cocos2d-x  3.0
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cocos2d.h File Reference
#include "ccConfig.h"
#include "CCAction.h"
#include "CCActionInterval.h"
#include "CCActionCamera.h"
#include "CCActionManager.h"
#include "CCActionEase.h"
#include "CCActionPageTurn3D.h"
#include "CCActionGrid.h"
#include "CCActionProgressTimer.h"
#include "CCActionGrid3D.h"
#include "CCActionTiledGrid.h"
#include "CCActionInstant.h"
#include "CCActionTween.h"
#include "CCActionCatmullRom.h"
#include "CCTweenFunction.h"
#include "CCNode.h"
#include "CCAtlasNode.h"
#include "CCAffineTransform.h"
#include "CCRef.h"
#include "CCVector.h"
#include "CCMap.h"
#include "CCGeometry.h"
#include "CCAutoreleasePool.h"
#include "CCNS.h"
#include "CCData.h"
#include "CCValue.h"
#include "CCDrawingPrimitives.h"
#include "CCDrawNode.h"
#include "CCGrabber.h"
#include "CCGrid.h"
#include "CCEventType.h"
#include "CCProtocols.h"
#include "ccMacros.h"
#include "ccTypes.h"
#include "CCLabelAtlas.h"
#include "CCLabelTTF.h"
#include "CCLabelBMFont.h"
#include "CCLabel.h"
#include "CCFontFNT.h"
#include "CCLayer.h"
#include "CCScene.h"
#include "CCTransition.h"
#include "CCTransitionPageTurn.h"
#include "CCTransitionProgress.h"
#include "CCMenu.h"
#include "CCMenuItem.h"
#include "CCClippingNode.h"
#include "CCMotionStreak.h"
#include "CCProgressTimer.h"
#include "CCRenderTexture.h"
#include "CCNodeGrid.h"
#include "CCParticleBatchNode.h"
#include "CCParticleSystem.h"
#include "CCParticleExamples.h"
#include "CCParticleSystemQuad.h"
#include "renderer/CCCustomCommand.h"
#include "renderer/CCFrustum.h"
#include "renderer/CCGroupCommand.h"
#include "renderer/CCMaterialManager.h"
#include "renderer/CCQuadCommand.h"
#include "renderer/CCRenderCommand.h"
#include "renderer/CCRenderCommandPool.h"
#include "renderer/CCRenderMaterial.h"
#include "renderer/CCRenderer.h"
#include "CCPhysicsBody.h"
#include "CCPhysicsContact.h"
#include "CCPhysicsShape.h"
#include "CCPhysicsJoint.h"
#include "CCPhysicsWorld.h"
#include "kazmath/kazmath.h"
#include "kazmath/GL/matrix.h"
#include "platform/CCDevice.h"
#include "platform/CCCommon.h"
#include "platform/CCFileUtils.h"
#include "platform/CCImage.h"
#include "platform/CCSAXParser.h"
#include "platform/CCThread.h"
#include "CCPlatformConfig.h"
#include "CCPlatformMacros.h"
#include "platform/ios/CCApplication.h"
#include "platform/ios/CCGLView.h"
#include "platform/ios/CCGL.h"
#include "platform/ios/CCStdC.h"
#include "platform/android/CCApplication.h"
#include "platform/android/CCGLView.h"
#include "platform/android/CCGL.h"
#include "platform/android/CCStdC.h"
#include "platform/blackberry/CCApplication.h"
#include "platform/blackberry/CCGLView.h"
#include "platform/blackberry/CCGL.h"
#include "platform/blackberry/CCStdC.h"
#include "platform/win32/CCApplication.h"
#include "platform/desktop/CCGLView.h"
#include "platform/win32/CCGL.h"
#include "platform/win32/CCStdC.h"
#include "platform/mac/CCApplication.h"
#include "platform/mac/CCGL.h"
#include "platform/mac/CCStdC.h"
#include "platform/linux/CCApplication.h"
#include "platform/linux/CCGL.h"
#include "platform/linux/CCStdC.h"
#include "platform/winrt/CCApplication.h"
#include "platform/winrt/CCGLView.h"
#include "platform/winrt/CCGL.h"
#include "platform/winrt/CCStdC.h"
#include "platform/winrt/CCPrecompiledShaders.h"
#include "platform/wp8/CCGLView.h"
#include "CCScriptSupport.h"
#include "CCGLProgram.h"
#include "ccGLStateCache.h"
#include "CCShaderCache.h"
#include "ccShaders.h"
#include "CCAnimation.h"
#include "CCAnimationCache.h"
#include "CCSprite.h"
#include "CCSpriteBatchNode.h"
#include "CCSpriteFrame.h"
#include "CCSpriteFrameCache.h"
#include "ccUTF8.h"
#include "CCProfiling.h"
#include "CCConsole.h"
#include "CCUserDefault.h"
#include "CCVertex.h"
#include "CCIMEDelegate.h"
#include "CCIMEDispatcher.h"
#include "CCTextFieldTTF.h"
#include "CCTexture2D.h"
#include "CCTextureAtlas.h"
#include "CCTextureCache.h"
#include "CCParallaxNode.h"
#include "CCTMXLayer.h"
#include "CCTMXObjectGroup.h"
#include "CCTMXTiledMap.h"
#include "CCTMXXMLParser.h"
#include "CCTileMapAtlas.h"
#include "CCEventDispatcher.h"
#include "CCEventListenerTouch.h"
#include "CCEventTouch.h"
#include "CCEventListenerKeyboard.h"
#include "CCEventKeyboard.h"
#include "CCEventListenerMouse.h"
#include "CCEventMouse.h"
#include "CCEventAcceleration.h"
#include "CCEventListenerAcceleration.h"
#include "CCEventCustom.h"
#include "CCEventListenerCustom.h"
#include "CCConfiguration.h"
#include "CCDirector.h"
#include "CCScheduler.h"
#include "CCComponent.h"
#include "CCComponentContainer.h"
#include "deprecated/CCDictionary.h"
#include "deprecated/CCArray.h"
#include "deprecated/CCSet.h"
#include "deprecated/CCInteger.h"
#include "deprecated/CCFloat.h"
#include "deprecated/CCDouble.h"
#include "deprecated/CCBool.h"
#include "deprecated/CCString.h"
#include "deprecated/CCNotificationCenter.h"
#include "deprecated/CCDeprecated.h"

Namespaces

 cocos2d
 Add deprecated global functions and variables here.
 

Constant Groups

 cocos2d
 Add deprecated global functions and variables here.
 

Macros

#define COCOS2D_VERSION   0x00030000

Functions

CC_DLL const char *  ()
var  ()
local  ()

Macro Definition Documentation

#define COCOS2D_VERSION   0x00030000