#include <CCPrecompiledShaders.h>
Public Member Functions | |
CCPrecompiledShaders () | |
virtual | ~CCPrecompiledShaders () |
std::string | addShaders (const GLchar *vShaderByteArray, const GLchar *fShaderByteArray) |
bool | addProgram (GLuint program, const std::string &id) |
bool | loadProgram (GLuint program, const GLchar *vShaderByteArray, const GLchar *fShaderByteArray) |
void | savePrecompiledShaders () |
Static Public Member Functions | |
static CCPrecompiledShaders * | getInstance () |
Get current precompiled shaders instance. More... | |
Protected Member Functions | |
void | savePrecompiledPrograms (Windows::Storage::StorageFolder^folder) |
void | loadPrecompiledPrograms () |
void | Init () |
Protected Attributes | |
std::map< std::string, CompiledProgram * > | m_programs |
std::map< std::string, PrecompiledProgram * > | m_precompiledPrograms |
bool | m_isDirty |
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bool addProgram | ( | GLuint | program, |
const std::string & | id | ||
) |
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static |
Get current precompiled shaders instance.
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bool loadProgram | ( | GLuint | program, |
const GLchar * | vShaderByteArray, | ||
const GLchar * | fShaderByteArray | ||
) |
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protected |
void savePrecompiledShaders | ( | ) |
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