cocos2d-x  3.0
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ArmatureData Class Reference

#include <CCDatas.h>

Inheritance diagram for ArmatureData:
Ref

Public Member Functions

 ArmatureData ()
 ~ArmatureData ()
bool init ()
void addBoneData (BoneData *boneData)
BoneDatagetBoneData (const std::string &boneName)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Release the ownership immediately. More...
 
Refautorelease ()
 Release the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()

Static Public Member Functions

static ArmatureDatacreate (void)

Public Attributes

std::string name
cocos2d::Map< std::string,
BoneData * > 
boneDataDic
float dataVersion

Additional Inherited Members

- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Constructor & Destructor Documentation

Member Function Documentation

void addBoneData ( BoneData boneData)
static ArmatureData* create ( void  )
inlinestatic
BoneData* getBoneData ( const std::string &  boneName)
bool init ( )

Member Data Documentation

cocos2d::Map<std::string,
BoneData*> boneDataDic
float dataVersion
std::string name

The documentation for this class was generated from the following file: