cocos2d-x  3.0
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BaseData Class Reference

The base node include a lot of attributes. More...

#include <CCDatas.h>

Inheritance diagram for BaseData:
Ref BoneData FrameData

Public Member Functions

 BaseData ()
 ~BaseData (void)
virtual void copy (const BaseData *node)
virtual void subtract (BaseData *from, BaseData *to, bool limit)
virtual void setColor (const cocos2d::Color4B &color)
virtual cocos2d::Color4B getColor ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Release the ownership immediately. More...
 
Refautorelease ()
 Release the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()

Static Public Member Functions

static BaseDatacreate (void)

Public Attributes

float x
float y
 position x attribute More...
 
int zOrder
 position y attribute More...
 
float skewX
 zorder attribute, used to order the Bone's depth order More...
 
float skewY
float scaleX
float scaleY
float tweenRotate
bool isUseColorInfo
 SkewX, SkewY, and TweenRotate effect the rotation. More...
 
int a
 Whether or not this frame have the color changed Info. More...
 
int r
int g
int b

Additional Inherited Members

- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Detailed Description

The base node include a lot of attributes.

Constructor & Destructor Documentation

BaseData ( )
~BaseData ( void  )

Member Function Documentation

virtual void copy ( const BaseData node)
virtual

Reimplemented in FrameData.

static BaseData* create ( void  )
inlinestatic
virtual cocos2d::Color4B getColor ( )
virtual
virtual void setColor ( const cocos2d::Color4B color)
virtual
virtual void subtract ( BaseData from,
BaseData to,
bool  limit 
)
virtual

Member Data Documentation

int a

Whether or not this frame have the color changed Info.

int b
int g
bool isUseColorInfo

SkewX, SkewY, and TweenRotate effect the rotation.

int r
float scaleX
float scaleY
float skewX

zorder attribute, used to order the Bone's depth order

x y skewX skewY scaleX scaleY used to calculate transform matrix skewX, skewY can have rotation effect To get more matrix information, you can have a look at this pape : http://www.senocular.com/flash/tutorials/transformmatrix/

float skewY
float tweenRotate
float x
float y

position x attribute

int zOrder

position y attribute


The documentation for this class was generated from the following file: