cocos2d-x  2.2.6
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InputEvent.h File Reference
#include "InputEventTypes.h"
#include <agile.h>

Classes

class  InputEvent
 
class  PointerEvent
 
class  KeyboardEvent
 
class  BackButtonEvent
 

Namespaces

 PhoneDirect3DXamlAppComponent
 

Enumerations

enum  PointerEventType { PointerPressed, PointerMoved, PointerReleased }
 

Functions

public delegate void  (Cocos2dEvent event)
public delegate void  (Platform::String^title, Platform::String^text)
local  ( local title, local text)
public delegate void  (Platform::String^strPlaceHolder, Platform::String^strText, int maxLength, int inputMode, int inputFlag, Windows::Foundation::EventHandler< Platform::String^>^receiveHandler)
local  ( local strPlaceHolder, local strText, local maxLength, local inputMode, local inputFlag, local receiveHandler)