#include <SceneReader.h>
Public Member Functions | |
cocos2d::CCNode * | createNodeWithSceneFile (const char *pszFileName, AttachComponentType eAttachComponent=ATTACH_EMPTY_NODE) |
cocos2d::CCNode * | getNodeByTag (int nTag) |
AttachComponentType | getAttachComponentType () |
SceneReader (void) | |
virtual | ~SceneReader (void) |
Static Public Member Functions | |
static SceneReader * | sharedSceneReader () |
static void | purge () |
static const char * | sceneReaderVersion () |
static void | setTarget (CCObject *rec, SEL_CallFuncOD selector) |
SceneReader | ( | void | ) |
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virtual |
cocos2d::CCNode* createNodeWithSceneFile |
( | const char * | pszFileName, |
AttachComponentType | eAttachComponent = ATTACH_EMPTY_NODE |
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) |
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inline |
cocos2d::CCNode* getNodeByTag | ( | int | nTag | ) |
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static |
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static |
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static |
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static |