#include <Audio.h>
Public Member Functions | |
Audio () | |
void | Initialize () |
void | CreateResources () |
void | ReleaseResources () |
void | Start () |
void | Render () |
void | SetEngineExperiencedCriticalError () |
var | SetEngineExperiencedCriticalError () |
local | SetEngineExperiencedCriticalError () |
bool | HasEngineExperiencedCriticalError () |
void | PlayBackgroundMusic (const char *pszFilePath, bool bLoop) |
void | StopBackgroundMusic (bool bReleaseData) |
void | PauseBackgroundMusic () |
void | ResumeBackgroundMusic () |
void | RewindBackgroundMusic () |
bool | IsBackgroundMusicPlaying () |
void | SetBackgroundVolume (float volume) |
float | GetBackgroundVolume () |
void | SetSoundEffectVolume (float volume) |
float | GetSoundEffectVolume () |
void | PlaySoundEffect (const char *pszFilePath, bool bLoop, unsigned int &sound, bool isMusic=false) |
local | PlaySoundEffect ( local pszFilePath, local bLoop, local sound, local false) |
void | PlaySoundEffect (unsigned int sound) |
bool | IsSoundEffectStarted (unsigned int sound) |
void | StopSoundEffect (unsigned int sound) |
var | StopSoundEffect ( var sound) |
local | StopSoundEffect ( local sound) |
void | PauseSoundEffect (unsigned int sound) |
void | ResumeSoundEffect (unsigned int sound) |
var | ResumeSoundEffect ( var sound) |
local | ResumeSoundEffect ( local sound) |
void | RewindSoundEffect (unsigned int sound) |
void | PauseAllSoundEffects () |
void | ResumeAllSoundEffects () |
void | StopAllSoundEffects () |
void | PreloadSoundEffect (const char *pszFilePath, bool isMusic=false) |
var | PreloadSoundEffect ( var pszFilePath, var false) |
local | PreloadSoundEffect ( local pszFilePath, local false) |
void | UnloadSoundEffect (const char *pszFilePath) |
void | UnloadSoundEffect (unsigned int sound) |
Audio () | |
void | Initialize () |
var | Initialize () |
local | Initialize () |
void | CreateResources () |
var | CreateResources () |
local | CreateResources () |
void | ReleaseResources () |
var | ReleaseResources () |
local | ReleaseResources () |
void | Start () |
var | Start () |
local | Start () |
void | Render () |
var | Render () |
local | Render () |
void | SetEngineExperiencedCriticalError () |
var | SetEngineExperiencedCriticalError () |
local | SetEngineExperiencedCriticalError () |
bool | HasEngineExperiencedCriticalError () |
var | HasEngineExperiencedCriticalError () |
local | HasEngineExperiencedCriticalError () |
void | PlayBackgroundMusic (const char *pszFilePath, bool bLoop) |
var | PlayBackgroundMusic ( var pszFilePath, var bLoop) |
local | PlayBackgroundMusic ( local pszFilePath, local bLoop) |
void | StopBackgroundMusic (bool bReleaseData) |
var | StopBackgroundMusic ( var bReleaseData) |
local | StopBackgroundMusic ( local bReleaseData) |
void | PauseBackgroundMusic () |
void | ResumeBackgroundMusic () |
var | ResumeBackgroundMusic () |
local | ResumeBackgroundMusic () |
void | RewindBackgroundMusic () |
var | RewindBackgroundMusic () |
local | RewindBackgroundMusic () |
bool | IsBackgroundMusicPlaying () |
var | IsBackgroundMusicPlaying () |
local | IsBackgroundMusicPlaying () |
void | SetBackgroundVolume (float volume) |
var | SetBackgroundVolume ( var volume) |
local | SetBackgroundVolume ( local volume) |
float | GetBackgroundVolume () |
var | GetBackgroundVolume () |
local | GetBackgroundVolume () |
void | SetSoundEffectVolume (float volume) |
var | SetSoundEffectVolume ( var volume) |
local | SetSoundEffectVolume ( local volume) |
float | GetSoundEffectVolume () |
var | GetSoundEffectVolume () |
local | GetSoundEffectVolume () |
void | PlaySoundEffect (const char *pszFilePath, bool bLoop, unsigned int &sound, bool isMusic=false) |
var | PlaySoundEffect ( var pszFilePath, var bLoop, var sound, var false) |
local | PlaySoundEffect ( local pszFilePath, local bLoop, local sound, local false) |
void | PlaySoundEffect (unsigned int sound) |
var | PlaySoundEffect ( var sound) |
local | PlaySoundEffect ( local sound) |
bool | IsSoundEffectStarted (unsigned int sound) |
var | IsSoundEffectStarted ( var sound) |
local | IsSoundEffectStarted ( local sound) |
void | StopSoundEffect (unsigned int sound) |
var | StopSoundEffect ( var sound) |
local | StopSoundEffect ( local sound) |
void | PauseSoundEffect (unsigned int sound) |
var | PauseSoundEffect ( var sound) |
local | PauseSoundEffect ( local sound) |
void | ResumeSoundEffect (unsigned int sound) |
var | ResumeSoundEffect ( var sound) |
local | ResumeSoundEffect ( local sound) |
void | RewindSoundEffect (unsigned int sound) |
var | RewindSoundEffect ( var sound) |
local | RewindSoundEffect ( local sound) |
void | PauseAllSoundEffects () |
var | PauseAllSoundEffects () |
local | PauseAllSoundEffects () |
void | ResumeAllSoundEffects () |
var | ResumeAllSoundEffects () |
local | ResumeAllSoundEffects () |
void | StopAllSoundEffects (bool bReleaseData) |
var | StopAllSoundEffects ( var bReleaseData) |
local | StopAllSoundEffects ( local bReleaseData) |
void | PreloadSoundEffect (const char *pszFilePath, bool isMusic=false) |
var | PreloadSoundEffect ( var pszFilePath, var false) |
local | PreloadSoundEffect ( local pszFilePath, local false) |
void | UnloadSoundEffect (const char *pszFilePath) |
void | UnloadSoundEffect (unsigned int sound) |
local | UnloadSoundEffect ( local sound) |
Audio | ( | ) |
var Audio | ( | ) |
local Audio | ( | ) |
Audio | ( | ) |
var Audio | ( | ) |
local Audio | ( | ) |
void CreateResources | ( | ) |
var CreateResources | ( | ) |
local CreateResources | ( | ) |
void CreateResources | ( | ) |
var CreateResources | ( | ) |
local CreateResources | ( | ) |
float GetBackgroundVolume | ( | ) |
var GetBackgroundVolume | ( | ) |
local GetBackgroundVolume | ( | ) |
float GetBackgroundVolume | ( | ) |
var GetBackgroundVolume | ( | ) |
local GetBackgroundVolume | ( | ) |
float GetSoundEffectVolume | ( | ) |
var GetSoundEffectVolume | ( | ) |
local GetSoundEffectVolume | ( | ) |
float GetSoundEffectVolume | ( | ) |
var GetSoundEffectVolume | ( | ) |
local GetSoundEffectVolume | ( | ) |
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void Initialize | ( | ) |
var Initialize | ( | ) |
local Initialize | ( | ) |
void Initialize | ( | ) |
var Initialize | ( | ) |
local Initialize | ( | ) |
bool IsBackgroundMusicPlaying | ( | ) |
var IsBackgroundMusicPlaying | ( | ) |
local IsBackgroundMusicPlaying | ( | ) |
bool IsBackgroundMusicPlaying | ( | ) |
var IsBackgroundMusicPlaying | ( | ) |
local IsBackgroundMusicPlaying | ( | ) |
bool IsSoundEffectStarted | ( | unsigned int | sound) |
var IsSoundEffectStarted | ( | var | sound) |
local IsSoundEffectStarted | ( | local | sound) |
bool IsSoundEffectStarted | ( | unsigned int | sound) |
var IsSoundEffectStarted | ( | var | sound) |
local IsSoundEffectStarted | ( | local | sound) |
void PauseAllSoundEffects | ( | ) |
var PauseAllSoundEffects | ( | ) |
local PauseAllSoundEffects | ( | ) |
void PauseAllSoundEffects | ( | ) |
var PauseAllSoundEffects | ( | ) |
local PauseAllSoundEffects | ( | ) |
void PauseBackgroundMusic | ( | ) |
var PauseBackgroundMusic | ( | ) |
local PauseBackgroundMusic | ( | ) |
void PauseBackgroundMusic | ( | ) |
var PauseBackgroundMusic | ( | ) |
local PauseBackgroundMusic | ( | ) |
void PauseSoundEffect | ( | unsigned int | sound) |
var PauseSoundEffect | ( | var | sound) |
local PauseSoundEffect | ( | local | sound) |
void PauseSoundEffect | ( | unsigned int | sound) |
var PauseSoundEffect | ( | var | sound) |
local PauseSoundEffect | ( | local | sound) |
void PlayBackgroundMusic | ( | const char * | pszFilePath, |
bool | bLoop | ||
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var PlayBackgroundMusic | ( | var | pszFilePath, |
var | bLoop | ||
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local PlayBackgroundMusic | ( | local | pszFilePath, |
local | bLoop | ||
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void PlayBackgroundMusic | ( | const char * | pszFilePath, |
bool | bLoop | ||
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var PlayBackgroundMusic | ( | var | pszFilePath, |
var | bLoop | ||
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local PlayBackgroundMusic | ( | local | pszFilePath, |
local | bLoop | ||
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void PlaySoundEffect | ( | const char * | pszFilePath, |
bool | bLoop, | ||
unsigned int & | sound, | ||
bool | isMusic = false |
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var PlaySoundEffect | ( | var | pszFilePath, |
var | bLoop, | ||
var | sound, | ||
var | isMusic = false |
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local PlaySoundEffect | ( | local | pszFilePath, |
local | bLoop, | ||
local | sound, | ||
local | isMusic = false |
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void PlaySoundEffect | ( | unsigned int | sound) |
var PlaySoundEffect | ( | var | sound) |
local PlaySoundEffect | ( | local | sound) |
void PlaySoundEffect | ( | const char * | pszFilePath, |
bool | bLoop, | ||
unsigned int & | sound, | ||
bool | isMusic = false |
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var PlaySoundEffect | ( | var | pszFilePath, |
var | bLoop, | ||
var | sound, | ||
var | isMusic = false |
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local PlaySoundEffect | ( | local | pszFilePath, |
local | bLoop, | ||
local | sound, | ||
local | isMusic = false |
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void PlaySoundEffect | ( | unsigned int | sound) |
var PlaySoundEffect | ( | var | sound) |
local PlaySoundEffect | ( | local | sound) |
void PreloadSoundEffect | ( | const char * | pszFilePath, |
bool | isMusic = false |
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var PreloadSoundEffect | ( | var | pszFilePath, |
var | isMusic = false |
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local PreloadSoundEffect | ( | local | pszFilePath, |
local | isMusic = false |
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void PreloadSoundEffect | ( | const char * | pszFilePath, |
bool | isMusic = false |
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var PreloadSoundEffect | ( | var | pszFilePath, |
var | isMusic = false |
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local PreloadSoundEffect | ( | local | pszFilePath, |
local | isMusic = false |
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void ReleaseResources | ( | ) |
var ReleaseResources | ( | ) |
local ReleaseResources | ( | ) |
void ReleaseResources | ( | ) |
var ReleaseResources | ( | ) |
local ReleaseResources | ( | ) |
void Render | ( | ) |
var Render | ( | ) |
local Render | ( | ) |
void Render | ( | ) |
var Render | ( | ) |
local Render | ( | ) |
void ResumeAllSoundEffects | ( | ) |
var ResumeAllSoundEffects | ( | ) |
local ResumeAllSoundEffects | ( | ) |
void ResumeAllSoundEffects | ( | ) |
var ResumeAllSoundEffects | ( | ) |
local ResumeAllSoundEffects | ( | ) |
void ResumeBackgroundMusic | ( | ) |
var ResumeBackgroundMusic | ( | ) |
local ResumeBackgroundMusic | ( | ) |
void ResumeBackgroundMusic | ( | ) |
var ResumeBackgroundMusic | ( | ) |
local ResumeBackgroundMusic | ( | ) |
void ResumeSoundEffect | ( | unsigned int | sound) |
var ResumeSoundEffect | ( | var | sound) |
local ResumeSoundEffect | ( | local | sound) |
void ResumeSoundEffect | ( | unsigned int | sound) |
var ResumeSoundEffect | ( | var | sound) |
local ResumeSoundEffect | ( | local | sound) |
void RewindBackgroundMusic | ( | ) |
var RewindBackgroundMusic | ( | ) |
local RewindBackgroundMusic | ( | ) |
void RewindBackgroundMusic | ( | ) |
var RewindBackgroundMusic | ( | ) |
local RewindBackgroundMusic | ( | ) |
void RewindSoundEffect | ( | unsigned int | sound) |
var RewindSoundEffect | ( | var | sound) |
local RewindSoundEffect | ( | local | sound) |
void RewindSoundEffect | ( | unsigned int | sound) |
var RewindSoundEffect | ( | var | sound) |
local RewindSoundEffect | ( | local | sound) |
void SetBackgroundVolume | ( | float | volume) |
var SetBackgroundVolume | ( | var | volume) |
local SetBackgroundVolume | ( | local | volume) |
void SetBackgroundVolume | ( | float | volume) |
var SetBackgroundVolume | ( | var | volume) |
local SetBackgroundVolume | ( | local | volume) |
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void SetSoundEffectVolume | ( | float | volume) |
var SetSoundEffectVolume | ( | var | volume) |
local SetSoundEffectVolume | ( | local | volume) |
void SetSoundEffectVolume | ( | float | volume) |
var SetSoundEffectVolume | ( | var | volume) |
local SetSoundEffectVolume | ( | local | volume) |
void Start | ( | ) |
var Start | ( | ) |
local Start | ( | ) |
void Start | ( | ) |
var Start | ( | ) |
local Start | ( | ) |
void StopAllSoundEffects | ( | ) |
var StopAllSoundEffects | ( | ) |
local StopAllSoundEffects | ( | ) |
void StopAllSoundEffects | ( | bool | bReleaseData) |
var StopAllSoundEffects | ( | var | bReleaseData) |
local StopAllSoundEffects | ( | local | bReleaseData) |
void StopBackgroundMusic | ( | bool | bReleaseData) |
var StopBackgroundMusic | ( | var | bReleaseData) |
local StopBackgroundMusic | ( | local | bReleaseData) |
void StopBackgroundMusic | ( | bool | bReleaseData) |
var StopBackgroundMusic | ( | var | bReleaseData) |
local StopBackgroundMusic | ( | local | bReleaseData) |
void StopSoundEffect | ( | unsigned int | sound) |
var StopSoundEffect | ( | var | sound) |
local StopSoundEffect | ( | local | sound) |
void StopSoundEffect | ( | unsigned int | sound) |
var StopSoundEffect | ( | var | sound) |
local StopSoundEffect | ( | local | sound) |
void UnloadSoundEffect | ( | const char * | pszFilePath) |
var UnloadSoundEffect | ( | var | pszFilePath) |
local UnloadSoundEffect | ( | local | pszFilePath) |
void UnloadSoundEffect | ( | unsigned int | sound) |
var UnloadSoundEffect | ( | var | sound) |
local UnloadSoundEffect | ( | local | sound) |
void UnloadSoundEffect | ( | const char * | pszFilePath) |
var UnloadSoundEffect | ( | var | pszFilePath) |
local UnloadSoundEffect | ( | local | pszFilePath) |
void UnloadSoundEffect | ( | unsigned int | sound) |
var UnloadSoundEffect | ( | var | sound) |
local UnloadSoundEffect | ( | local | sound) |