cocos2d-x  3.0
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SpriteDisplayData Class Reference

#include <CCDatas.h>

Inheritance diagram for SpriteDisplayData:
DisplayData Ref

Public Member Functions

 SpriteDisplayData ()
virtual ~SpriteDisplayData ()
void copy (DisplayData *displayData)
- Public Member Functions inherited from DisplayData
 DisplayData ()
virtual ~DisplayData (void)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Release the ownership immediately. More...
 
Refautorelease ()
 Release the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()

Static Public Member Functions

static SpriteDisplayDatacreate (void)
- Static Public Member Functions inherited from DisplayData
static DisplayDatacreate (void)
static const std::string changeDisplayToTexture (const std::string &displayName)

Public Attributes

BaseData skinData
- Public Attributes inherited from DisplayData
DisplayType displayType
std::string displayName
 mark which type your display is More...
 

Additional Inherited Members

- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Constructor & Destructor Documentation

virtual ~SpriteDisplayData ( )
inlinevirtual

Member Function Documentation

void copy ( DisplayData displayData)
virtual

Reimplemented from DisplayData.

static SpriteDisplayData* create ( void  )
inlinestatic

Member Data Documentation

BaseData skinData

The documentation for this class was generated from the following file: