchDispatcher () final
 If isTouchEnabled, this method is called onEnter. More...
 
local registerWithTouchDispatcher ()
 If isTouchEnabled, this method is called onEnter. More...
 
CC_DEPRECATED_ATTRIBUTE bool isTouchEnabled () const
 whether or not it will receive Touch events. More...
 
CC_DEPRECATED_ATTRIBUTE void setTouchEnabled (bool value)
var setTouchEnabled ( var value)
local setTouchEnabled ( local value)
virtual
CC_DEPRECATED_ATTRIBUTE void 
setTouchMode (Touch::DispatchMode mode)
local setTouchMode ( local mode)
virtual
CC_DEPRECATED_ATTRIBUTE
Touch::DispatchMode 
getTouchMode () const
local getTouchMode ()
virtual
CC_DEPRECATED_ATTRIBUTE void 
setSwallowsTouches (bool swallowsTouches)
 swallowsTouches of the touch events. More...
 
local setSwallowsTouches ( local swallowsTouches)
 swallowsTouches of the touch events. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE bool 
isSwallowsTouches () const
local isSwallowsTouches ()
virtual
CC_DEPRECATED_ATTRIBUTE bool 
isAccelerometerEnabled () const
 whether or not it will receive Accelerometer events You can enable / disable accelerometer events with this property. More...
 
var isAccelerometerEnabled ()
 whether or not it will receive Accelerometer events You can enable / disable accelerometer events with this property. More...
 
local isAccelerometerEnabled ()
 whether or not it will receive Accelerometer events You can enable / disable accelerometer events with this property. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE void 
setAccelerometerEnabled (bool value)
var setAccelerometerEnabled ( var value)
local setAccelerometerEnabled ( local value)
virtual
CC_DEPRECATED_ATTRIBUTE void 
setAccelerometerInterval (double interval)
local setAccelerometerInterval ( local interval)
virtual
CC_DEPRECATED_ATTRIBUTE bool 
isKeyboardEnabled () const
 whether or not it will receive keyboard or keypad events You can enable / disable accelerometer events with this property. More...
 
local isKeyboardEnabled ()
 whether or not it will receive keyboard or keypad events You can enable / disable accelerometer events with this property. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE void 
setKeyboardEnabled (bool value)
local setKeyboardEnabled ( local value)
virtual
CC_DEPRECATED_ATTRIBUTE void 
keyPressed (int keyCode) final
 Please use onKeyPressed instead. More...
 
local keyPressed ( local keyCode)
 Please use onKeyPressed instead. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE void 
keyReleased (int keyCode) final
 Please use onKeyReleased instead. More...
 
local keyReleased ( local keyCode)
 Please use onKeyReleased instead. More...
 
virtual void onKeyPressed (EventKeyboard::KeyCode keyCode, Event *event)
var onKeyPressed ( var keyCode, var event)
local onKeyPressed ( local keyCode, local event)
virtual void onKeyReleased (EventKeyboard::KeyCode keyCode, Event *event)
var onKeyReleased ( var keyCode, var event)
local onKeyReleased ( local keyCode, local event)
virtual
CC_DEPRECATED_ATTRIBUTE bool 
isKeypadEnabled () const final
local isKeypadEnabled ()
virtual
CC_DEPRECATED_ATTRIBUTE void 
setKeypadEnabled (bool value)
local setKeypadEnabled ( local value)
virtual
CC_DEPRECATED_ATTRIBUTE void 
keyBackClicked () final
var keyBackClicked ()
local keyBackClicked ()
virtual
CC_DEPRECATED_ATTRIBUTE void 
keyMenuClicked () final
local keyMenuClicked ()
virtual std::string getDescription () const override
 Gets the description string. More...
 
local getDescription ()
 Gets the description string. More...
 
virtual ~Layer ()
var ~Layer ()
local ~Layer ()
- Public Member Functions inherited from Node
virtual bool isRunning () const
 Returns whether or not the node is "running". More...
 
var isRunning ()
 Returns whether or not the node is "running". More...
 
local isRunning ()
 Returns whether or not the node is "running". More...
 
void scheduleUpdateWithPriorityLua (int handler, int priority)
 Schedules for lua script. More...
 
virtual void cleanup ()
 Stops all running actions and schedulers. More...
 
var cleanup ()
 Stops all running actions and schedulers. More...
 
local cleanup ()
 Stops all running actions and schedulers. More...
 
virtual void draw (Renderer *renderer, const Mat4 &transform, bool transformUpdated)
 Override this method to draw your own node. More...
 
local draw ( local renderer, local transform, local transformUpdated)
 Override this method to draw your own node. More...
 
virtual void draw () final
var draw ()
local draw ()
virtual void visit () final
virtual ScenegetScene ()
 Returns the Scene that contains the Node. More...
 
local getScene ()
 Returns the Scene that contains the Node. More...
 
virtual Rect getBoundingBox () const
 Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE Rect 
boundingBox () const
local boundingBox ()
virtual void setEventDispatcher (EventDispatcher *dispatcher)
var setEventDispatcher ( var dispatcher)
local setEventDispatcher ( local dispatcher)
virtual EventDispatchergetEventDispatcher () const
local getEventDispatcher ()
virtual GLubyte getOpacity () const
var getOpacity ()
local getOpacity ()
virtual GLubyte getDisplayedOpacity () const
local getDisplayedOpacity ()
virtual void setOpacity (GLubyte opacity)
local setOpacity ( local opacity)
virtual void updateDisplayedOpacity (GLubyte parentOpacity)
var updateDisplayedOpacity ( var parentOpacity)
local updateDisplayedOpacity ( local parentOpacity)
virtual bool isCascadeOpacityEnabled () const
var isCascadeOpacityEnabled ()
local isCascadeOpacityEnabled ()
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)
virtual const Color3BgetColor (void) const
local getColor ()
virtual const Color3BgetDisplayedColor () const
local getDisplayedColor ()
virtual void setColor (const Color3B &color)
var setColor ( var color)
local setColor ( local color)
virtual void updateDisplayedColor (const Color3B &parentColor)
local updateDisplayedColor ( local parentColor)
virtual bool isCascadeColorEnabled () const
var isCascadeColorEnabled ()
local isCascadeColorEnabled ()
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)
virtual void setOpacityModifyRGB (bool bValue)
var setOpacityModifyRGB ( var bValue)
local setOpacityModifyRGB ( local bValue)
virtual bool isOpacityModifyRGB () const
var isOpacityModifyRGB ()
local isOpacityModifyRGB ()
virtual ~Node ()
var ~Node ()
local ~Node ()
virtual void setLocalZOrder (int localZOrder)
 LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
 
var setLocalZOrder ( var localZOrder)
 LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
 
local setLocalZOrder ( local localZOrder)
 LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE void 
setZOrder (int localZOrder)
local setZOrder ( local localZOrder)
virtual void _setLocalZOrder (int z)
var _setLocalZOrder ( var z)
local _setLocalZOrder ( local z)
virtual int getLocalZOrder () const
 Gets the local Z order of this node. More...
 
local getLocalZOrder ()
 Gets the local Z order of this node. More...
 
virtual CC_DEPRECATED_ATTRIBUTE int getZOrder () const
local getZOrder ()
virtual void setGlobalZOrder (float globalZOrder)
 Defines the oder in which the nodes are renderer. More...
 
local setGlobalZOrder ( local globalZOrder)
 Defines the oder in which the nodes are renderer. More...
 
virtual float getGlobalZOrder () const
 Returns the Node's Global Z Order. More...
 
virtual void setScaleX (float scaleX)
 Sets the scale (x) of the node. More...
 
local setScaleX ( local scaleX)
 Sets the scale (x) of the node. More...
 
virtual float getScaleX () const
 Returns the scale factor on X axis of this node. More...
 
virtual void setScaleY (float scaleY)
 Sets the scale (y) of the node. More...
 
local setScaleY ( local scaleY)
 Sets the scale (y) of the node. More...
 
virtual float getScaleY () const
 Returns the scale factor on Y axis of this node. More...
 
virtual void setScaleZ (float scaleZ)
 Changes the scale factor on Z axis of this node. More...
 
local setScaleZ ( local scaleZ)
 Changes the scale factor on Z axis of this node. More...
 
virtual float getScaleZ () const
 Returns the scale factor on Z axis of this node. More...
 
virtual void setScale (float scale)
 Sets the scale (x,y,z) of the node. More...
 
var setScale ( var scale)
 Sets the scale (x,y,z) of the node. More...
 
local setScale ( local scale)
 Sets the scale (x,y,z) of the node. More...
 
virtual float getScale () const
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float scaleX, float scaleY)
 Sets the scale (x,y) of the node. More...
 
local setScale ( local scaleX, local scaleY)
 Sets the scale (x,y) of the node. More...
 
virtual void setPosition (const Vec2 &position)
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual const Vec2getPosition () const
 Gets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual void setPosition (float x, float y)
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
local setPosition ( local x, local y)
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual void getPosition (float *x, float *y) const
 Gets position in a more efficient way, returns two number instead of a Vec2 object. More...
 
var getPosition ( var x, var y)
 Gets position in a more efficient way, returns two number instead of a Vec2 object. More...
 
local getPosition ( local x, local y)
 Gets position in a more efficient way, returns two number instead of a Vec2 object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
var setPositionX ( var x)
 Gets/Sets x or y coordinate individually for position. More...
 
local setPositionX ( local x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void) const
var getPositionX ()
local getPositionX ()
virtual void setPositionY (float y)
local setPositionY ( local y)
virtual float getPositionY (void) const
local getPositionY ()
virtual void setPosition3D (const Vec3 &position)
 Sets the position (X, Y, and Z) in its parent's coordinate system. More...
 
local setPosition3D ( local position)
 Sets the position (X, Y, and Z) in its parent's coordinate system. More...
 
virtual Vec3 getPosition3D () const
 returns the position (X,Y,Z) in its parent's coordinate system More...
 
virtual void setPositionZ (float positionZ)
 Sets the 'z' coordinate in the position. More...
 
local setPositionZ ( local positionZ)
 Sets the 'z' coordinate in the position. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE void 
setVertexZ (float vertexZ)
local setVertexZ ( local vertexZ)
virtual float getPositionZ () const
 Gets position Z coordinate of this node. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE float 
getVertexZ () const
local getVertexZ ()
virtual void setSkewX (float skewX)
 Changes the X skew angle of the node in degrees. More...
 
local setSkewX ( local skewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX () const
 Returns the X skew angle of the node in degrees. More...
 
local getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float skewY)
 Changes the Y skew angle of the node in degrees. More...
 
local setSkewY ( local skewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY () const
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const Vec2 &anchorPoint)
 Sets the anchor point in percent. More...
 
local setAnchorPoint ( local anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const Vec2getAnchorPoint () const
 Returns the anchor point in percent. More...
 
virtual const Vec2getAnchorPointInPoints () const
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
local setVisible ( local visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible () const
 Determines if the node is visible. More...
 
virtual void setRotation (float rotation)
 Sets the rotation (angle) of the node in degrees. More...
 
var setRotation ( var rotation)
 Sets the rotation (angle) of the node in degrees. More...
 
local setRotation ( local rotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation () const
 Returns the rotation of the node in degrees. More...
 
virtual void setRotation3D (const Vec3 &rotation)
 Sets the rotation (X,Y,Z) in degrees. More...
 
var setRotation3D ( var rotation)
 Sets the rotation (X,Y,Z) in degrees. More...
 
local setRotation3D ( local rotation)
 Sets the rotation (X,Y,Z) in degrees. More...
 
virtual Vec3 getRotation3D () const
 returns the rotation (X,Y,Z) in degrees. More...
 
var getRotation3D ()
 returns the rotation (X,Y,Z) in degrees. More...
 
local getRotation3D ()
 returns the rotation (X,Y,Z) in degrees. More...
 
virtual void setRotationSkewX (float rotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
local setRotationSkewX ( local rotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE void 
setRotationX (float rotationX)
local setRotationX ( local rotationX)
virtual float getRotationSkewX () const
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE float 
getRotationX () const
local getRotationX ()
virtual void setRotationSkewY (float rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local setRotationSkewY ( local rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE void 
setRotationY (float rotationY)
local setRotationY ( local rotationY)
virtual float getRotationSkewY () const
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE float 
getRotationY () const
local getRotationY ()
void setOrderOfArrival (int orderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
int getOrderOfArrival () const
 Returns the arrival order, indicates which children is added previously. More...
 
CC_DEPRECATED_ATTRIBUTE void setGLServerState (int serverState)
CC_DEPRECATED_ATTRIBUTE int getGLServerState () const
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition () const
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void addChild (Node *child)
 Adds a child to the container with z-order as 0. More...
 
var addChild ( var child)
 Adds a child to the container with z-order as 0. More...
 
local addChild ( local child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (Node *child, int localZOrder)
 Adds a child to the container with a local z-order. More...
 
local addChild ( local child, local localZOrder)
 Adds a child to the container with a local z-order. More...
 
virtual NodegetChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual Vector< Node * > & getChildren ()
 Returns the array of the node's children. More...
 
local getChildren ()
 Returns the array of the node's children. More...
 
virtual const Vector< Node * > & getChildren () const
local getChildren ()
virtual ssize_t getChildrenCount () const
 Returns the amount of children. More...
 
virtual void setParent (Node *parent)
 Sets the parent node. More...
 
local setParent ( local parent)
 Sets the parent node. More...
 
virtual NodegetParent ()
 Returns a pointer to the parent node. More...
 
virtual const NodegetParent () const
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
local removeFromParent ( local cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChild (Node *child, bool cleanup=true)
 Removes a child from the container. More...
 
local removeChild ( local child, local true)
 Removes a child from the container. More...
 
virtual void removeChildByTag (int tag, bool cleanup=true)
 Removes a child from the container by tag value. More...
 
local removeChildByTag ( local tag, local true)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
var removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
local removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void reorderChild (Node *child, int localZOrder)
 Reorders a child according to a new z value. More...
 
var reorderChild ( var child, var localZOrder)
 Reorders a child according to a new z value. More...
 
local reorderChild ( local child, local localZOrder)
 Reorders a child according to a new z value. More...
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
local getTag ()
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int tag)
 Changes the tag that is used to identify the node easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual const void * getUserData () const
virtual void setUserData (void *userData)
 Sets a custom user data pointer. More...
 
virtual RefgetUserObject ()
 Returns a user assigned Object. More...
 
virtual const RefgetUserObject () const
virtual void setUserObject (Ref *userObject)
 Returns a user assigned Object. More...
 
local setUserObject ( local userObject)
 Returns a user assigned Object. More...
 
GLProgramgetGLProgram ()
 Return the GLProgram (shader) currently used for this node. More...
 
var getGLProgram ()
 Return the GLProgram (shader) currently used for this node. More...
 
local getGLProgram ()
 Return the GLProgram (shader) currently used for this node. More...
 
CC_DEPRECATED_ATTRIBUTE GLProgramgetShaderProgram ()
local getShaderProgram ()
GLProgramStategetGLProgramState ()
var getGLProgramState ()
local getGLProgramState ()
void setGLProgramState (GLProgramState *glProgramState)
var setGLProgramState ( var glProgramState)
local setGLProgramState ( local glProgramState)
void setGLProgram (GLProgram *glprogram)
 Sets the shader program for this node. More...
 
CC_DEPRECATED_ATTRIBUTE void setShaderProgram (GLProgram *glprogram)
local setShaderProgram ( local glprogram)
virtual void onEnter ()
 Event callback that is invoked every time when Node enters the 'stage'. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the Node enters in the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the Node leaves the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the Node leaves the 'stage'. More...
 
virtual void setActionManager (ActionManager *actionManager)
 Sets the ActionManager object that is used by all actions. More...
 
local setActionManager ( local actionManager)
 Sets the ActionManager object that is used by all actions. More...
 
virtual ActionManagergetActionManager ()
 Gets the ActionManager object that is used by all actions. More...
 
local getActionManager ()
 Gets the ActionManager object that is used by all actions. More...
 
virtual const ActionManagergetActionManager () const
local getActionManager ()
ActionrunAction (Action *action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
var stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
local stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
void stopAction (Action *action)
 Stops and removes an action from the running action list. More...
 
var stopAction ( var action)
 Stops and removes an action from the running action list. More...
 
local stopAction ( local action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
ActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
ssize_t getNumberOfRunningActions () const
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
local getNumberOfRunningActions ()
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
CC_DEPRECATED_ATTRIBUTE ssize_t numberOfRunningActions () const
local numberOfRunningActions ()
virtual void setScheduler (Scheduler *scheduler)
 Sets a Scheduler object that is used to schedule all "updates" and timers. More...
 
virtual SchedulergetScheduler ()
 Gets a Sheduler object. More...
 
virtual const SchedulergetScheduler () const
local getScheduler ()
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
var unscheduleUpdate ()
local unscheduleUpdate ()
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resume (void)
 Resumes all scheduled selectors, actions and event listeners. More...
 
var resume ()
 Resumes all scheduled selectors, actions and event listeners. More...
 
local resume ()
 Resumes all scheduled selectors, actions and event listeners. More...
 
void pause (void)
 Pauses all scheduled selectors, actions and event listeners. More...
 
var pause ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
local pause ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
CC_DEPRECATED_ATTRIBUTE void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors, actions and event listeners. More...
 
local resumeSchedulerAndActions ()
 Resumes all scheduled selectors, actions and event listeners. More...
 
CC_DEPRECATED_ATTRIBUTE void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors, actions and event listeners. More...
 
local pauseSchedulerAndActions ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
virtual void update (float delta)
virtual void updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
var updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
local updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
virtual const Mat4getNodeToParentTransform () const
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual AffineTransform getNodeToParentAffineTransform () const
local getNodeToParentAffineTransform ()
virtual void setNodeToParentTransform (const Mat4 &transform)
 Sets the Transformation matrix manually. More...
 
local setNodeToParentTransform ( local transform)
 Sets the Transformation matrix manually. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
nodeToParentTransform () const
local nodeToParentTransform ()
virtual const Mat4getParentToNodeTransform () const
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual AffineTransform getParentToNodeAffineTransform () const
local getParentToNodeAffineTransform ()
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
parentToNodeTransform () const
local parentToNodeTransform ()
virtual Mat4 getNodeToWorldTransform () const
 Returns the world affine transform matrix. More...
 
var getNodeToWorldTransform ()
 Returns the world affine transform matrix. More...
 
local getNodeToWorldTransform ()
 Returns the world affine transform matrix. More...
 
virtual AffineTransform getNodeToWorldAffineTransform () const
local getNodeToWorldAffineTransform ()
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
nodeToWorldTransform () const
local nodeToWorldTransform ()
virtual Mat4 getWorldToNodeTransform () const
 Returns the inverse world affine transform matrix. More...
 
virtual AffineTransform getWorldToNodeAffineTransform () const
local getWorldToNodeAffineTransform ()
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
worldToNodeTransform () const
local worldToNodeTransform ()
Vec2 convertToNodeSpace (const Vec2 &worldPoint) const
 Converts a Vec2 to node (local) space coordinates. More...
 
Vec2 convertToWorldSpace (const Vec2 &nodePoint) const
 Converts a Vec2 to world space coordinates. More...
 
Vec2 convertToNodeSpaceAR (const Vec2 &worldPoint) const
 Converts a Vec2 to node (local) space coordinates. More...
 
Vec2 convertToWorldSpaceAR (const Vec2 &nodePoint) const
 Converts a local Vec2 to world space coordinates.The result is in Points. More...
 
Vec2 convertTouchToNodeSpace (Touch *touch) const
 convenience methods which take a Touch instead of Vec2 More...
 
Vec2 convertTouchToNodeSpaceAR (Touch *touch) const
 converts a Touch (world coordinates) into a local coordinate. More...
 
var convertTouchToNodeSpaceAR ( var touch)
 converts a Touch (world coordinates) into a local coordinate. More...
 
local convertTouchToNodeSpaceAR ( local touch)
 converts a Touch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (Mat4 *additionalTransform)
 Sets an additional transform matrix to the node. More...
 
var setAdditionalTransform ( var additionalTransform)
 Sets an additional transform matrix to the node. More...
 
local setAdditionalTransform ( local additionalTransform)
 Sets an additional transform matrix to the node. More...
 
void setAdditionalTransform (const AffineTransform &additionalTransform)
var setAdditionalTransform ( var additionalTransform)
local setAdditionalTransform ( local additionalTransform)
ComponentgetComponent (const std::string &pName)
 gets a component by its name More...
 
local getComponent ( local pName)
 gets a component by its name More...
 
virtual bool addComponent (Component *pComponent)
 adds a component More...
 
local addComponent ( local pComponent)
 adds a component More...
 
virtual bool removeComponent (const std::string &pName)
 removes a component by its name More...
 
local removeComponent ( local pName)
 removes a component by its name More...
 
virtual void removeAllComponents ()
 removes all components More...
 
var removeAllComponents ()
 removes all components More...
 
local removeAllComponents ()
 removes all components More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from ActionTweenDelegate
virtual ~ActionTweenDelegate ()
- Public Member Functions inherited from ScrollViewDelegate
virtual ~ScrollViewDelegate ()

Static Public Member Functions

static TableViewcreate ()
 Empty contructor of TableView. More...
 
static TableViewcreate (TableViewDataSource *dataSource, Size size)
 An intialized table view object. More...
 
static TableViewcreate (TableViewDataSource *dataSource, Size size, Node *container)
 An initialized table view object. More...
 
- Static Public Member Functions inherited from ScrollView
static ScrollViewcreate (Size size, Node *container=NULL)
 Returns an autoreleased scroll view object. More...
 
static ScrollViewcreate ()
 Returns an autoreleased scroll view object. More...
 
- Static Public Member Functions inherited from Layer
static Layercreate ()
 creates a fullscreen black layer More...
 
var create ()
 creates a fullscreen black layer More...
 
local create ()
 creates a fullscreen black layer More...
 
- Static Public Member Functions inherited from Node
static Nodecreate (void)
 Allocates and initializes a node. More...
 
var create ()
 Allocates and initializes a node. More...
 
local create ()
 Allocates and initializes a node. More...
 

Protected Member Functions

long __indexFromOffset (Vec2 offset)
long _indexFromOffset (Vec2 offset)
Vec2 __offsetFromIndex (ssize_t index)
Vec2 _offsetFromIndex (ssize_t index)
void _moveCellOutOfSight (TableViewCell *cell)
void _setIndexForCell (ssize_t index, TableViewCell *cell)
void _addCellIfNecessary (TableViewCell *cell)
void _updateCellPositions ()
- Protected Member Functions inherited from ScrollView
void relocateContainer (bool animated)
 Relocates the container at the proper offset, in bounds of max/min offsets. More...
 
void deaccelerateScrolling (float dt)
 implements auto-scrolling behavior. More...
 
void performedAnimatedScroll (float dt)
 This method makes sure auto scrolling causes delegate to invoke its method. More...
 
void stoppedAnimatedScroll (Node *node)
 Expire animated scroll delegate calls. More...
 
void beforeDraw ()
 clip this view so that outside of the visible bounds can be hidden. More...
 
void onBeforeDraw ()
void afterDraw ()
 retract what's done in beforeDraw so that there's no side effect to other nodes. More...
 
void onAfterDraw ()
void handleZoom ()
 Zoom handling. More...
 
var handleZoom ()
 Zoom handling. More...
 
local handleZoom ()
 Zoom handling. More...
 
Rect getViewRect ()
var getViewRect ()
local getViewRect ()
- Protected Member Functions inherited from Layer
void _addTouchListener ()
var _addTouchListener ()
local _addTouchListener ()
CC_DEPRECATED_ATTRIBUTE void addTouchListener ()
local addTouchListener ()
CC_DEPRECATED_ATTRIBUTE int executeScriptTouchHandler (EventTouch::EventCode eventType, Touch *touch, Event *event)
local executeScriptTouchHandler ( local eventType, local touch, local event)
CC_DEPRECATED_ATTRIBUTE int executeScriptTouchesHandler (EventTouch::EventCode eventType, const std::vector< Touch * > &touches, Event *event)
var executeScriptTouchesHandler ( var eventType, var touches, var event)
local executeScriptTouchesHandler ( local eventType, local touches, local event)
- Protected Member Functions inherited from Node
void childrenAlloc (void)
 lazy allocs More...
 
var childrenAlloc ()
 lazy allocs More...
 
local childrenAlloc ()
 lazy allocs More...
 
void insertChild (Node *child, int z)
 helper that reorder a child More...
 
var insertChild ( var child, var z)
 helper that reorder a child More...
 
local insertChild ( local child, local z)
 helper that reorder a child More...
 
void detachChild (Node *child, ssize_t index, bool doCleanup)
 Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
 
Vec2 convertToWindowSpace (const Vec2 &nodePoint) const
 Convert cocos2d coordinates to UI windows coordinate. More...
 
Mat4 transform (const Mat4 &parentTransform)
var transform ( var parentTransform)
local transform ( local parentTransform)
virtual void updateCascadeOpacity ()
var updateCascadeOpacity ()
local updateCascadeOpacity ()
virtual void disableCascadeOpacity ()
var disableCascadeOpacity ()
local disableCascadeOpacity ()
virtual void updateCascadeColor ()
local updateCascadeColor ()
virtual void disableCascadeColor ()
local disableCascadeColor ()
virtual void updateColor ()
var updateColor ()
local updateColor ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Protected Attributes

TableViewCell_touchedCell
VerticalFillOrder _vordering
 vertical direction of cell filling More...
 
std::set< ssize_t > * _indices
 index set to query the indexes of the cells used. More...
 
std::vector< float > _vCellsPositions
 vector with all cell positions More...
 
Vector< TableViewCell * > _cellsUsed
 cells that are currently in the table More...
 
Vector< TableViewCell * > _cellsFreed
 free list of cells More...
 
TableViewDataSource_dataSource
 weak link to the data source object More...
 
TableViewDelegate_tableViewDelegate
 weak link to the delegate object More...
 
Direction _oldDirection
bool _isUsedCellsDirty
- Protected Attributes inherited from ScrollView
float _zoomScale
 current zoom scale More...
 
local _zoomScale
 current zoom scale More...
 
float _minZoomScale
 min zoom scale More...
 
float _maxZoomScale
 max zoom scale More...
 
ScrollViewDelegate_delegate
 scroll view delegate More...
 
var _delegate
 scroll view delegate More...
 
local _delegate
 scroll view delegate More...
 
Direction _direction
bool _dragging
 If YES, the view is being dragged. More...
 
Vec2 _contentOffset
 Content offset. More...
 
Node_container
 Container holds scroll view contents, Sets the scrollable container object of the scroll view. More...
 
bool _touchMoved
 Determiens whether user touch is moved after begin phase. More...
 
Vec2 _maxInset
 max inset point to limit scrolling by touch More...
 
Vec2 _minInset
 min inset point to limit scrolling by touch More...
 
bool _bounceable
 Determines whether the scroll view is allowed to bounce or not. More...
 
bool _clippingToBounds
Vec2 _scrollDistance
 scroll speed More...
 
Vec2 _touchPoint
 Touch point. More...
 
float _touchLength
 length between two fingers More...
 
std::vector< Touch * > _touches
 Touch objects to detect multitouch. More...
 
var _touches
 Touch objects to detect multitouch. More...
 
local _touches
 Touch objects to detect multitouch. More...
 
Size _viewSize
 size to clip. More...
 
float _minScale
 max and min scale More...
 
float _maxScale
Rect _parentScissorRect
 scissor rect for parent, just for restoring GL_SCISSOR_BOX More...
 
var _parentScissorRect
 scissor rect for parent, just for restoring GL_SCISSOR_BOX More...
 
local _parentScissorRect
 scissor rect for parent, just for restoring GL_SCISSOR_BOX More...
 
bool _scissorRestored
EventListenerTouchOneByOne_touchListener
 Touch listener. More...
 
var _touchListener
 Touch listener. More...
 
local _touchListener
 Touch listener. More...
 
CustomCommand _beforeDrawCommand
CustomCommand _afterDrawCommand
- Protected Attributes inherited from Layer
bool _touchEnabled
var _touchEnabled
local _touchEnabled
bool _accelerometerEnabled
var _accelerometerEnabled
local _accelerometerEnabled
bool _keyboardEnabled
var _keyboardEnabled
local _keyboardEnabled
EventListener_touchListener
var _touchListener
local _touchListener
EventListenerKeyboard_keyboardListener
var _keyboardListener
local _keyboardListener
EventListenerAcceleration_accelerationListener
var _accelerationListener
local _accelerationListener
Touch::DispatchMode _touchMode
local _touchMode
bool _swallowsTouches
var _swallowsTouches
local _swallowsTouches
- Protected Attributes inherited from Node
float _rotationX
 rotation on the X-axis More...
 
float _rotationY
 rotation on the Y-axis More...
 
var _rotationY
 rotation on the Y-axis More...
 
local _rotationY
 rotation on the Y-axis More...
 
float _rotationZ_X
 rotation angle on Z-axis, component X More...
 
var _rotationZ_X
 rotation angle on Z-axis, component X More...
 
local _rotationZ_X
 rotation angle on Z-axis, component X More...
 
float _rotationZ_Y
 rotation angle on Z-axis, component Y More...
 
var _rotationZ_Y
 rotation angle on Z-axis, component Y More...
 
local _rotationZ_Y
 rotation angle on Z-axis, component Y More...
 
float _scaleX
 scaling factor on x-axis More...
 
var _scaleX
 scaling factor on x-axis More...
 
local _scaleX
 scaling factor on x-axis More...
 
float _scaleY
 scaling factor on y-axis More...
 
var _scaleY
 scaling factor on y-axis More...
 
local _scaleY
 scaling factor on y-axis More...
 
float _scaleZ
 scaling factor on z-axis More...
 
var _scaleZ
 scaling factor on z-axis More...
 
local _scaleZ
 scaling factor on z-axis More...
 
Vec2 _position
 position of the node More...
 
var _position
 position of the node More...
 
local _position
 position of the node More...
 
float _positionZ
 OpenGL real Z position. More...
 
var _positionZ
 OpenGL real Z position. More...
 
local _positionZ
 OpenGL real Z position. More...
 
float _skewX
 skew angle on x-axis More...
 
var _skewX
 skew angle on x-axis More...
 
local _skewX
 skew angle on x-axis More...
 
float _skewY
 skew angle on y-axis More...
 
var _skewY
 skew angle on y-axis More...
 
local _skewY
 skew angle on y-axis More...
 
Vec2 _anchorPointInPoints
 anchor point in points More...
 
var _anchorPointInPoints
 anchor point in points More...
 
local _anchorPointInPoints
 anchor point in points More...
 
Vec2 _anchorPoint
 anchor point normalized (NOT in points) More...
 
var _anchorPoint
 anchor point normalized (NOT in points) More...
 
local _anchorPoint
 anchor point normalized (NOT in points) More...
 
Size _contentSize
 untransformed size of the node More...
 
var _contentSize
 untransformed size of the node More...
 
local _contentSize
 untransformed size of the node More...
 
Mat4 _modelViewTransform
 ModelView transform of the Node. More...
 
var _modelViewTransform
 ModelView transform of the Node. More...
 
local _modelViewTransform
 ModelView transform of the Node. More...
 
Mat4 _transform
 transform More...
 
var _transform
 transform More...
 
local _transform
 transform More...
 
bool _transformDirty
 transform dirty flag More...
 
var _transformDirty
 transform dirty flag More...
 
local _transformDirty
 transform dirty flag More...
 
Mat4 _inverse
 inverse transform More...
 
var _inverse
 inverse transform More...
 
local _inverse
 inverse transform More...
 
bool _inverseDirty
 inverse transform dirty flag More...
 
var _inverseDirty
 inverse transform dirty flag More...
 
local _inverseDirty
 inverse transform dirty flag More...
 
Mat4 _additionalTransform
 transform More...
 
var _additionalTransform
 transform More...
 
local _additionalTransform
 transform More...
 
bool _useAdditionalTransform
 The flag to check whether the additional transform is dirty. More...
 
var _useAdditionalTransform
 The flag to check whether the additional transform is dirty. More...
 
local _useAdditionalTransform
 The flag to check whether the additional transform is dirty. More...
 
bool _transformUpdated
 Whether or not the Transform object was updated since the last frame. More...
 
var _transformUpdated
 Whether or not the Transform object was updated since the last frame. More...
 
local _transformUpdated
 Whether or not the Transform object was updated since the last frame. More...
 
int _localZOrder
 Local order (relative to its siblings) used to sort the node. More...
 
var _localZOrder
 Local order (relative to its siblings) used to sort the node. More...
 
local _localZOrder
 Local order (relative to its siblings) used to sort the node. More...
 
float _globalZOrder
 Global order used to sort the node. More...
 
var _globalZOrder
 Global order used to sort the node. More...
 
local _globalZOrder
 Global order used to sort the node. More...
 
Vector< Node * > _children
 array of children nodes More...
 
var _children
 array of children nodes More...
 
local _children
 array of children nodes More...
 
Node_parent
 weak reference to parent node More...
 
var _parent
 weak reference to parent node More...
 
local _parent
 weak reference to parent node More...
 
int _tag
 a tag. Can be any number you assigned just to identify this node More...
 
var _tag
 a tag. Can be any number you assigned just to identify this node More...
 
local _tag
 a tag. Can be any number you assigned just to identify this node More...
 
std::string _name
 a string label, an user defined string to identify this node More...
 
var _name
 a string label, an user defined string to identify this node More...
 
local _name
 a string label, an user defined string to identify this node More...
 
void * _userData
 A user assingned void pointer, Can be point to any cpp object. More...
 
var _userData
 A user assingned void pointer, Can be point to any cpp object. More...
 
local _userData
 A user assingned void pointer, Can be point to any cpp object. More...
 
Ref_userObject
 A user assigned Object. More...
 
var _userObject
 A user assigned Object. More...
 
local _userObject
 A user assigned Object. More...
 
GLProgramState_glProgramState
 OpenGL Program State. More...
 
var _glProgramState
 OpenGL Program State. More...
 
local _glProgramState
 OpenGL Program State. More...
 
int _orderOfArrival
 used to preserve sequence while sorting children with the same localZOrder More...
 
Scheduler_scheduler
 scheduler used to schedule timers and updates More...
 
var _scheduler
 scheduler used to schedule timers and updates More...
 
local _scheduler
 scheduler used to schedule timers and updates More...
 
ActionManager_actionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
EventDispatcher_eventDispatcher
 event dispatcher used to dispatch all kinds of events More...
 
var _eventDispatcher
 event dispatcher used to dispatch all kinds of events More...
 
local _eventDispatcher
 event dispatcher used to dispatch all kinds of events More...
 
bool _running
 is running More...
 
var _running
 is running More...
 
local _running
 is running More...
 
bool _visible
 is this node visible More...
 
var _visible
 is this node visible More...
 
local _visible
 is this node visible More...
 
bool _ignoreAnchorPointForPosition
 true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More...
 
var _ignoreAnchorPointForPosition
 true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More...
 
local _ignoreAnchorPointForPosition
 true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More...
 
bool _reorderChildDirty
 children order dirty flag More...
 
var _reorderChildDirty
 children order dirty flag More...
 
local _reorderChildDirty
 children order dirty flag More...
 
bool _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
var _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
local _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
ComponentContainer_componentContainer
 Dictionary of components. More...
 
var _componentContainer
 Dictionary of components. More...
 
local _componentContainer
 Dictionary of components. More...
 
GLubyte _displayedOpacity
var _displayedOpacity
local _displayedOpacity
GLubyte _realOpacity
var _realOpacity
local _realOpacity
Color3B _displayedColor
var _displayedColor
local _displayedColor
Color3B _realColor
var _realColor
local _realColor
bool _cascadeColorEnabled
var _cascadeColorEnabled
local _cascadeColorEnabled
bool _cascadeOpacityEnabled
var _cascadeOpacityEnabled
local _cascadeOpacityEnabled
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Additional Inherited Members

- Public Attributes inherited from Layer
CC_CONSTRUCTOR_ACCESS __pad0__: Layer()
var __pad0__: Layer()
local __pad0__: Layer()
- Public Attributes inherited from Node
CC_CONSTRUCTOR_ACCESS __pad0__: Node()
- Static Public Attributes inherited from Node
static const int INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
var INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
local INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
- Static Protected Attributes inherited from Node
static int s_globalOrderOfArrival
var s_globalOrderOfArrival
local s_globalOrderOfArrival

Detailed Description

UITableView support for cocos2d-x.

This is a very basic, minimal implementation to bring UITableView-like component into cocos2d world.

Member Enumeration Documentation

enum VerticalFillOrder
strong
Enumerator
TOP_DOWN 
BOTTOM_UP 

Constructor & Destructor Documentation

TableView ( )
virtual ~TableView ( )
virtual

Member Function Documentation

long __indexFromOffset ( Vec2  offset)
protected
Vec2 __offsetFromIndex ( ssize_t  index)
protected
void _addCellIfNecessary ( TableViewCell cell)
protected
long _indexFromOffset ( Vec2  offset)
protected
void _moveCellOutOfSight ( TableViewCell cell)
protected
Vec2 _offsetFromIndex ( ssize_t  index)
protected
void _setIndexForCell ( ssize_t  index,
TableViewCell cell 
)
protected
void _updateCellPositions ( )
protected
void _updateContentSize ( )
TableViewCell* cellAtIndex ( ssize_t  idx)

Returns an existing cell at a given index.

Returns nil if a cell is nonexistent at the moment of query.

Parameters
idxindex
Returns
a cell at a given index
static TableView* create ( )
static

Empty contructor of TableView.

static TableView* create ( TableViewDataSource dataSource,
Size  size 
)
static

An intialized table view object.

Parameters
dataSourcedata source
sizeview size
Returns
table view
when this function bound to js or lua,the input params are changed
in js:var create(var jsObject,var size)
in lua:local create(var size)
in lua:
static TableView* create ( TableViewDataSource dataSource,
Size  size,
Node container 
)
static

An initialized table view object.

Parameters
dataSourcedata source;
sizeview size
containerparent object for cells
Returns
table view
when this function bound to js or lua,the input params are changed
in js:var create(var jsObject,var size,var container)
in lua:local create(var size, var container)
in lua:
TableViewCell* dequeueCell ( )

Dequeues a free cell if available.

nil if not.

Returns
free cell
TableViewDataSource* getDataSource ( )
inline

data source

TableViewDelegate* getDelegate ( )
inline

delegate

VerticalFillOrder
getVerticalFillOrder
( )
bool initWithViewSize ( Size  size,
Node container = NULL 
)
void insertCellAtIndex ( ssize_t  idx)

Inserts a new cell at a given index.

Parameters
idxlocation to insert
virtual bool onTouchBegan ( Touch pTouch,
Event pEvent 
)
overridevirtual

Reimplemented from ScrollView.

virtual void onTouchCancelled ( Touch pTouch,
Event pEvent 
)
overridevirtual

Reimplemented from ScrollView.

virtual void onTouchEnded ( Touch pTouch,
Event pEvent 
)
overridevirtual

Reimplemented from ScrollView.

virtual void onTouchMoved ( Touch pTouch,
Event pEvent 
)
overridevirtual

Reimplemented from ScrollView.

void reloadData ( )

reloads data from data source.

the view will be refreshed.

void removeCellAtIndex ( ssize_t  idx)

Removes a cell at a given index.

Parameters
idxindex to find a cell
virtual void scrollViewDidScroll ( ScrollView view)
overridevirtual

Implements ScrollViewDelegate.

virtual void scrollViewDidZoom ( ScrollView view)
inlineoverridevirtual

Implements ScrollViewDelegate.

void setDataSource ( TableViewDataSource source)
inline

when this function bound to js or lua,the input params are changed in js:var setDataSource(var jsSource) in lua:local setDataSource()

void setDelegate ( TableViewDelegate pDelegate)
inline
when this function bound to js or lua,the input params are changed
in js:var setDelegate(var jsDelegate)
in lua:local setDelegate()
void setVerticalFillOrder ( VerticalFillOrder  order)

determines how cell is ordered and filled in the view.

void updateCellAtIndex ( ssize_t  idx)

Updates the content of the cell at a given index.

Parameters
idxindex to find a cell

Member Data Documentation

Vector<TableViewCell*> _cellsFreed
protected

free list of cells

Vector<TableViewCell*> _cellsUsed
protected

cells that are currently in the table

TableViewDataSource* _dataSource
protected

weak link to the data source object

std::set<ssize_t>* _indices
protected

index set to query the indexes of the cells used.

bool _isUsedCellsDirty
protected
Direction _oldDirection
protected
TableViewDelegate*
_tableViewDelegate
protected

weak link to the delegate object

TableViewCell* _touchedCell
protected
std::vector<float> _vCellsPositions
protected

vector with all cell positions

VerticalFillOrder _vordering
protected

vertical direction of cell filling


The documentation for this class was generated from the following file: