cocos2d-x  3.0
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AccelDeccelAmplitude Class Reference

AccelDeccelAmplitude action. More...

#include <CCActionGrid.h>

Inheritance diagram for AccelDeccelAmplitude:
ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

float getRate (void) const
 get amplitude rate More...
 
void setRate (float fRate)
 set amplitude rate More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
virtual void update (float time) override
 called once per frame. More...
 
virtual AccelDeccelAmplitudeclone () const override
 returns a clone of action More...
 
virtual AccelDeccelAmplitudereverse () const override
 returns a new action that performs the exactly the reverse action More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
virtual bool isDone (void) const override
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Release the ownership immediately. More...
 
Refautorelease ()
 Release the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static AccelDeccelAmplitudecreate (Action *action, float duration)
 creates the action with an inner action that has the amplitude property, and a duration time More...
 

Protected Member Functions

 AccelDeccelAmplitude ()
virtual ~AccelDeccelAmplitude ()
bool initWithAction (Action *pAction, float duration)
 initializes the action with an inner action that has the amplitude property, and a duration time More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action More...
 
var initWithDuration ( var d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
- Protected Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
- Protected Member Functions inherited from Action
 Action ()
 Action ()
 Action ()
virtual ~Action ()
var ~Action ()
local ~Action ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Protected Attributes

float _rate
ActionInterval_other
- Protected Attributes inherited from ActionInterval
float _elapsed
bool _firstTick
- Protected Attributes inherited from FiniteTimeAction
float _duration
 duration in seconds More...
 
- Protected Attributes inherited from Action
Node_originalTarget
local _originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Constructor & Destructor Documentation

AccelDeccelAmplitude ( )
inlineprotected
virtual ~AccelDeccelAmplitude ( )
protectedvirtual

Member Function Documentation

virtual AccelDeccelAmplitude* clone ( ) const
overridevirtual

returns a clone of action

Implements ActionInterval.

static AccelDeccelAmplitude* create ( Action action,
float  duration 
)
static

creates the action with an inner action that has the amplitude property, and a duration time

float getRate ( void  ) const
inline

get amplitude rate

bool initWithAction ( Action pAction,
float  duration 
)
protected

initializes the action with an inner action that has the amplitude property, and a duration time

virtual AccelDeccelAmplitude*
reverse
( ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

void setRate ( float  fRate)
inline

set amplitude rate

virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

Member Data Documentation

ActionInterval* _other
protected
float _rate
protected

The documentation for this class was generated from the following file: