cocos2d-x  2.2.6
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CCSpeed Class Reference

Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time. More...

#include <CCAction.h>

Inheritance diagram for CCSpeed:
CCAction CCObject CCCopying

Public Member Functions

 CCSpeed ()
virtual ~CCSpeed (void)
float getSpeed (void)
void setSpeed (float fSpeed)
 alter the speed of the inner function in runtime More...
 
bool initWithAction (CCActionInterval *pAction, float fSpeed)
 initializes the action More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
virtual void stop ()
 called after the action has finished. More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual bool isDone (void)
 return true if the action has finished More...
 
virtual CCActionIntervalreverse (void)
void setInnerAction (CCActionInterval *pAction)
CCActionIntervalgetInnerAction ()
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
virtual void update (float time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
CCNodegetTarget (void)
var getTarget ()
local getTarget ()
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Static Public Member Functions

static CCSpeedcreate (CCActionInterval *pAction, float fSpeed)
 create the action More...
 
- Static Public Member Functions inherited from CCAction
static CCActioncreate ()
 Create an action. More...
 
var create ()
 Create an action. More...
 
local create ()
 Create an action. More...
 

Protected Attributes

float m_fSpeed
CCActionIntervalm_pInnerAction
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
CCNodem_pTarget
 The "target". More...
 
local m_pTarget
 The "target". More...
 
int m_nTag
 The action tag. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Detailed Description

Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time.

Useful to simulate 'slow motion' or 'fast forward' effect.

Warning
This action can't be Sequenceable because it is not an CCIntervalAction

Constructor & Destructor Documentation

CCSpeed ( )
inline
virtual ~CCSpeed ( void  )
virtual

Member Function Documentation

virtual CCObject* copyWithZone ( CCZone pZone)
virtual

Reimplemented from CCAction.

static CCSpeed* create ( CCActionInterval pAction,
float  fSpeed 
)
static

create the action

CCActionInterval* getInnerAction ( )
inline
float getSpeed ( void  )
inline
bool initWithAction ( CCActionInterval pAction,
float  fSpeed 
)

initializes the action

virtual bool isDone ( void  )
virtual

return true if the action has finished

Reimplemented from CCAction.

virtual CCActionInterval* reverse ( void  )
virtual
void setInnerAction ( CCActionInterval pAction)
void setSpeed ( float  fSpeed)
inline

alter the speed of the inner function in runtime

virtual void startWithTarget ( CCNode pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCAction.

virtual void step ( float  dt)
virtual

called every frame with it's delta time. DON'T override unless you know what you are doing.

Reimplemented from CCAction.

virtual void stop ( )
virtual

called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"

Reimplemented from CCAction.

Member Data Documentation

float m_fSpeed
protected
CCActionInterval* m_pInnerAction
protected

The documentation for this class was generated from the following file: