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CCLens3D Class Reference

CCLens3D action. More...

#include <CCActionGrid3D.h>

Inheritance diagram for CCLens3D:
CCGrid3DAction CCGridAction CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying

Public Member Functions

float getLensEffect (void)
 Get lens center position. More...
 
void setLensEffect (float fLensEffect)
 Set lens center position. More...
 
var setLensEffect ( var fLensEffect)
 Set lens center position. More...
 
local setLensEffect ( local fLensEffect)
 Set lens center position. More...
 
void setConcave (bool bConcave)
 Set whether lens is concave. More...
 
local setConcave ( local bConcave)
 Set whether lens is concave. More...
 
const CCPointgetPosition (void)
local getPosition ()
void setPosition (const CCPoint &position)
bool initWithDuration (float duration, const CCSize &gridSize, const CCPoint &position, float radius)
 initializes the action with center position, radius, a grid size and duration More...
 
var initWithDuration ( var duration, var gridSize, var position, var radius)
 initializes the action with center position, radius, a grid size and duration More...
 
local initWithDuration ( local duration, local gridSize, local position, local radius)
 initializes the action with center position, radius, a grid size and duration More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
virtual void update (float time)
 called once per frame. More...
 
var update ( var time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
- Public Member Functions inherited from CCGrid3DAction
virtual CCGridBasegetGrid (void)
 returns the grid More...
 
ccVertex3F vertex (const CCPoint &position)
 returns the vertex than belongs to certain position in the grid More...
 
local vertex ( local position)
 returns the vertex than belongs to certain position in the grid More...
 
ccVertex3F originalVertex (const CCPoint &position)
 returns the non-transformed vertex than belongs to certain position in the grid More...
 
void setVertex (const CCPoint &position, const ccVertex3F &vertex)
 sets a new vertex to a certain position of the grid More...
 
var setVertex ( var position, var vertex)
 sets a new vertex to a certain position of the grid More...
 
local setVertex ( local position, local vertex)
 sets a new vertex to a certain position of the grid More...
 
- Public Member Functions inherited from CCGridAction
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
var startWithTarget ( var pTarget)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local pTarget)
 called before the action start. It will also set the target. More...
 
virtual CCActionIntervalreverse (void)
 returns a reversed action More...
 
virtual bool initWithDuration (float duration, const CCSize &gridSize)
 initializes the action with size and duration More...
 
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
local isDone ()
 returns true if the action has finished More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
var step ( var dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
void setAmplitudeRate (float amp)
var setAmplitudeRate ( var amp)
local setAmplitudeRate ( local amp)
float getAmplitudeRate (void)
var getAmplitudeRate ()
local getAmplitudeRate ()
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
virtual void stop (void)
 called after the action has finished. More...
 
CCNodegetTarget (void)
var getTarget ()
local getTarget ()
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Static Public Member Functions

static CCLens3Dcreate (float duration, const CCSize &gridSize, const CCPoint &position, float radius)
 creates the action with center position, radius, a grid size and duration More...
 
var create ( var duration, var gridSize, var position, var radius)
 creates the action with center position, radius, a grid size and duration More...
 
local create ( local duration, local gridSize, local position, local radius)
 creates the action with center position, radius, a grid size and duration More...
 
- Static Public Member Functions inherited from CCGrid3DAction
static CCGrid3DActioncreate (float duration, const CCSize &gridSize)
 creates the action with size and duration More...
 
- Static Public Member Functions inherited from CCGridAction
static CCGridActioncreate (float duration, const CCSize &gridSize)
 creates the action with size and duration More...
 
var create ( var duration, var gridSize)
 creates the action with size and duration More...
 
local create ( local duration, local gridSize)
 creates the action with size and duration More...
 
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action More...
 
- Static Public Member Functions inherited from CCAction
static CCActioncreate ()
 Create an action. More...
 
var create ()
 Create an action. More...
 
local create ()
 Create an action. More...
 

Protected Attributes

CCPoint m_position
float m_fRadius
var m_fRadius
local m_fRadius
float m_fLensEffect
 lens effect. More...
 
var m_fLensEffect
 lens effect. More...
 
local m_fLensEffect
 lens effect. More...
 
bool m_bConcave
 lens is concave. More...
 
bool m_bDirty
- Protected Attributes inherited from CCGridAction
CCSize m_sGridSize
- Protected Attributes inherited from CCActionInterval
float m_elapsed
bool m_bFirstTick
var m_bFirstTick
local m_bFirstTick
- Protected Attributes inherited from CCFiniteTimeAction
float m_fDuration
 duration in seconds More...
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
CCNodem_pTarget
 The "target". More...
 
local m_pTarget
 The "target". More...
 
int m_nTag
 The action tag. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Detailed Description

CCLens3D action.

Member Function Documentation

virtual CCObject* copyWithZone ( CCZone pZone)
virtual

Reimplemented from CCGridAction.

static CCLens3D* create ( float  duration,
const CCSize gridSize,
const CCPoint position,
float  radius 
)
static

creates the action with center position, radius, a grid size and duration

var create ( var  duration,
var  gridSize,
var  position,
var  radius 
)
static

creates the action with center position, radius, a grid size and duration

local create ( local  duration,
local  gridSize,
local  position,
local  radius 
)
static

creates the action with center position, radius, a grid size and duration

float getLensEffect ( void  )
inline

Get lens center position.

var getLensEffect (   )
inline

Get lens center position.

local getLensEffect (   )
inline

Get lens center position.

const CCPoint& getPosition ( void  )
inline
var getPosition (   )
inline
local getPosition (   )
inline
bool initWithDuration ( float  duration,
const CCSize gridSize,
const CCPoint position,
float  radius 
)

initializes the action with center position, radius, a grid size and duration

var initWithDuration ( var  duration,
var  gridSize,
var  position,
var  radius 
)

initializes the action with center position, radius, a grid size and duration

local initWithDuration ( local  duration,
local  gridSize,
local  position,
local  radius 
)

initializes the action with center position, radius, a grid size and duration

void setConcave ( bool  bConcave)
inline

Set whether lens is concave.

var setConcave ( var  bConcave)
inline

Set whether lens is concave.

local setConcave ( local  bConcave)
inline

Set whether lens is concave.

void setLensEffect ( float  fLensEffect)
inline

Set lens center position.

var setLensEffect ( var  fLensEffect)
inline

Set lens center position.

local setLensEffect ( local  fLensEffect)
inline

Set lens center position.

void setPosition ( const CCPoint position)
var setPosition ( var  position)
local setPosition ( local  position)
virtual void update ( float  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

var update ( var  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

local update ( local  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

Member Data Documentation

bool m_bConcave
protected

lens is concave.

(true = concave, false = convex) default is convex i.e. false

var m_bConcave
protected

lens is concave.

(true = concave, false = convex) default is convex i.e. false

local m_bConcave
protected

lens is concave.

(true = concave, false = convex) default is convex i.e. false

bool m_bDirty
protected
var m_bDirty
protected
local m_bDirty
protected
float m_fLensEffect
protected

lens effect.

Defaults to 0.7 - 0 means no effect, 1 is very strong effect

var m_fLensEffect
protected

lens effect.

Defaults to 0.7 - 0 means no effect, 1 is very strong effect

local m_fLensEffect
protected

lens effect.

Defaults to 0.7 - 0 means no effect, 1 is very strong effect

float m_fRadius
protected
var m_fRadius
protected
local m_fRadius
protected
CCPoint m_position
protected
var m_position
protected
local m_position
protected

The documentation for this class was generated from the following file: