cocos2d-x  2.2.6
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CCParticleGalaxy Class Reference

A galaxy particle system. More...

#include <CCParticleExamples.h>

Inheritance diagram for CCParticleGalaxy:
CCParticleSystemQuad CCParticleSystem CCNode CCTextureProtocol CCObject CCBlendProtocol CCCopying

Public Member Functions

 CCParticleGalaxy ()
virtual ~CCParticleGalaxy ()
bool init ()
 Initializes the instance of CCNode. More...
 
virtual bool initWithTotalParticles (unsigned int numberOfParticles)
 super methods More...
 
local initWithTotalParticles ( local numberOfParticles)
 super methods More...
 
- Public Member Functions inherited from CCParticleSystemQuad
 CCParticleSystemQuad ()
virtual ~CCParticleSystemQuad ()
void initIndices ()
 initializes the indices for the vertices More...
 
void initTexCoordsWithRect (const CCRect &rect)
 initializes the texture with a rectangle measured Points More...
 
void setDisplayFrame (CCSpriteFrame *spriteFrame)
 Sets a new CCSpriteFrame as particle. More...
 
void setTextureWithRect (CCTexture2D *texture, const CCRect &rect)
 Sets a new texture with a rect. More...
 
var setTextureWithRect ( var texture, var rect)
 Sets a new texture with a rect. More...
 
local setTextureWithRect ( local texture, local rect)
 Sets a new texture with a rect. More...
 
virtual void setTexture (CCTexture2D *texture)
 setTexture More...
 
virtual void updateQuadWithParticle (tCCParticle *particle, const CCPoint &newPosition)
 should be overridden by subclasses More...
 
local updateQuadWithParticle ( local particle, local newPosition)
 should be overridden by subclasses More...
 
virtual void postStep ()
 should be overridden by subclasses More...
 
virtual void draw ()
 Override this method to draw your own node. More...
 
virtual void setBatchNode (CCParticleBatchNode *batchNode)
 setBatchNode More...
 
local setBatchNode ( local batchNode)
 setBatchNode More...
 
virtual void setTotalParticles (unsigned int tp)
 setTotalParticles More...
 
local setTotalParticles ( local tp)
 setTotalParticles More...
 
void listenBackToForeground (CCObject *obj)
 listen the event that coming to foreground on Android More...
 
- Public Member Functions inherited from CCParticleSystem
virtual CCParticleBatchNodegetBatchNode (void)
 getBatchNode More...
 
virtual unsigned int getParticleCount (void)
 getParticleCount More...
 
local getParticleCount ()
 getParticleCount More...
 
virtual float getDuration (void)
 getDuration More...
 
var getDuration ()
 getDuration More...
 
local getDuration ()
 getDuration More...
 
virtual void setDuration (float var)
 setDuration More...
 
local setDuration ( local var)
 setDuration More...
 
virtual const CCPointgetSourcePosition (void)
 getSourcePosition More...
 
local getSourcePosition ()
 getSourcePosition More...
 
virtual void setSourcePosition (const CCPoint &var)
 setSourcePosition More...
 
var setSourcePosition ( var var)
 setSourcePosition More...
 
local setSourcePosition ( local var)
 setSourcePosition More...
 
virtual const CCPointgetPosVar (void)
 getPosVar More...
 
local getPosVar ()
 getPosVar More...
 
virtual void setPosVar (const CCPoint &var)
 setPosVar More...
 
virtual float getLife (void)
 getLife More...
 
virtual void setLife (float var)
 setLife More...
 
var setLife ( var var)
 setLife More...
 
local setLife ( local var)
 setLife More...
 
virtual float getLifeVar (void)
 getLifeVar More...
 
virtual void setLifeVar (float var)
 setLifeVar More...
 
local setLifeVar ( local var)
 setLifeVar More...
 
virtual float getAngle (void)
 getAngle More...
 
virtual void setAngle (float var)
 setAngle More...
 
local setAngle ( local var)
 setAngle More...
 
virtual float getAngleVar (void)
 getAngleVar More...
 
virtual void setAngleVar (float var)
 setAngleVar More...
 
local setAngleVar ( local var)
 setAngleVar More...
 
virtual const CCPointgetGravity ()
local getGravity ()
virtual void setGravity (const CCPoint &g)
var setGravity ( var g)
local setGravity ( local g)
virtual float getSpeed ()
virtual void setSpeed (float speed)
virtual float getSpeedVar ()
virtual void setSpeedVar (float speed)
var setSpeedVar ( var speed)
local setSpeedVar ( local speed)
virtual float getTangentialAccel ()
virtual void setTangentialAccel (float t)
var setTangentialAccel ( var t)
local setTangentialAccel ( local t)
virtual float getTangentialAccelVar ()
virtual void setTangentialAccelVar (float t)
local setTangentialAccelVar ( local t)
virtual float getRadialAccel ()
virtual void setRadialAccel (float t)
local setRadialAccel ( local t)
virtual float getRadialAccelVar ()
virtual void setRadialAccelVar (float t)
var setRadialAccelVar ( var t)
local setRadialAccelVar ( local t)
virtual bool getRotationIsDir ()
virtual void setRotationIsDir (bool t)
var setRotationIsDir ( var t)
local setRotationIsDir ( local t)
virtual float getStartRadius ()
virtual void setStartRadius (float startRadius)
var setStartRadius ( var startRadius)
local setStartRadius ( local startRadius)
virtual float getStartRadiusVar ()
virtual void setStartRadiusVar (float startRadiusVar)
var setStartRadiusVar ( var startRadiusVar)
local setStartRadiusVar ( local startRadiusVar)
virtual float getEndRadius ()
virtual void setEndRadius (float endRadius)
var setEndRadius ( var endRadius)
local setEndRadius ( local endRadius)
virtual float getEndRadiusVar ()
virtual void setEndRadiusVar (float endRadiusVar)
var setEndRadiusVar ( var endRadiusVar)
local setEndRadiusVar ( local endRadiusVar)
virtual float getRotatePerSecond ()
virtual void setRotatePerSecond (float degrees)
local setRotatePerSecond ( local degrees)
virtual float getRotatePerSecondVar ()
virtual void setRotatePerSecondVar (float degrees)
var setRotatePerSecondVar ( var degrees)
local setRotatePerSecondVar ( local degrees)
virtual void setScale (float s)
 Changes both X and Y scale factor of the node. More...
 
virtual void setRotation (float newRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual void setScaleX (float newScaleX)
 Changes the scale factor on X axis of this node. More...
 
local setScaleX ( local newScaleX)
 Changes the scale factor on X axis of this node. More...
 
virtual void setScaleY (float newScaleY)
 Changes the scale factor on Y axis of this node. More...
 
virtual bool isActive ()
virtual bool isBlendAdditive ()
virtual void setBlendAdditive (bool value)
local setBlendAdditive ( local value)
virtual float getStartSize (void)
 getStartSize More...
 
virtual void setStartSize (float var)
 setStartSize More...
 
var setStartSize ( var var)
 setStartSize More...
 
local setStartSize ( local var)
 setStartSize More...
 
virtual float getStartSizeVar (void)
 getStartSizeVar More...
 
virtual void setStartSizeVar (float var)
 setStartSizeVar More...
 
local setStartSizeVar ( local var)
 setStartSizeVar More...
 
virtual float getEndSize (void)
 getEndSize More...
 
var getEndSize ()
 getEndSize More...
 
local getEndSize ()
 getEndSize More...
 
virtual void setEndSize (float var)
 setEndSize More...
 
local setEndSize ( local var)
 setEndSize More...
 
virtual float getEndSizeVar (void)
 getEndSizeVar More...
 
virtual void setEndSizeVar (float var)
 setEndSizeVar More...
 
local setEndSizeVar ( local var)
 setEndSizeVar More...
 
virtual const ccColor4FgetStartColor (void)
 getStartColor More...
 
virtual void setStartColor (const ccColor4F &var)
 setStartColor More...
 
virtual const ccColor4FgetStartColorVar (void)
 getStartColorVar More...
 
local getStartColorVar ()
 getStartColorVar More...
 
virtual void setStartColorVar (const ccColor4F &var)
 setStartColorVar More...
 
local setStartColorVar ( local var)
 setStartColorVar More...
 
virtual const ccColor4FgetEndColor (void)
 getEndColor More...
 
local getEndColor ()
 getEndColor More...
 
virtual void setEndColor (const ccColor4F &var)
 setEndColor More...
 
virtual const ccColor4FgetEndColorVar (void)
 getEndColorVar More...
 
var getEndColorVar ()
 getEndColorVar More...
 
local getEndColorVar ()
 getEndColorVar More...
 
virtual void setEndColorVar (const ccColor4F &var)
 setEndColorVar More...
 
virtual float getStartSpin (void)
 getStartSpin More...
 
virtual void setStartSpin (float var)
 setStartSpin More...
 
local setStartSpin ( local var)
 setStartSpin More...
 
virtual float getStartSpinVar (void)
 getStartSpinVar More...
 
virtual void setStartSpinVar (float var)
 setStartSpinVar More...
 
local setStartSpinVar ( local var)
 setStartSpinVar More...
 
virtual float getEndSpin (void)
 getEndSpin More...
 
var getEndSpin ()
 getEndSpin More...
 
local getEndSpin ()
 getEndSpin More...
 
virtual void setEndSpin (float var)
 setEndSpin More...
 
local setEndSpin ( local var)
 setEndSpin More...
 
virtual float getEndSpinVar (void)
 getEndSpinVar More...
 
virtual void setEndSpinVar (float var)
 setEndSpinVar More...
 
local setEndSpinVar ( local var)
 setEndSpinVar More...
 
virtual float getEmissionRate (void)
 getEmissionRate More...
 
local getEmissionRate ()
 getEmissionRate More...
 
virtual void setEmissionRate (float var)
 setEmissionRate More...
 
local setEmissionRate ( local var)
 setEmissionRate More...
 
virtual unsigned int getTotalParticles (void)
 getTotalParticles More...
 
var getTotalParticles ()
 getTotalParticles More...
 
local getTotalParticles ()
 getTotalParticles More...
 
virtual CCTexture2DgetTexture (void)
 getTexture More...
 
virtual ccBlendFunc getBlendFunc (void)
 getBlendFunc More...
 
virtual void setBlendFunc (ccBlendFunc var)
 setBlendFunc More...
 
virtual bool getOpacityModifyRGB (void)
 getOpacityModifyRGB More...
 
virtual void setOpacityModifyRGB (bool var)
 setOpacityModifyRGB More...
 
var setOpacityModifyRGB ( var var)
 setOpacityModifyRGB More...
 
local setOpacityModifyRGB ( local var)
 setOpacityModifyRGB More...
 
virtual tCCPositionType getPositionType (void)
 getPositionType More...
 
local getPositionType ()
 getPositionType More...
 
virtual void setPositionType (tCCPositionType var)
 setPositionType More...
 
virtual bool isAutoRemoveOnFinish ()
virtual void setAutoRemoveOnFinish (bool var)
var setAutoRemoveOnFinish ( var var)
local setAutoRemoveOnFinish ( local var)
virtual int getEmitterMode (void)
 getEmitterMode More...
 
virtual void setEmitterMode (int var)
 setEmitterMode More...
 
var setEmitterMode ( var var)
 setEmitterMode More...
 
local setEmitterMode ( local var)
 setEmitterMode More...
 
 CCParticleSystem ()
virtual ~CCParticleSystem ()
bool init ()
 initializes a CCParticleSystem More...
 
bool initWithFile (const char *plistFile)
 initializes a CCParticleSystem from a plist file. More...
 
bool initWithDictionary (CCDictionary *dictionary)
 initializes a CCQuadParticleSystem from a CCDictionary. More...
 
bool initWithDictionary (CCDictionary *dictionary, const char *dirname)
 initializes a particle system from a NSDictionary and the path from where to load the png More...
 
bool addParticle ()
 Add a particle to the emitter. More...
 
void initParticle (tCCParticle *particle)
 Initializes a particle. More...
 
void stopSystem ()
 stop emitting particles. Running particles will continue to run until they die More...
 
void resetSystem ()
 Kill all living particles. More...
 
bool isFull ()
 whether or not the system is full More...
 
virtual void update (float dt)
local update ( local dt)
virtual void updateWithNoTime (void)
var updateWithNoTime ()
local updateWithNoTime ()
- Public Member Functions inherited from CCNode
virtual CCCameragetCamera ()
 Returns a camera object that lets you move the node using a gluLookAt. More...
 
virtual bool isRunning ()
 Returns whether or not the node accepts event callbacks. More...
 
virtual void cleanup (void)
 Stops all running actions and schedulers. More...
 
virtual void visit (void)
 Visits this node's children and draw them recursively. More...
 
local visit ()
 Visits this node's children and draw them recursively. More...
 
virtual CCRect boundingBox (void)
 Returns a "local" axis aligned bounding box of the node. More...
 
virtual void setZOrder (int zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void _setZOrder (int z)
 Sets the z order which stands for the drawing order. More...
 
var _setZOrder ( var z)
 Sets the z order which stands for the drawing order. More...
 
local _setZOrder ( local z)
 Sets the z order which stands for the drawing order. More...
 
virtual int getZOrder ()
 Gets the Z order of this node. More...
 
virtual void setVertexZ (float vertexZ)
 Sets the real OpenGL Z vertex. More...
 
local setVertexZ ( local vertexZ)
 Sets the real OpenGL Z vertex. More...
 
virtual float getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
var getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
local getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
virtual float getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
var getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
local getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
virtual float getScaleY ()
 Returns the scale factor on Y axis of this node. More...
 
virtual float getScale ()
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float fScaleX, float fScaleY)
 Changes both X and Y scale factor of the node. More...
 
local setScale ( local fScaleX, local fScaleY)
 Changes both X and Y scale factor of the node. More...
 
virtual void setPosition (const CCPoint &position)
 Changes the position (x,y) of the node in OpenGL coordinates. More...
 
local setPosition ( local position)
 Changes the position (x,y) of the node in OpenGL coordinates. More...
 
virtual const CCPointgetPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
local getPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
virtual void setPosition (float x, float y)
 Sets position in a more efficient way. More...
 
local setPosition ( local x, local y)
 Sets position in a more efficient way. More...
 
virtual void getPosition (float *x, float *y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
local getPosition ( local x, local y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
var setPositionX ( var x)
 Gets/Sets x or y coordinate individually for position. More...
 
local setPositionX ( local x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void)
virtual void setPositionY (float y)
var setPositionY ( var y)
local setPositionY ( local y)
virtual float getPositionY (void)
var getPositionY ()
local getPositionY ()
virtual void setSkewX (float fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
local setSkewX ( local fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
local getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
var getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
local getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const CCPoint &anchorPoint)
 Sets the anchor point in percent. More...
 
local setAnchorPoint ( local anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const CCPointgetAnchorPoint ()
 Returns the anchor point in percent. More...
 
local getAnchorPoint ()
 Returns the anchor point in percent. More...
 
virtual const CCPointgetAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels. More...
 
local getAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const CCSize &contentSize)
 Sets the untransformed size of the node. More...
 
local setContentSize ( local contentSize)
 Sets the untransformed size of the node. More...
 
virtual const CCSizegetContentSize () const
 Returns the untransformed size of the node. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
local setVisible ( local visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible ()
 Determines if the node is visible. More...
 
virtual float getRotation ()
 Returns the rotation of the node in degrees. More...
 
virtual void setRotationX (float fRotaionX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
local setRotationX ( local fRotaionX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual float getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
local getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual void setRotationY (float fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local setRotationY ( local fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
var getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setOrderOfArrival (unsigned int uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
var setOrderOfArrival ( var uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
local setOrderOfArrival ( local uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
virtual unsigned int getOrderOfArrival ()
 Returns the arrival order, indecates which children is added previously. More...
 
virtual void setGLServerState (ccGLServerState glServerState)
 Sets the state of OpenGL server side. More...
 
local setGLServerState ( local glServerState)
 Sets the state of OpenGL server side. More...
 
virtual ccGLServerState getGLServerState ()
 Returns the state of OpenGL server side. More...
 
local getGLServerState ()
 Returns the state of OpenGL server side. More...
 
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
local ignoreAnchorPointForPosition ( local ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition ()
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void addChild (CCNode *child)
 Adds a child to the container with z-order as 0. More...
 
var addChild ( var child)
 Adds a child to the container with z-order as 0. More...
 
local addChild ( local child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (CCNode *child, int zOrder)
 Adds a child to the container with a z-order. More...
 
local addChild ( local child, local zOrder)
 Adds a child to the container with a z-order. More...
 
virtual void addChild (CCNode *child, int zOrder, int tag)
 Adds a child to the container with z order and tag. More...
 
var addChild ( var child, var zOrder, var tag)
 Adds a child to the container with z order and tag. More...
 
local addChild ( local child, local zOrder, local tag)
 Adds a child to the container with z order and tag. More...
 
virtual CCNodegetChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual CCArraygetChildren ()
 Return an array of children. More...
 
local getChildren ()
 Return an array of children. More...
 
virtual unsigned int getChildrenCount (void) const
 Get the amount of children. More...
 
var getChildrenCount ()
 Get the amount of children. More...
 
local getChildrenCount ()
 Get the amount of children. More...
 
virtual void setParent (CCNode *parent)
 Sets the parent node. More...
 
virtual CCNodegetParent ()
 Returns a pointer to the parent node. More...
 
var getParent ()
 Returns a pointer to the parent node. More...
 
local getParent ()
 Returns a pointer to the parent node. More...
 
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
local removeFromParentAndCleanup ( local cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChild (CCNode *child)
 Removes a child from the container with a cleanup. More...
 
virtual void removeChild (CCNode *child, bool cleanup)
 Removes a child from the container. More...
 
virtual void removeChildByTag (int tag)
 Removes a child from the container by tag value with a cleanup. More...
 
virtual void removeChildByTag (int tag, bool cleanup)
 Removes a child from the container by tag value. More...
 
local removeChildByTag ( local tag, local cleanup)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
var removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
local removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
var removeAllChildren ( var cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
local removeAllChildrenWithCleanup ( local cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void reorderChild (CCNode *child, int zOrder)
 Reorders a child according to a new z value. More...
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
var sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
local sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual CCGridBasegetGrid ()
 Returns a grid object that is used when applying effects. More...
 
virtual void setGrid (CCGridBase *pGrid)
 Changes a grid object that is used when applying effects. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
var getTag ()
 Returns a tag that is used to identify the node easily. More...
 
local getTag ()
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int nTag)
 Changes the tag that is used to identify the node easily. More...
 
local setTag ( local nTag)
 Changes the tag that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual void setUserData (void *pUserData)
 Sets a custom user data pointer. More...
 
local setUserData ( local pUserData)
 Sets a custom user data pointer. More...
 
virtual CCObjectgetUserObject ()
 Returns a user assigned CCObject. More...
 
local getUserObject ()
 Returns a user assigned CCObject. More...
 
virtual void setUserObject (CCObject *pUserObject)
 Returns a user assigned CCObject. More...
 
local setUserObject ( local pUserObject)
 Returns a user assigned CCObject. More...
 
virtual CCGLProgramgetShaderProgram ()
 Return the shader program currently used for this node. More...
 
virtual void setShaderProgram (CCGLProgram *pShaderProgram)
 Sets the shader program for this node. More...
 
virtual void registerScriptHandler (int handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
local registerScriptHandler ( local handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
virtual void unregisterScriptHandler (void)
 Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
 
int getScriptHandler ()
 Gets script handler for onEnter/onExit event. More...
 
void scheduleUpdateWithPriorityLua (int nHandler, int priority)
 Schedules for lua script. More...
 
local scheduleUpdateWithPriorityLua ( local nHandler, local priority)
 Schedules for lua script. More...
 
virtual void onEnter ()
 Event callback that is invoked every time when CCNode enters the 'stage'. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the CCNode enters in the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the CCNode leaves the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the CCNode leaves the 'stage'. More...
 
virtual void setActionManager (CCActionManager *actionManager)
 Sets the CCActionManager object that is used by all actions. More...
 
virtual CCActionManagergetActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
local getActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
CCActionrunAction (CCAction *action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions (void)
 Stops and removes all actions from the running action list . More...
 
var stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
local stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
void stopAction (CCAction *action)
 Stops and removes an action from the running action list. More...
 
var stopAction ( var action)
 Stops and removes an action from the running action list. More...
 
local stopAction ( local action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
var stopActionByTag ( var tag)
 Removes an action from the running action list by its tag. More...
 
local stopActionByTag ( local tag)
 Removes an action from the running action list by its tag. More...
 
CCActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
unsigned int numberOfRunningActions (void)
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
local numberOfRunningActions ()
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
virtual void setScheduler (CCScheduler *scheduler)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
virtual CCSchedulergetScheduler ()
 Gets a CCSheduler object. More...
 
local getScheduler ()
 Gets a CCSheduler object. More...
 
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
var scheduleUpdateWithPriority ( var priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
var unscheduleUpdate ()
local unscheduleUpdate ()
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
var schedule ( var selector, var interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors and actions. More...
 
void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors and actions. More...
 
void transform (void)
 Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
 
void transformAncestors (void)
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
virtual void updateTransform (void)
 Calls children's updateTransform() method recursively. More...
 
virtual CCAffineTransform nodeToParentTransform (void)
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
local nodeToParentTransform ()
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual CCAffineTransform parentToNodeTransform (void)
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
local parentToNodeTransform ()
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual CCAffineTransform nodeToWorldTransform (void)
 Returns the world affine transform matrix. More...
 
local nodeToWorldTransform ()
 Returns the world affine transform matrix. More...
 
virtual CCAffineTransform worldToNodeTransform (void)
 Returns the inverse world affine transform matrix. More...
 
local worldToNodeTransform ()
 Returns the inverse world affine transform matrix. More...
 
CCPoint convertToNodeSpace (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpace (const CCPoint &nodePoint)
 Converts a Point to world space coordinates. More...
 
var convertToWorldSpace ( var nodePoint)
 Converts a Point to world space coordinates. More...
 
local convertToWorldSpace ( local nodePoint)
 Converts a Point to world space coordinates. More...
 
CCPoint convertToNodeSpaceAR (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpaceAR (const CCPoint &nodePoint)
 Converts a local Point to world space coordinates.The result is in Points. More...
 
CCPoint convertTouchToNodeSpace (CCTouch *touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
var convertTouchToNodeSpace ( var touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
local convertTouchToNodeSpace ( local touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
CCPoint convertTouchToNodeSpaceAR (CCTouch *touch)
 converts a CCTouch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (const CCAffineTransform &additionalTransform)
 Sets the additional transform. More...
 
var setAdditionalTransform ( var additionalTransform)
 Sets the additional transform. More...
 
local setAdditionalTransform ( local additionalTransform)
 Sets the additional transform. More...
 
CCComponentgetComponent (const char *pName) const
 gets a component by its name More...
 
var getComponent ( var pName)
 gets a component by its name More...
 
local getComponent ( local pName)
 gets a component by its name More...
 
virtual bool addComponent (CCComponent *pComponent)
 adds a component More...
 
var addComponent ( var pComponent)
 adds a component More...
 
local addComponent ( local pComponent)
 adds a component More...
 
virtual bool removeComponent (const char *pName)
 removes a component by its name More...
 
virtual bool removeComponent (CCComponent *pComponent)
 removes a component by its pointer More...
 
var removeComponent ( var pComponent)
 removes a component by its pointer More...
 
local removeComponent ( local pComponent)
 removes a component by its pointer More...
 
virtual void removeAllComponents ()
 removes all components More...
 
 CCNode (void)
 Default constructor. More...
 
virtual ~CCNode (void)
 Default destructor. More...
 
const char * description (void)
 Gets the description string. More...
 
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)
- Public Member Functions inherited from CCCopying
virtual CCObjectcopyWithZone (CCZone *pZone)

Static Public Member Functions

static CCParticleGalaxycreate ()
local create ()
static CCParticleGalaxycreateWithTotalParticles (unsigned int numberOfParticles)
var createWithTotalParticles ( var numberOfParticles)
local createWithTotalParticles ( local numberOfParticles)
- Static Public Member Functions inherited from CCParticleSystemQuad
static CCParticleSystemQuadcreate (const char *plistFile)
 creates an initializes a CCParticleSystemQuad from a plist file. More...
 
local create ( local plistFile)
 creates an initializes a CCParticleSystemQuad from a plist file. More...
 
static CCParticleSystemQuadcreate ()
local create ()
static CCParticleSystemQuadcreateWithTotalParticles (unsigned int numberOfParticles)
local createWithTotalParticles ( local numberOfParticles)
- Static Public Member Functions inherited from CCParticleSystem
static CCParticleSystemcreate (const char *plistFile)
 creates an initializes a CCParticleSystem from a plist file. More...
 
local create ( local plistFile)
 creates an initializes a CCParticleSystem from a plist file. More...
 
static CCParticleSystemcreateWithTotalParticles (unsigned int numberOfParticles)
 create a system with a fixed number of particles More...
 
local createWithTotalParticles ( local numberOfParticles)
 create a system with a fixed number of particles More...
 
- Static Public Member Functions inherited from CCNode
static CCNodecreate (void)
 Allocates and initializes a node. More...
 
local create ()
 Allocates and initializes a node. More...
 

Additional Inherited Members

- Public Attributes inherited from CCParticleSystem
virtual unsigned int getAtlasIndex (void)\n\n public
 getAtlasIndex More...
 
bool m_bTransformSystemDirty
unsigned int m_uAllocatedParticles
bool m_bIsActive
 Is the emitter active. More...
 
bool m_bIsBlendAdditive
 whether or not the particles are using blend additive. More...
 
- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID
- Protected Member Functions inherited from CCParticleSystem
virtual void updateBlendFunc ()
- Protected Attributes inherited from CCParticleSystemQuad
ccV3F_C4B_T2F_Quadm_pQuads
var m_pQuads
local m_pQuads
GLushort * m_pIndices
GLuint m_pBuffersVBO [2]
- Protected Attributes inherited from CCParticleSystem
std::string m_sPlistFile
float m_fElapsed
 time elapsed since the start of the system (in seconds) More...
 
var m_fElapsed
 time elapsed since the start of the system (in seconds) More...
 
local m_fElapsed
 time elapsed since the start of the system (in seconds) More...
 
struct {
   CCPoint   gravity
 Gravity value. More...
 
   var   gravity
 Gravity value. More...
 
   local   gravity
 Gravity value. More...
 
   float   speed
 speed of each particle. More...
 
   var   speed
 speed of each particle. More...
 
   local   speed
 speed of each particle. More...
 
   float   speedVar
 speed variance of each particle. More...
 
   var   speedVar
 speed variance of each particle. More...
 
   local   speedVar
 speed variance of each particle. More...
 
   float   tangentialAccel
 tangential acceleration of each particle. More...
 
   var   tangentialAccel
 tangential acceleration of each particle. More...
 
   local   tangentialAccel
 tangential acceleration of each particle. More...
 
   float   tangentialAccelVar
 tangential acceleration variance of each particle. More...
 
   var   tangentialAccelVar
 tangential acceleration variance of each particle. More...
 
   local   tangentialAccelVar
 tangential acceleration variance of each particle. More...
 
   float   radialAccel
 radial acceleration of each particle. More...
 
   var   radialAccel
 radial acceleration of each particle. More...
 
   local   radialAccel
 radial acceleration of each particle. More...
 
   float   radialAccelVar
 radial acceleration variance of each particle. More...
 
   var   radialAccelVar
 radial acceleration variance of each particle. More...
 
   local   radialAccelVar
 radial acceleration variance of each particle. More...
 
   bool   rotationIsDir
 set the rotation of each particle to its direction Only available in 'Gravity' mode. More...
 
   var   rotationIsDir
 set the rotation of each particle to its direction Only available in 'Gravity' mode. More...
 
   local   rotationIsDir
 set the rotation of each particle to its direction Only available in 'Gravity' mode. More...
 
modeA
 Mode A:Gravity + Tangential Accel + Radial Accel. More...
 
struct {
   float   startRadius
 The starting radius of the particles. More...
 
   var   startRadius
 The starting radius of the particles. More...
 
   local   startRadius
 The starting radius of the particles. More...
 
   float   startRadiusVar
 The starting radius variance of the particles. More...
 
   var   startRadiusVar
 The starting radius variance of the particles. More...
 
   local   startRadiusVar
 The starting radius variance of the particles. More...
 
   float   endRadius
 The ending radius of the particles. More...
 
   var   endRadius
 The ending radius of the particles. More...
 
   local   endRadius
 The ending radius of the particles. More...
 
   float   endRadiusVar
 The ending radius variance of the particles. More...
 
   var   endRadiusVar
 The ending radius variance of the particles. More...
 
   local   endRadiusVar
 The ending radius variance of the particles. More...
 
   float   rotatePerSecond
 Number of degrees to rotate a particle around the source pos per second. More...
 
   var   rotatePerSecond
 Number of degrees to rotate a particle around the source pos per second. More...
 
   local   rotatePerSecond
 Number of degrees to rotate a particle around the source pos per second. More...
 
   float   rotatePerSecondVar
 Variance in degrees for rotatePerSecond. More...
 
   var   rotatePerSecondVar
 Variance in degrees for rotatePerSecond. More...
 
   local   rotatePerSecondVar
 Variance in degrees for rotatePerSecond. More...
 
modeB
 Mode B: circular movement (gravity, radial accel and tangential accel don't are not used in this mode) More...
 
tCCParticlem_pParticles
 Array of particles. More...
 
float m_fEmitCounter
 How many particles can be emitted per second. More...
 
unsigned int m_uParticleIdx
 particle idx More...
 
CCParticleBatchNodem_pBatchNode
 weak reference to the CCSpriteBatchNode that renders the CCSprite More...
 
var m_pBatchNode
 weak reference to the CCSpriteBatchNode that renders the CCSprite More...
 
local m_pBatchNode
 weak reference to the CCSpriteBatchNode that renders the CCSprite More...
 
unsigned int m_uAtlasIndex
unsigned int m_uParticleCount
 Quantity of particles that are being simulated at the moment. More...
 
float m_fDuration
 How many seconds the emitter will run. More...
 
CCPoint m_tSourcePosition
 sourcePosition of the emitter More...
 
CCPoint m_tPosVar
 Position variance of the emitter. More...
 
float m_fLife
 life, and life variation of each particle More...
 
float m_fLifeVar
 life variance of each particle More...
 
float m_fAngle
 angle and angle variation of each particle More...
 
float m_fAngleVar
 angle variance of each particle More...
 
float m_fStartSize
 start size in pixels of each particle More...
 
float m_fStartSizeVar
 size variance in pixels of each particle More...
 
float m_fEndSize
 end size in pixels of each particle More...
 
float m_fEndSizeVar
 end size variance in pixels of each particle More...
 
ccColor4F m_tStartColor
 start color of each particle More...
 
ccColor4F m_tStartColorVar
 start color variance of each particle More...
 
ccColor4F m_tEndColor
 end color and end color variation of each particle More...
 
ccColor4F m_tEndColorVar
 end color variance of each particle More...
 
float m_fStartSpin
float m_fStartSpinVar
float m_fEndSpin
float m_fEndSpinVar
float m_fEmissionRate
 emission rate of the particles More...
 
unsigned int m_uTotalParticles
 maximum particles of the system More...
 
CCTexture2Dm_pTexture
 conforms to CocosNodeTexture protocol More...
 
ccBlendFunc m_tBlendFunc
 conforms to CocosNodeTexture protocol More...
 
bool m_bOpacityModifyRGB
 does the alpha value modify color More...
 
tCCPositionType m_ePositionType
 particles movement type: Free or Grouped More...
 
bool m_bIsAutoRemoveOnFinish
 whether or not the node will be auto-removed when it has no particles left. More...
 
int m_nEmitterMode
 Switch between different kind of emitter modes: More...
 
- Protected Attributes inherited from CCNode
float m_fRotationX
 rotation angle on x-axis More...
 
float m_fRotationY
 rotation angle on y-axis More...
 
var m_fRotationY
 rotation angle on y-axis More...
 
local m_fRotationY
 rotation angle on y-axis More...
 
float m_fScaleX
 scaling factor on x-axis More...
 
var m_fScaleX
 scaling factor on x-axis More...
 
local m_fScaleX
 scaling factor on x-axis More...
 
float m_fScaleY
 scaling factor on y-axis More...
 
var m_fScaleY
 scaling factor on y-axis More...
 
local m_fScaleY
 scaling factor on y-axis More...
 
float m_fVertexZ
 OpenGL real Z vertex. More...
 
var m_fVertexZ
 OpenGL real Z vertex. More...
 
local m_fVertexZ
 OpenGL real Z vertex. More...
 
CCPoint m_obPosition
 position of the node More...
 
var m_obPosition
 position of the node More...
 
local m_obPosition
 position of the node More...
 
float m_fSkewX
 skew angle on x-axis More...
 
var m_fSkewX
 skew angle on x-axis More...
 
local m_fSkewX
 skew angle on x-axis More...
 
float m_fSkewY
 skew angle on y-axis More...
 
var m_fSkewY
 skew angle on y-axis More...
 
local m_fSkewY
 skew angle on y-axis More...
 
CCPoint m_obAnchorPointInPoints
 anchor point in points More...
 
var m_obAnchorPointInPoints
 anchor point in points More...
 
local m_obAnchorPointInPoints
 anchor point in points More...
 
CCPoint m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
var m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
local m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
CCSize m_obContentSize
 untransformed size of the node More...
 
CCAffineTransform m_sAdditionalTransform
 transform More...
 
var m_sAdditionalTransform
 transform More...
 
local m_sAdditionalTransform
 transform More...
 
CCAffineTransform m_sTransform
 transform More...
 
var m_sTransform
 transform More...
 
local m_sTransform
 transform More...
 
CCAffineTransform m_sInverse
 transform More...
 
var m_sInverse
 transform More...
 
local m_sInverse
 transform More...
 
CCCameram_pCamera
 a camera More...
 
var m_pCamera
 a camera More...
 
local m_pCamera
 a camera More...
 
CCGridBasem_pGrid
 a grid More...
 
var m_pGrid
 a grid More...
 
local m_pGrid
 a grid More...
 
int m_nZOrder
 z-order value that affects the draw order More...
 
var m_nZOrder
 z-order value that affects the draw order More...
 
local m_nZOrder
 z-order value that affects the draw order More...
 
CCArraym_pChildren
 array of children nodes More...
 
var m_pChildren
 array of children nodes More...
 
local m_pChildren
 array of children nodes More...
 
CCNodem_pParent
 weak reference to parent node More...
 
var m_pParent
 weak reference to parent node More...
 
local m_pParent
 weak reference to parent node More...
 
int m_nTag
 a tag. Can be any number you assigned just to identify this node More...
 
void * m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
var m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
local m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
CCObjectm_pUserObject
 A user assigned CCObject. More...
 
var m_pUserObject
 A user assigned CCObject. More...
 
local m_pUserObject
 A user assigned CCObject. More...
 
CCGLProgramm_pShaderProgram
 OpenGL shader. More...
 
var m_pShaderProgram
 OpenGL shader. More...
 
local m_pShaderProgram
 OpenGL shader. More...
 
ccGLServerState m_eGLServerState
 OpenGL servier side state. More...
 
var m_eGLServerState
 OpenGL servier side state. More...
 
local m_eGLServerState
 OpenGL servier side state. More...
 
unsigned int m_uOrderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
CCSchedulerm_pScheduler
 scheduler used to schedule timers and updates More...
 
var m_pScheduler
 scheduler used to schedule timers and updates More...
 
local m_pScheduler
 scheduler used to schedule timers and updates More...
 
CCActionManagerm_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
var m_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
local m_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
bool m_bRunning
 is running More...
 
var m_bRunning
 is running More...
 
local m_bRunning
 is running More...
 
bool m_bTransformDirty
 transform dirty flag More...
 
var m_bTransformDirty
 transform dirty flag More...
 
local m_bTransformDirty
 transform dirty flag More...
 
bool m_bInverseDirty
 transform dirty flag More...
 
var m_bInverseDirty
 transform dirty flag More...
 
local m_bInverseDirty
 transform dirty flag More...
 
bool m_bAdditionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
bool m_bVisible
 is this node visible More...
 
var m_bVisible
 is this node visible More...
 
local m_bVisible
 is this node visible More...
 
bool m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
var m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
local m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
bool m_bReorderChildDirty
 children order dirty flag More...
 
var m_bReorderChildDirty
 children order dirty flag More...
 
local m_bReorderChildDirty
 children order dirty flag More...
 
int m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
var m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
local m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
int m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
var m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
local m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
ccScriptType m_eScriptType
 type of script binding, lua or javascript More...
 
var m_eScriptType
 type of script binding, lua or javascript More...
 
local m_eScriptType
 type of script binding, lua or javascript More...
 
CCComponentContainerm_pComponentContainer
 Dictionary of components. More...
 
var m_pComponentContainer
 Dictionary of components. More...
 
local m_pComponentContainer
 Dictionary of components. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Detailed Description

A galaxy particle system.

Constructor & Destructor Documentation

CCParticleGalaxy ( )
inline
var ctor ( )
inline
local CCParticleGalaxy ( )
inline
virtual ~CCParticleGalaxy ( )
inlinevirtual

Member Function Documentation

static CCParticleGalaxy* create ( )
static
var create ( )
static
local create ( )
static
static CCParticleGalaxy*
createWithTotalParticles
( unsigned int  numberOfParticles)
static
var createWithTotalParticles ( var  numberOfParticles)
static
local createWithTotalParticles ( local  numberOfParticles)
static
bool init ( )
inlinevirtual

Initializes the instance of CCNode.

Returns
Whether the initialization was successful.

Reimplemented from CCNode.

var init ( )
inlinevirtual

Initializes the instance of CCNode.

Returns
Whether the initialization was successful.

Reimplemented from CCNode.

local init ( )
inlinevirtual

Initializes the instance of CCNode.

Returns
Whether the initialization was successful.

Reimplemented from CCNode.

virtual bool initWithTotalParticles ( unsigned int  numberOfParticles)
virtual

super methods

Reimplemented from CCParticleSystemQuad.

var initWithTotalParticles ( var  numberOfParticles)
virtual

super methods

Reimplemented from CCParticleSystemQuad.

local initWithTotalParticles ( local  numberOfParticles)
virtual

super methods

Reimplemented from CCParticleSystemQuad.


The documentation for this class was generated from the following file: