cocos2d-x  3.0
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ShakyTiles3D Class Reference

ShakyTiles3D action. More...

#include <CCActionTiledGrid.h>

Inheritance diagram for ShakyTiles3D:
TiledGrid3DAction GridAction ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

virtual ShakyTiles3Dclone () const override
 returns a clone of action More...
 
virtual void update (float time) override
 called once per frame. More...
 
- Public Member Functions inherited from TiledGrid3DAction
Quad3 getTile (const Point &position) const
 returns the tile that belongs to a certain position of the grid More...
 
CC_DEPRECATED_ATTRIBUTE Quad3 tile (const Point &position)
Quad3 getOriginalTile (const Point &position) const
 returns the non-transformed tile that belongs to a certain position of the grid More...
 
CC_DEPRECATED_ATTRIBUTE Quad3 originalTile (const Point &position)
void setTile (const Point &position, const Quad3 &coords)
 sets a new tile to a certain position of the grid More...
 
virtual GridBasegetGrid ()
 returns the grid More...
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
var reverse ()
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
virtual bool isDone (void) const override
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Release the ownership immediately. More...
 
Refautorelease ()
 Release the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static ShakyTiles3Dcreate (float duration, const Size &gridSize, int range, bool shakeZ)
 creates the action with a range, whether or not to shake Z vertices, a grid size, and duration More...
 
local create ( local duration, local gridSize, local range, local shakeZ)
 creates the action with a range, whether or not to shake Z vertices, a grid size, and duration More...
 
- Static Public Member Functions inherited from TiledGrid3DAction
static TiledGrid3DActioncreate (float duration, const Size &gridSize)
 creates the action with size and duration More...
 

Protected Member Functions

 ShakyTiles3D ()
virtual ~ShakyTiles3D ()
bool initWithDuration (float duration, const Size &gridSize, int range, bool shakeZ)
 initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration More...
 
var initWithDuration ( var duration, var gridSize, var range, var shakeZ)
 initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration More...
 
local initWithDuration ( local duration, local gridSize, local range, local shakeZ)
 initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration More...
 

Protected Attributes

int _randrange
var _randrange
local _randrange
bool _shakeZ
var _shakeZ
local _shakeZ

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

ShakyTiles3D action.

Constructor & Destructor Documentation

ShakyTiles3D ( )
inlineprotected
var ShakyTiles3D ( )
inlineprotected
local ShakyTiles3D ( )
inlineprotected
virtual ~ShakyTiles3D ( )
inlineprotectedvirtual
var ~ShakyTiles3D ( )
inlineprotectedvirtual
local ~ShakyTiles3D ( )
inlineprotectedvirtual

Member Function Documentation

virtual ShakyTiles3D* clone ( ) const
overridevirtual

returns a clone of action

Implements TiledGrid3DAction.

var clone ( )
overridevirtual

returns a clone of action

Implements TiledGrid3DAction.

local clone ( )
overridevirtual

returns a clone of action

Implements TiledGrid3DAction.

static ShakyTiles3D* create ( float  duration,
const Size gridSize,
int  range,
bool  shakeZ 
)
static

creates the action with a range, whether or not to shake Z vertices, a grid size, and duration

var create ( var  duration,
var  gridSize,
var  range,
var  shakeZ 
)
static

creates the action with a range, whether or not to shake Z vertices, a grid size, and duration

local create ( local  duration,
local  gridSize,
local  range,
local  shakeZ 
)
static

creates the action with a range, whether or not to shake Z vertices, a grid size, and duration

bool initWithDuration ( float  duration,
const Size gridSize,
int  range,
bool  shakeZ 
)
protected

initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration

var initWithDuration ( var  duration,
var  gridSize,
var  range,
var  shakeZ 
)
protected

initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration

local initWithDuration ( local  duration,
local  gridSize,
local  range,
local  shakeZ 
)
protected

initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration

virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

var update ( var  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

local update ( local  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

Member Data Documentation

int _randrange
protected
var _randrange
protected
local _randrange
protected
bool _shakeZ
protected
var _shakeZ
protected
local _shakeZ
protected

The documentation for this class was generated from the following file: